Jump to content
Battlefield.no
Sign in to follow this  
Tecfan

BFBC2 patch overview

Recommended Posts

•MP – Added support for colour blind players

jaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

hipp hipp hurra !! Gwaihir for en gangs skyld ikke being ironic

Share this post


Link to post
Share on other sites

Lagt til:

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.

Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.

Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.

Decreased the damage of the PKM over long range to balance it with other LMGs.

Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.

Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.

Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.

Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.

Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.

Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.

Increased the damage of the MP412 over long range to balance its low rate of fire.

Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.

Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.

Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.

Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.

Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.

Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.

Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.

Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.

Fixed a bug where the BMD3 would take extra damage to the front armor.

Reduced the explosive damage from Attack Helicopter cannons.

Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

i nyeste patchen:

21-04-2010 (529843)
  • MP – New Server browser
  • MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
  • MP – Crash fixes relating to ALT+TAB at different times throughout the game
  • MP – Hang fix when trying to connect to a full server multiple times
  • MP – Deletion of soldiers now possible through the account pages in game
  • MP – Removed screen flash during loading
  • MP – Added support for colour blind players
  • MP – Fixed crashes relating to faulty server banners
  • MP – Servers closing during connection no longer cause the client to hang
  • MP – Auto team swap reflects correctly in the scoreboard
  • MP – Fixed scoreboards when switching teams before spawning
  • MP – Rush scoreboards fixed
  • MP – Veteran ranks no longer display as “12”
  • MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
  • MP – Logout/Login button correctly reflects the player status
  • MP – Added minimum number of players needed to start a round
  • MP – Isla Inocentes welcome message on the loading screen now fits the text box area
  • MP – Reduced the brightness in Russian vehicles
  • MP – Medic gadgets now display correctly if the defib is not unlocked
  • MP – Server filter options are remembered
  • MP – Punkbuster filter now works as intended
  • MP – Scroll bar no longer overlays the Join Server button in the friends list panel
  • MP – CANCEL server refresh is implemented
  • MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
  • MP – The chat no longer displays the incorrect player name when appearing
  • MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
  • MP – FoV no longer causes the UAV station to rotate
  • MP – Fix to correctly display the unlock progression at the end of round
  • MP – Chat functionality will no longer freeze after writing a partial message at the end of round
  • MP – One account can no longer connect to the same server multiple times
  • MP – Squad Death Match is correctly named during loading
  • MP – Server browser no longer gets a bad FPS when filtering Conquest
  • MP – Server info banners correctly clear between displays
  • MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
  • MP – Correct camera collision for vehicles' heavy machine gun
  • MP – Game no longer crashes if the player sends a message in the loading screen
  • MP – Trying to join a full server no longer causes the game to hang on Please Wait message
  • MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
  • MP – Kit/gadget loadout saved between sessions
  • SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
  • SP – Fixed a crash after the “Upriver” mission end cinematic
  • SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
  • SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
  • SP – Fixed hang after “Storm Cockpit” objective
  • SP – Changed melee attack raycast to be detailed
  • SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
  • SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
  • SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
  • Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
  • Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
  • Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
  • Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
  • Decreased the damage of the PKM over long range to balance it with other LMGs.
  • Increased the base damage of the Type88 LMG to balance it with other LMGs.
  • Slightly reduced the base damage of the M16 and G3 to balance the increased range.
  • Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
  • Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
  • Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
  • Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
  • Reduced the base damage of the PP2000 to balance the increased range.
  • Increased the damage of the 9A91 over long range to balance its lower magazine size.
  • Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
  • Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
  • Increased the damage of the MP412 over long range to balance its low rate of fire.
  • Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
  • Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
  • Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
  • Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
  • Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
  • Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
  • Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
  • Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
  • Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
  • Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
  • Fixed a bug where the BMD3 would take extra damage to the front armor.
  • Reduced the explosive damage from Attack Helicopter cannons.
  • Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

Kilder:

http://blogs.battlefield.ea.com/battlefiel...-changelog.aspx (1)

http://blogs.battlefield.ea.com/battlefiel...ch-changes.aspx (2)

