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BFBC2 patch overview

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PC - client

30-11-2010 (602574 - R10)
  • Acog and Red dot scope now equippable on MK-14 and G3.
  • Fixed an issue where the Bullet Tracers wouldn't display
  • Fixed an issue where Play Now wouldn't work
  • Added Ticket Count for Conquest end of round.
  • Added the server info to the objectives screen.

Kilde: http://blogs.battlefield.ea.com/battlefiel...mpany-2-pc.aspx

29-10-2010 (589035 - R9)
  • All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
  • Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
  • Blue box chat window removed
  • The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
  • 3D vision fixed.
  • Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
  • Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
  • Fixed a bug on PC where the G3 would do less damage than intended.
  • Fixed VADS turning sensitivity on PC so it performs like the ZU23.
  • Reduced VADS push back and damage to balance it with the ZU23.
  • Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
  • Reduced the reload time for vehicle countermeasures.
  • Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
  • Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
  • Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
  • Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
  • Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
  • Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
  • Reduced all weapon damage to the MCOM by 50%.
  • Fixed an C4 vs MCOM exploit on Atacama Desert.
  • Fixed a bug with FOV when aiming the M1911.
  • Lowered the close range damage of the AN94 to highlight its long range role.
  • Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
  • Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
  • Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
  • Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
  • Slightly increased the damage of the UH60.

Kilde: http://blogs.battlefield.ea.com/battlefiel...0/28/patch.aspx

30-06-2010 (553292 - R8)
  • Gameplay - Various minor level bugfixes
  • Gameplay - Helicopter handling has been tweaked
  • Gameplay - Weapon tweaks have been implemented based on PC public feedback
  • Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
  • Gameplay - Fixed technical hang when a crate was armed outside of the combat area
  • Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
  • Gameplay - Countermeasures can be fired when driving a helicopter
  • Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
  • Gameplay - Advanced Spotting scope works better
  • Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
  • Gameplay - Hit box for moving targets expands based on the speed of the targets movement
  • Gameplay - G36 now has crosshair when in Hardcore mode
  • Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
  • Server Browser – Added support for retrieving update progress
  • Server Browser - Now refreshes information
  • Server Browser - Join queue system when attempting to join a full server
  • Server Browser - All settings are automatically saved between sessions
  • Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
  • Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
  • Client - Fixed some crashes
  • Client - Toggle/hold crouch is user controllable
  • Client - Toggle/hold zoom is user controllable
  • Client - Vsync bugfixed for DX10/DX11
  • Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
  • Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
  • Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
  • Client - Improved Play Now functionality
  • Client - Removed K/D ratio and Skill Level filters in the leaderboards
  • Client - Any points you get while being dead will be added to your score
  • Client - Reduced negative mouse acceleration
  • Client - Increased health on the Cobra to match other vehicles
  • Client - More informative disconnection/kick reasons
  • Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

