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FredsmeglarN

Heart of the Swarm

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Beta has arrived

http://eu.battle.net/sc2/en/blog/5811873/Heart_of_the_Swarm_Beta_Now_Live-05_09_2012

The Heart of the Swarm beta test has begun! To be clear, this test will be for the multiplayer experience only. We will begin with a select group, including many players who assisted us in testing Patch 1.5, as well as some pro-gamers and press. Over time, we will add more and more testers into the mix. Beta test participants are not under NDA, so you’re likely going to see live streams of matches, screenshots, and casts of impromptu Heart of the Swarm throwdowns starting . . . mmm, NOW!

We will soon be inviting other players to participate. If you are interested in participating in the beta test, please make sure you are opted in for beta testing. You can do this by clicking "Beta Profile Settings" under the Account Management section of your Battle.net account. Note that the opt-in doesn't guarantee entry, but gives you a chance at joining the beta test. Signing up from a Battle.net account that’s actively playing StarCraft II will help your chances of being selected. Also, we'll be working with your favorite fansites and community personalities to give away more entries to the beta test, so keep an eye out for invites coming from the greater StarCraft community over the coming weeks.

Please note that our Customer Service department cannot provide beta access. Your appropriate avenues of entry will be the official beta opt-in (linked above), or future beta key giveaways and promotions.

We look forward to collecting your feedback.

StarCraft II: Heart of the Swarm Beta FAQ

How are beta test participants selected from the opt-in pool?

Beta testers are chosen according to their system specifications and other factors, including an element of luck. Our goal is to have a wide variety of players and system types.

Will there be any other ways to get into the beta besides the opt-in?

We’ll be providing beta entry giveaways through various promotions on our sites, as well as through fansites and community VIPs. We’ll have more information available on these promotions as they happen.

How many players do you plan to invite to the beta test?

The number of players we invite will be based on our testing needs. If during the course of testing we determine we need more players to participate, we’ll invite more.

Which game content will be available in the beta?

To start off, we will be focusing on the multiplayer experience only. An exciting array of new units and abilities has been added to the terran, protoss, and zerg, and we’d like to have as many eyes on these new additions as possible.

Will [awesome features X, Y, and/or Z] be available in the beta?

Additional Heart of the Swarm features will also become available in future phases of the beta test. More details will be announced at a later date.

How long will the beta test last?

We have not determined an exact end date for the end of the beta test. We will notify participants when the beta test is nearing completion.

Will Mac users be able to participate in the beta?

Yes, Mac users will be able to participate in the beta at the same time as Windows users.

Which languages are supported in the beta?

While the Heart of the Swarm beta will be accessible in all regions, the languages supported for the beta will only include the following: English, German, French, and Korean. Support for additional languages in the beta may be added later.

Do I need StarCraft II: Wings of Liberty to participate in the beta?

No, you do not need to have purchased StarCraft II: Wings of Liberty to participate in the beta. Nonetheless, the degree to which you are an active Wings of Liberty player may impact your chances of being selected as a beta tester.

The Swarm is coming!

Please note: While the Heart of the Swarm Beta will be accessible in all regions, the languages supported for the Beta will only include the following: English, German, French, and Korean. Support for additional languages in the Beta may be added later.

Discuss!

Liker ikke at Terran "mech" er ridiculously a-move. RIP micro.

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Sett litt på Liquid`Sheth i dag, han spiller sammen med rotterdam og sjekker ut alt mulig. Det er virkelig en del store endringer for gameplay. Aldri sett noe så sjukt som den nye Tempest-greia til protoss, rangen på de er HELT insain. Sheth sitter i egen main og clearer creepspread med de og en observer nesten hele veien til motstanders base :/

er også veldig spent på hvordan callbackfunksjonen til mothershipcore vil stimulere til enda mer aggressive early game for protoss.

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Tror ikke early game toss vil bli så påvirka av den mothership recallen. De skal bruke penger og gass på og bygge den, den har build time. og så skal den samle opp energi til en recall. innen den tid er mye timings borte. den andre spilleren vil antageligvis ha angrept først evt ha defence klar. Tror den vil ha som nå en mer mid\late game funksjon og ikke påvirke stort mer enn mothership gjør den dag i dag

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Har bare sett noen bruddstykker av spill så langt i dag, men vet ikke helt om jeg er spesielt begeistret ennå... skjønt - det er fortsatt rykende ferskt, så får vel gi det litt tid før hammeren tas frem.

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hehe, thorzain har øvd inn en build nå, på 5.24 er han i basen din med dobbel warhound drop, 2shot fra begge så er early stalker dau, 1shotter arbeidere. Sjukt. De bør nok koste litt mer gass..