Edited by Tecfan

Share this post


Link to post
Share on other sites

lagt til weapon tweaks i R10-server patch istedenfor client patch:

21-04-2010 (R10)
  • Punkbuster is required ON for ranked servers
  • Ranked servers cannot be started with a password
  • Autobalance message goes to text-chat instead of in the middle of the screen
  • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
  • Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
  • Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
  • Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
  • Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
  • Decreased the damage of the PKM over long range to balance it with other LMGs.
  • Increased the base damage of the Type88 LMG to balance it with other LMGs.
  • Slightly reduced the base damage of the M16 and G3 to balance the increased range.
  • Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
  • Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
  • Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
  • Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
  • Reduced the base damage of the PP2000 to balance the increased range.
  • Increased the damage of the 9A91 over long range to balance its lower magazine size.
  • Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
  • Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
  • Increased the damage of the MP412 over long range to balance its low rate of fire.
  • Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
  • Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
  • Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
  • Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
  • Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
  • Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
  • Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
  • Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
  • Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
  • Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
  • Fixed a bug where the BMD3 would take extra damage to the front armor.
  • Reduced the explosive damage from Attack Helicopter cannons.
  • Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

Kilder:

http://blogs.battlefield.ea.com/battlefiel...-changelog.aspx (1)

http://blogs.battlefield.ea.com/battlefiel...ch-changes.aspx (2)

+

adda server patch R11:

21-04-2010 (R11)
  • Favourites lists
  • If you have ANY R10 servers in your favourites list you will continue to get the bug where they all appear as the top R10 server. We will be making sure all providers update R10 servers to R11.
  • Squad Death Match and Squad Rush showing as Hardcore. Neither of these game modes will force Hardcore to be shown anymore. Instead read the Why do servers become HC? thread as to what will make a server appear as Hardcore.

Kilde:

http://forums.electronicarts.co.uk/battlef...g-out-soon.html

Share this post


Link to post
Share on other sites

Client R8 / Server R12 are in QA

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated

Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2

Server - Log file for server admins: all remote admin interface commands/events are logged

Server - Log file for server admins: major server events + all chat messages are logged

Server - Idle kick is controllable

Server - Profanity filter can be disabled

Server - Teamkill-kick system is controllable

Server - Ticket counts and bleed rate are controllable per-level

Server - Infantry only mode available per-level

Server - Initial spawn delay and respawn delay are adjustable

Server - Server description can be up to 400 characters, and use "|" for line breaks

Server - Banlist can contain up to 10.000 entries

Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened

Admin Interface - ensured that player.onJoin events always report the player name

Admin Interface - events triggered when people spawn

Admin Interface - much more info on kills

Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes

Gameplay - Helicopter handling has been tweaked

Gameplay - Weapon tweaks have been implemented based on PC public feedback

Gameplay - Fixed technical hang when a crate was armed outside of the combat area

Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

Gameplay - Countermeasures can be fired when driving a helicopter

Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

Gameplay - Advanced Spotting scope works better

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

Server Browser – Added support for retrieving update progress

Server Browser - Now refreshes information

Server Browser - Join queue system when attempting to join a full server

Server Browser - all settings are automatically saved between sessions

Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

Client - Fixed some crashes

Client - Toggle/hold crouch is user controllable

Client - Toggle/hold zoom is user controllable

Client - Vsync bugfixed for DX10/DX11

Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

Client - Improved Play Now functionality

Client - Removed K/D ratio and Skill Level filters in the leaderboards

Client - Any points you get while being dead will be added to your score

Client - Reduced negative mouse acceleration

Client - More informative disconnection/kick reasons

Share this post


Link to post
Share on other sites

R8 client:

