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Found 9 results

  1. Ubisoft has announced a new open world RPG from Massive entertainment set in the Tom Clancy universe called The Division, headed to PlayStation 4 and Xbox One. The Division focuses on a 2001 operation called Darkwinter, which "revealed how vulnerable we've become." A trailer explained that society has become "fragile" and "complex" and noted that consumers spend millions on Black Friday and discusses how a pathogen could wipe out shoppers simply by being passed along via cash. The trailer discussed how after a few days, the stock market would collapse, we'd lose power, and much more as society essentially collapsed. "Directive 51," signed in 2007, is said to be be preventing that. The trailer asked "what will it take to save what remains?" The Division takes place three weeks after the infection -- an event known as Black Friday -- hit New York City. A demo took place in Brooklyn.
  2. In Dying Light, a first-person, action survival horror game, players must use everything in their power to survive until the morning's first light in a vast open world filled with danger. During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Survive the Night During the day, players roam free and scavenge for supplies and weapons. But at night, the world undergoes a deadly transformation: the hunter becomes the hunted as the infected grow more aggressive and numerous, and something far more sinister awakens to stalk its prey. Free Running Movement Whether tracking prey or escaping predators, Dying Light lets players swiftly navigate the world by seamlessly leaping between buildings, grappling up walls and pouncing on unsuspecting enemies. Welcome to the Quarantine Dying Light is set in a vast open world, delivering expansive and varied environments, a wide variety of enemy classes and a hopeless tale of survival where resources are scarce and the infected are not the only threat. Brutal Melee and Ranged Combat Get up-close using a variety of light and heavy weapons including knives, bats, axes, sledgehammers and more exotic weaponry or utilize guns and other firepower to take down enemies from a distance. Choose Your Play Style Dying Light features four playable characters that can be fully customized and upgraded to match any play style. Craft Your Weapon Why use a wrench when you can use a wrench wrapped in electrified barb wire? Dying Light’s sizeable crafting system enables players to create a slew of new, more potent weapons and equipment, as well as specialized ammunition. Breathtaking Visuals and Gameplay Dying Light is the first game powered by Chrome Engine 6, a cutting edge incarnation of Techland’s proprietary technology, designed from the ground up for the new console generation, DirectX 11 and other advanced solutions. Dying Light Brings New Life to the Zombie Genre - An emphasis on free-running makes Techland’s new game stand out. Dying Light på Steam
  3. Okay, this is what you need to know about Insurgency: It began as a Half-Life 2 mod ten years ago and has since grown into a stand alone release – one of the first to use Steam’s Early Access program. It has sold three million copies. When you see a hardcore mode in a blockbuster first-person shooter, it was probably inspired by New World Interactive’s Insurgency. Now a sequel is coming to PC, Xbox One and PS4, and we got the chance to sit down with producer Jeremy Faucomprez and creative director Andrew Spearin to get the lowdown on a game that could easily shake up the stale FPS market. Here’s what they had to say. Insurgency: Sandstorm introduces a proper 4-player co-op campaign and more “Story mode is for four-player co-op and single-player support. And for consoles we’re also considering two-player co-op splitscreen and we’re considering splitscreen for multiplayer. We’re going to bring over the popular game modes from Insurgency and introduce new game modes suitable for vehicle support. We also want to bring what Insurgency is known for with the weapons: recoil, penetration, and introduce bullet drop. There’s been a very high demand for competitive features so we’re going to introduce those in Sandstorm too. In addition to the story mode we also have 8-player co-operative play for various game modes.” “We want that same Insurgency design with multiplayer, co-op gameplay to consoles as well as PC. We’re introducing a new story mode. We want it to be a little more interactive with ladders and breaching doorways. There will be a team communication system too, where you can call in drone strikes and smokescreen support.” You will play as a female Kurdish freedom fighter “Thematically this story is inspired by real events. The game is going to portray what’s happening in the Middle East today and particularly in Iraq. We really want to distinguish this in the narrative tone. Many triple-A shooter will put forward a story that’s like a blockbuster movie – we’re going the opposite route, the indie film tone to make it more personal. “We have a female protagonist who as a young girl with her sister was enslaved and held captive by radical insurgents. A sandstorm blows in one day, combat erupts and they’re able to escape. Our protagonist is separated from her sister and ends up alone. Fast forward to present day where she’s enlisted in Kurdish rebel forces. She breaks away from the main group with another girl who was also imprisoned as a child, and goes on a personal quest. But helping her out are two vigilantes. One is an American combat veteran and the other is a French citizen with zero combat experience. So those are who you play as in a 4-player co-op situation. And in single-player they will be AI support. “We’re just drawing from reality and being inspired by real events. They set off on essentially a road trip dealing with other armed forces and Iraqi citizens. We want bonding and character development over conflict.” There may be more campaign story DLC “It’s not going to be a 15 hour story. It’s more like five hours. We’re keeping it small and a short adventure. So if it’s successful we can add more story content, depending on time constraints and demand and budget and all those things.” Sandstorm ditches the Source engine for Unreal Engine 4 “We’re able to make larger environments, introduce game modes that make use of those larger environments. We’re still going to maintain a focus on close quarters combat. With UE4 for we can really reach our potential – with Source a lot of people criticised the graphics. We’re able to catch the eye of a lot of gamers who dismissed Insurgency because it didn’t compare favourable with triple-A games. Expect ten maps at launch with more free content incoming “Ten is usually our goal. We’d certainly like to continue with free content updates but that gets determined post launch. We also have new story ideas that we might be able to use as DLC. We understand that the reason Insurgency sold 3 million copies was because we kept updating it with new content as well as workshop support and that sort of thing.” There will be alpha access this year “We’re looking at doing a closed alpha on PC by the end of this year. And then next year releasing the full game.” Kilde: vg247.com :lovecrazed:
  4. Hei Jeg har ikke tid til å crawle halve internett etter informasjon, så tenkte jeg kunne spørre her. Ble det snakket noe om esport støtte under BF4 multiplayer presentasjonen? Spectator, Battle recorder, mod tools, maps? Eller ble det kun eye candy, destruction, public ++ ?
