Har nettopp skrevet denne teksten. Beklager at den er på engelsk, men jeg har eksamen i engelsk på mandag og orket ikke å stille om hjernen til norsk igjen . I tillegg er det kjekt mtp. at jeg bare kan copy-paste den om jeg vil legge den ut noen andre steder.
This is a post I've been meaning to make for quite some time.
Aiming well is a pretty damn important aspect of any FPS, BF4 included. Six or seven years ago I came across an article written by the manager of one of the worlds best CS 1.6-teams on how some of their star players were practicing their aim. This post is a rough repost of his essential points, with some modifications I have made myself over the years.
For the purpose of this text we will make the assumption that aim generally consists of two aspects: Your ability to track players, and your muscle memory. It's the last aspect we will focus on improving.
First a definition: I'm sure you have all seen fragmovies where the player notices an enemy pop up on his screen, and is able to seemingly instantly aim at his head and get a headshot (ANY Quake or CS fragmovie will feature atleast one shot like this). In some situations, this just boils down to luck. In others however, this is muscle memory: Your hand knows instinctively how far to move the mouse in order to move the crosshair to the correct position on your screen.
You can see the same thing in tons of other sports. A football player that gets the ball close to the opponents goal does not need to stop and think how much power he needs to apply or where to hit the ball to score, he simply shoots, same thing with a basketball player. How? Endless repetitions. A professional player will practice shooting from every possible position on the field again and again and again.
So how do we apply these principles to Battlefield 4?
It is actually incredibly simple once you rid yourself of one preconception: You DO NOT have to fire a single bullet to improve your aim!
All you need are a number of fixed points on a wall or something similar, a lot of patience and some enjoyable music. In the test-range I found a couple of suitable positions:
This last position is the best, as it has the most vertical points, whereas the other two will only help train your horizontal movements.
Now obviously the red dots are not there in game, but they are all clearly visible intersections between the framework. You pick a starting point, and then you start repeating moving your crosshair from the starting point to any other point and back. What's extremely important is that you are precise! At first you will have to move at a glacial speed in order to stop at the right time, but after a short while you will be able to do it faster and faster. This is your muscle memory becoming more and more familiar with the motions, and sooner than you might expect you will have tangible results in game!