??-05-2010 (R8)
  • Gameplay - Various minor level bugfixes
  • Gameplay - Helicopter handling has been tweaked
  • Gameplay - Weapon tweaks have been implemented based on PC public feedback
  • Gameplay - Fixed technical hang when a crate was armed outside of the combat area
  • Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
  • Gameplay - Countermeasures can be fired when driving a helicopter
  • Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
  • Gameplay - Advanced Spotting scope works better
  • Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
  • Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
  • Server Browser – Added support for retrieving update progress
  • Server Browser - Now refreshes information
  • Server Browser - Join queue system when attempting to join a full server
  • Server Browser - all settings are automatically saved between sessions
  • Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
  • Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
  • Client - Fixed some crashes
  • Client - Toggle/hold crouch is user controllable
  • Client - Toggle/hold zoom is user controllable
  • Client - Vsync bugfixed for DX10/DX11
  • Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
  • Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
  • Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
  • Client - Improved Play Now functionality
  • Client - Removed K/D ratio and Skill Level filters in the leaderboards
  • Client - Any points you get while being dead will be added to your score
  • Client - Reduced negative mouse acceleration
  • Client - More informative disconnection/kick reasons

Kilde: http://forums.electronicarts.co.uk/bc2-pc-...ver-r12-qa.html

R12 server:

??-05-2010 (R12)
  • Server - Some potential sources for lag/rubberbanding have been eliminated
  • Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
  • Server - Log file for server admins: all remote admin interface commands/events are logged
  • Server - Log file for server admins: major server events + all chat messages are logged
  • Server - Idle kick is controllable
  • Server - Profanity filter can be disabled
  • Server - Teamkill-kick system is controllable
  • Server - Ticket counts and bleed rate are controllable per-level
  • Server - Infantry only mode available per-level
  • Server - Initial spawn delay and respawn delay are adjustable
  • Server - Server description can be up to 400 characters, and use "|" for line breaks
  • Server - Banlist can contain up to 10.000 entries
  • Server - reduced latency in packet handling
  • Admin Interface - fixed the player.onKill spam that occasionally happened
  • Admin Interface - ensured that player.onJoin events always report the player name
  • Admin Interface - events triggered when people spawn
  • Admin Interface - much more info on kills
  • Admin Interface - detailed stats are reported at end-of-round

Kilde: http://forums.electronicarts.co.uk/bc2-pc-...ver-r12-qa.html

Share this post


Link to post
Share on other sites
Steike, blir jo et nytt spill dette nå, blir spennende å teste heli!

"Gameplay - Hit box for moving targets expands based on the speed of the targets movement"

Lettere å treffe folk i farta!

Share this post


Link to post
Share on other sites

Har nå oppdatert posten med ny info. Lagt til dato på R8 og R12 og lagt til en del ny info:

30-06-2010 ( - R8)
  • Gameplay - Various minor level bugfixes
  • Gameplay - Helicopter handling has been tweaked
  • Gameplay - Weapon tweaks have been implemented based on PC public feedback
  • Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
  • Gameplay - Fixed technical hang when a crate was armed outside of the combat area
  • Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
  • Gameplay - Countermeasures can be fired when driving a helicopter
  • Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
  • Gameplay - Advanced Spotting scope works better
  • Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
  • Gameplay - Hit box for moving targets expands based on the speed of the targets movement
  • Gameplay - G36 now has crosshair when in Hardcore mode
  • Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
  • Server Browser – Added support for retrieving update progress
  • Server Browser - Now refreshes information
  • Server Browser - Join queue system when attempting to join a full server
  • Server Browser - All settings are automatically saved between sessions
  • Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
  • Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
  • Client - Fixed some crashes
  • Client - Toggle/hold crouch is user controllable
  • Client - Toggle/hold zoom is user controllable
  • Client - Vsync bugfixed for DX10/DX11
  • Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
  • Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
  • Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
  • Client - Improved Play Now functionality
  • Client - Removed K/D ratio and Skill Level filters in the leaderboards
  • Client - Any points you get while being dead will be added to your score
  • Client - Reduced negative mouse acceleration
  • Client - Increased health on the Cobra to match other vehicles
  • Client - More informative disconnection/kick reasons
  • Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