  5. Hei jeg lurer på om dere planlegger å arrangere mer helgecupper? Sist gang var veldig kjekt, og ekstra kjekt med litt premier. Var også kult at dere klarte å få igang stream av kampene Hadde vært kult med flere helgecupper og trenger ikke å være premier involvert, men bare får å ha noen cupper der folk kan spille sammen med lag og ha det moro sammen Sist gang stakk jo vi i Nordic-FiVE vil nå si ganske lett av med seieren, men hvis det blir noen flere cupper kan vi jo lage noen mix lag. Altså spillere melder seg på cuppen så blir alle spillerne satt sammen på forskjellige lag Da kan det jo også bli mer "close" matcher som er kjekkere å spille og kanskje se på hvis folk ser på stream
  6. Kanskje flere som liker å lage ting og være kreative? Så hvorfor ikke en dele tråd, tips og egene brett i denne tråden
  7. War of the Roses War of the Roses is a new IP that transports players back in time to the battle-ravaged, dynastic civil war era of 15th century England where ownership of the throne of England was brutally fought over between supporters of two rival branches of the Royal House of Plantagenet - the house of Lancaster (the reds) and the house of York (the whites). Description A team-based multiplayer melee combat experience, War of The Roses sees players and their band of knights going toe-to-toe with their opponents using authentic and visceral weapons of the time period including broad swords, long bows and battle-axes. Built on a stunning graphics engine which vividly portrays the fighting from an up-close-and-personal third-person perspective, War of the Roses features both online multiplayer and a single-player campaign. Players will get the chance to lead their warrior through a rich progression system, gaining upgrades and unlocking new content on their path from filthy peasant to unstoppable armored killing machine. The years of 1455-1485 in England is an extraordinary and underused setting filled with conflict, treachery and bloodshed. In the wake of the “death of chivalry” at Agincourt in 1415 and the introduction of gunpowder, warfare changed; the gloves came off, so to speak. The old and the new clashed on the battlefield while personal vendettas persistently motivated the desire for war. War of the Roses – ambitions and goals In War of the Roses, Fatshark take what was learned from Lead and Gold and apply it in a medieval setting, using the Bitsquid tech-engine for high quality visuals and performance. The driving focus of the game is creating a multiplayer game with the same accessibility as the best competitive shooters currently out there, but in a medieval setting with a primary emphasis on melee combat. The focus of the core gameplay is on the Multiplayer experience, but we will have an engaging and immersive story driven single player campaign designed to prepare and train players for the multiplayer experience. The single player campaign will give the players direct rewards to use in the multiplayer battles. Features Large-scale Multiplayer Battles Single Player Campaign Mode Extensive Persistence System Gameplay Trailer: Holder på å teste det, og det er rått! Liker du Mount & Blade kommer du til å elske dette. Skjermbilder http://www.paradoxpl...to_the_face.jpg http://www.paradoxpl...crossbowman.jpg http://www.paradoxpl...eroses_03_1.jpg http://www.paradoxpl...roses_01b_0.jpg
  8. Skyrim Online (alpha) DOWNLOAD: http://skyrimnexus.c...id=3592#content Hjemmeside: www.skyrim-online.com FAQ: Hva som er implementert: - Andre spillere i verdenen vises som nakne fanger. - Vær og tid er synkronisert - Arena mode: Press numpad 8 for å kjempe mot fiender. Press numpad 8 for å stoppe spawninga. - Chat Ikke implementert: - Coop(questing inkludert osv) - Monster synkronisering(andre spillere vil ikke se monster du ser) - Party system - Trading - Privat chat - Duell/PvP - Andre spilleres våpen/animasjoner/utstyr osv. Player Gender doesn't work yet. Nor does hair or facial features display properly. This mod has been known to break fast travel, even in single player saves. Do not override your save when using this mod. The dev's are working on it.
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