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Locust swarm saken er litt vel imba vel? tror ikke jeg har sett en zerg tape i hele dag jeg:P

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Har ikke fått sett veldig mye ennå, men jeg fikk samme følelsen av warhounds... men så fikk jeg se bio mot det, og det så ut som rene cheaten - warhounds forsvant som dugg for solen. DeMuslim kommenterte at bio sin counter (siege) kom ut av samme bygning og dermed var bio lite plausibelt som svar på warhounds, men jeg er nå ikke så sikker lenger...

Anyways, de locustene er bad MO-FO's uten tvil, men selve swarm host'ene tåler jo eksepsjonelt lite, så jeg avventer å dommedagsdømme helt ennå, det er såpass tidlig at jeg har tro på at man kan finne en måte å håndtere det på...

Er artig og se hvordan HOTS beta gameplay endrer seg praktisk talt fra dag til dag i hvert fall :-)

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problemet sann jeg ser det med dem er jo at man gjerne har backup til dem. Ground armien vil få trøbbel med og komme seg bort til dem kost effektivt ihverfall. sende en banshee\raven er useless. queens,hydras,infestor osv tar det lett ut. Ser de blir nerfet litt i neste patch. Baser forsvinner jo som smør om man blir angrepet av dem, man rekker knapt reagere om man ikke fysist står der og ser på angrepet kommer

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Ja, enig i at de virker litt OP nå, Ret hadde akkurat en interessant kamp hvor han gikk swarm host/roach/infestor, og selv om han vant kampen tapte han mot roach/hydra/infestor i "teh big battle" (han kunne insta-max'e pga. banken), dog er vel årsaken uklar - noen mente han burde hatt fler swarm hosts (ie bare kuttet roach), og motstander hadde også fler infestors...

Det var forsåvidt en digresjon, når man ser Stephano sin mass-swarm-host stil så virker den lei å ha med å gjøre... ser vel for meg at de locustene må nerfes litt.

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Altså.

Blizzard har selv sagt at de tester grensene for hvor heftige unitsene (mer spesifikt sa de det rundt Tempest range, men prinsippet er vel samme over hele fjøla) kan være. Så at ting er op atm er ikke noe problem, den fremgangsmåten er helt grei den, ting blir nerfet.

Det Blizzard også har sagt, er at units som Warhound og Battlehellions er tenkt som rene "a-move" units for å gjøre Terran enklere. Dette er imo ikke greit, da det er en helt horribel utvikling for et kompetitivt spill. Spesielt et spill som SC2 som allerede sliter med et deathball-syndrom.

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Det Blizzard også har sagt, er at units som Warhound og Battlehellions er tenkt som rene "a-move" units for å gjøre Terran enklere. Dette er imo ikke greit, da det er en helt horribel utvikling for et kompetitivt spill. Spesielt et spill som SC2 som allerede sliter med et deathball-syndrom.

joda - flott det. Kanskje jeg skal spille litt igjen da. :)

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We will be taking the beta server down this morning to make the following updates. Thanks for participating in this beta and providing us with all of your great feedback!

Zerg

Swarm Host

  • The locust’s attack range has decreased from 3 to 2.

Protoss

Oracle

  • We have removed the oracle’s Preordain ability. We have added a new area of effect ability for the oracle called Phase Shield.
    Targeted friendly units are shielded from harmful effects for 5 seconds. Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected. EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.
  • The energy upgrade has been removed.
  • Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100.The cost per unit has changed from 150/200 to 150/150.

Tempest

  • The attack range has been reduced from 22 to 15.The basic damage has changed from 30 to 30 + massive.The ranged upgrade has been removed.

Immortal

  • Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.

Mothership Core / Mothership

  • Recall will now cost 100 energy.
  • The mothership core will now start with 50 energy and when upgraded, energy will be set back to 50.\
  • The range of Purifier Beam has been increased from 7 to 10.

Carrier

  • This unit has returned to the game.

Terran

Warhound

  • This unit has been removed from the game.

Reaper

  • We have added a new passive ability called Combat Awareness. This allows reapers to see up cliffs.

Hellion

  • Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.

Widow Mine

  • We have removed the Armory requirement.

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hehe, ser folk på TL har lurt på de samme. Wahounds kommer nok tilbake. de blir sikkert bare fjerna nå for og få en makeover og lagt til igjen

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http://www.pressfire.no/nyheter/PC/6114/starcraft-ii-heart-of-the-swarm-dato-avslrt

Release 12. mars... er vel greit nok det, hadde ikke forventet det i år uansett. Var inne på bnet kontoen og sjekket, stemmer at man kan forhåndsbestille nå og at spill-dato var 12. mars, så da er det vel bare å vente :)

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