Kilde: http://forums.electronicarts.co.uk/bc2-pc-...ver-r12-qa.html

30-06-2010 (R12)
  • Server - Some potential sources for lag/rubberbanding have been eliminated
  • Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
  • Server - Log file for server admins: all remote admin interface commands/events are logged
  • Server - Log file for server admins: major server events + all chat messages are logged
  • Server - Idle kick is controllable
  • Server - Profanity filter can be disabled
  • Server - Teamkill-kick system is controllable
  • Server - Ticket counts and bleed rate are controllable per-level
  • Server - Infantry only mode available per-level
  • Server - Initial spawn delay and respawn delay are adjustable
  • Server - Server description can be up to 400 characters, and use "|" for line breaks
  • Server - Banlist can contain up to 10.000 entries
  • Server - reduced latency in packet handling
  • Admin Interface - fixed the player.onKill spam that occasionally happened
  • Admin Interface - ensured that player.onJoin events always report the player name
  • Admin Interface - events triggered when people spawn
  • Admin Interface - much more info on kills
  • Admin Interface - detailed stats are reported at end-of-round
    Balance tweaks:
  • Slightly increased the damage of the UZI at long range.
  • The AKs74u now has more felt recoil when aiming.
  • The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
  • The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
  • Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
  • Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
  • Fixed a bug where the SVU would do too little damage at long range.
  • Fixed a bug where M95 rounds would not kill armored targets with headshots.

Kilde: http://forums.electronicarts.co.uk/bc2-pc-...ver-r12-qa.html

De av dere som lurer på hva som er nytt i forhold til første gang vi fikk changelogen:

  • Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
  • Gameplay - Hit box for moving targets expands based on the speed of the targets movement
  • Gameplay - G36 now has crosshair when in Hardcore mode
  • Client - Increased health on the Cobra to match other vehicles
  • Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
    Balance tweaks:
  • Slightly increased the damage of the UZI at long range.
  • The AKs74u now has more felt recoil when aiming.
  • The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
  • The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
  • Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
  • Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
  • Fixed a bug where the SVU would do too little damage at long range.
  • Fixed a bug where M95 rounds would not kill armored targets with headshots.

Edited by Tecfan

Share this post


Link to post
Share on other sites
.

The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

Dette er jo knallbra, spesielt siden An94 og 40mm shotgun er akkurat den kiten jeg er igang med å få gullstjerner på for tiden!

Kunne ikke blitt bedre :)

Digger 40mmsgn allerede, og om den blir bedre (brukte den nesten aldri før den ble nerfa) så ser jeg for meg masser med gode kills i nær fremtid!

Share this post


Link to post
Share on other sites
Dette er jo knallbra, spesielt siden An94 og 40mm shotgun er akkurat den kiten jeg er igang med å få gullstjerner på for tiden!
Du er klar over at det betyr at AN-94 blir svekket, ikke sant.

Antagelig blir skaden på langt hold redusert tilbake til 14,3 som den var i R6 (nå er den 16,7), men eksakt hva forandringen er får vi se når patchen kommer ut (eller et par dager etterpå når Den Kirson har fått tid til å rote gjennom spillfilene).

Share this post


Link to post
Share on other sites
Dette er jo knallbra, spesielt siden An94 og 40mm shotgun er akkurat den kiten jeg er igang med å få gullstjerner på for tiden!
Du er klar over at det betyr at AN-94 blir svekket, ikke sant.

Antagelig blir skaden på langt hold redusert tilbake til 14,3 som den var i R6 (nå er den 16,7), men eksakt hva forandringen er får vi se når patchen kommer ut (eller et par dager etterpå når Den Kirson har fått tid til å rote gjennom spillfilene).

Fy, det kan da ikke bety nerfing når de sier "Former glory". Er ikke mye "glory" i noe som blir nerfa :)

Men sånt sett så er jo An94 sinnsykt effektiv. Jeg har kjørt med 416 i en god periode og når jeg skiftet til An94 igår merket jeg at den var usedvanlig effektiv, i tillegg til treffsikker. Ble nesten som å skyte med 870MC m/magnum, bare på lang avstand.

Men vil jo ikke ha nerf før jeg har sanka inn platinum for An94 da... æsj :)

Share this post


Link to post
Share on other sites
Dette er jo knallbra, spesielt siden An94 og 40mm shotgun er akkurat den kiten jeg er igang med å få gullstjerner på for tiden!
Du er klar over at det betyr at AN-94 blir svekket, ikke sant.

Antagelig blir skaden på langt hold redusert tilbake til 14,3 som den var i R6 (nå er den 16,7), men eksakt hva forandringen er får vi se når patchen kommer ut (eller et par dager etterpå når Den Kirson har fått tid til å rote gjennom spillfilene).

Fy, det kan da ikke bety nerfing når de sier "Former glory". Er ikke mye "glory" i noe som blir nerfa :)

Men sånt sett så er jo An94 sinnsykt effektiv. Jeg har kjørt med 416 i en god periode og når jeg skiftet til An94 igår merket jeg at den var usedvanlig effektiv, i tillegg til treffsikker. Ble nesten som å skyte med 870MC m/magnum, bare på lang avstand.

Men vil jo ikke ha nerf før jeg har sanka inn platinum for An94 da... æsj :)

Former glory henviser til en tidligere tilstand, den sier ikke noe om det er en bedre eller værre tilstand. Er bare på lang avstand at den blir nerfa though, så hvis du stort sett skyter folk på kloss hold så burde du ikke merke noe særlig forskjell.

Share this post


Link to post
Share on other sites
Former glory henviser til en tidligere tilstand, den sier ikke noe om det er en bedre eller værre tilstand. Er bare på lang avstand at den blir nerfa though, så hvis du stort sett skyter folk på kloss hold så burde du ikke merke noe særlig forskjell.

På kloss hold er det jo 40mmsgn som skal brukes :) Må ha gullstjerner for den også.

Stort sett har jeg jo holdt meg til hagler, der 870MC og SAIGA er de våpen jeg har flest drepte med.

Hva som er lang avstand da egentlig? Forstår jo "hagla er ikke ubrukelig" avstand som nært hold, men hvor går grensene for middels og lang avstand?

Eksempelvis... Isla Inocentas... er det lang avstand fra bakken til angriperne til strandkanten på øya til forsvarerne eller er det under grensen for lang avstand (da kulene begynner å miste skade/effekt)? Synes ikke det er særlig langt i det tilfellet ihvertfall og bruker stort sett bare jernkors siktet på slike avstander. Å oppgi avstander i meter gir ikke noe bra forhold til avstander inne i spillet. Er derfor jeg liker bruke kjente "landemerker" i spillet for å bedømme avstander.

Uansett så blir det farming med An94 til det er platinum i boks, enten den nå gjør 14 eller 16 i skade :)

Share this post


Link to post
Share on other sites

Ser ut til at alle m60-horene blir bytta ut med MG3-horer :) Den blir vel forbudt i CB og ESL temmelig fort også..

Share this post


Link to post
Share on other sites

Har de ikke fikset på Insignias problemet for "all weapon bronze stars"?

Mener å ha bronse eller bedre på alle våpen, men får ikke DWK insignias'n.

Har jo vært et kjent problem før patch, men ser fremdeles ikke ut som at det er fikset.

Share this post


Link to post
Share on other sites
Har de ikke fikset på Insignias problemet for "all weapon bronze stars"?

Mener å ha bronse eller bedre på alle våpen, men får ikke DWK insignias'n.

Har jo vært et kjent problem før patch, men ser fremdeles ikke ut som at det er fikset.

Vel, før patchen funka jo ikke M1, så det var jo no way du kunne få den vel? Såvidt jeg vet er M1 fiksa nå? har du bronse på den?

Jepp, står med 26 kills på M1

Share this post


Link to post
Share on other sites

Oppdatert map pack 3 med dato, og lagt til map pack 4.

07-07-2010 (Map pack 4)
  • Atacama Desert (Rush)
  • Port Valdez (Conquest)

Kilde:

http://blogs.battlefield.ea.com/battlefiel...7/new-maps.aspx

30-06-2010 (Map pack 3)
  • Laguna Alta (Squad Rush)
  • Nelson Bay (Squad Death Match)

Kilde:

http://planetbattlefield.gamespy.com/fullstory.php?id=162388

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...