Kilde: http://forums.electronicarts.co.uk/bc2-pc-...ver-r12-qa.html

21-04-2010 (529843 - R7)
  • MP – New Server browser
  • MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
  • MP – Crash fixes relating to ALT+TAB at different times throughout the game
  • MP – Hang fix when trying to connect to a full server multiple times
  • MP – Deletion of soldiers now possible through the account pages in game
  • MP – Removed screen flash during loading
  • MP – Added support for colour blind players
  • MP – Fixed crashes relating to faulty server banners
  • MP – Servers closing during connection no longer cause the client to hang
  • MP – Auto team swap reflects correctly in the scoreboard
  • MP – Fixed scoreboards when switching teams before spawning
  • MP – Rush scoreboards fixed
  • MP – Veteran ranks no longer display as “12”
  • MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
  • MP – Logout/Login button correctly reflects the player status
  • MP – Added minimum number of players needed to start a round
  • MP – Isla Inocentes welcome message on the loading screen now fits the text box area
  • MP – Reduced the brightness in Russian vehicles
  • MP – Medic gadgets now display correctly if the defib is not unlocked
  • MP – Server filter options are remembered
  • MP – Punkbuster filter now works as intended
  • MP – Scroll bar no longer overlays the Join Server button in the friends list panel
  • MP – CANCEL server refresh is implemented
  • MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
  • MP – The chat no longer displays the incorrect player name when appearing
  • MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
  • MP – FoV no longer causes the UAV station to rotate
  • MP – Fix to correctly display the unlock progression at the end of round
  • MP – Chat functionality will no longer freeze after writing a partial message at the end of round
  • MP – One account can no longer connect to the same server multiple times
  • MP – Squad Death Match is correctly named during loading
  • MP – Server browser no longer gets a bad FPS when filtering Conquest
  • MP – Server info banners correctly clear between displays
  • MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
  • MP – Correct camera collision for vehicles' heavy machine gun
  • MP – Game no longer crashes if the player sends a message in the loading screen
  • MP – Trying to join a full server no longer causes the game to hang on Please Wait message
  • MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
  • MP – Kit/gadget loadout saved between sessions
  • SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
  • SP – Fixed a crash after the “Upriver” mission end cinematic
  • SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
  • SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
  • SP – Fixed hang after “Storm Cockpit” objective
  • SP – Changed melee attack raycast to be detailed
  • SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
  • SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
  • SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

Kilde: http://blogs.battlefield.ea.com/battlefiel...-changelog.aspx

22-03-2010 (523648)
  • Server browser downloads 100 entries instead of 500 in a chunk – this makes the “Cancel” button more responsive
  • Fixed crash during server browser refresh
  • Low-level networking library switched back to the optimized version (the game client was temporarily running with one that had more debugging logic in it)
  • Localization fixes in the scoreboard
  • Server browser ping handling code modified

Kilde: http://forums.electronicarts.co.uk/battlef...ing-monday.html

15-03-2010 (522175)
Single Player:
  • Fixed: Graphical issues on some systems on SP_03 (at start and when displaying background mountains at “Up river”)
  • Fixed: Character voice issue during cut scenes in SP_03b (only affected Spanish)
  • Fixed: Hang when killed using TOW Launchers in SP_05
  • Fixed: Graphical issue on some systems on SP_05 (displaying background mountains)
  • Fixed: Voice volume in cut scenes on SP_06
  • Fixed: Unexpected dialog at start of SP_08 (only affected Italian)
  • Fixed: Random crash in SP_09 cut scenes

Multi Player:

  • Fixed: Server Browser - Joining a password protected server results in a connection timeout
  • Fixed: Server Browser auto updating server list when reopened causing a timeout issue
  • Fixed: Password issue during Friend invites
  • Fixed: Password text field issue on joining a password protected server
  • Fixed: “Flickering” ship on Arica Harbor
  • Fixed: Clan tags that use numbers in them displaying a “0” on the Select Spawn Point screen
  • Fixed: Display issue on long server names
  • Fixed: Mortar Strike icon not updating (Beta issue)
  • Fixed: No “Exit Game” menu option appearing at the end of some rounds.
  • Fixed: Flickering user rank icon (appeared as an animated gif) when user reaches rank 10.
  • Fixed: Flickering trees and “Red Box” on Laguna Presa
  • Fixed: User is logged out when failing to create a new soldier
  • Fixed: Zeus stationary weapon not appearing in stats
  • Fixed: Zu23 not appearing in stats
  • Fixed: BMD3 AA not appearing in stats
  • Fixed: Friend request displaying incorrect Veteran stats
  • Fixed: End of Round screen displayed incorrect “UAV_Station” – now displays correct localized text.
  • Fixed: K/D ratio displays in the Front End
  • Fixed: K/D ratio displays correctly when “comparing”
  • Change: Server browser now defaults to list via Ping first
  • Change: News Ticker font support for Spanish, Polish, Russian and Japanese
  • Change: New message for server full (reported as “I get no message when I try and join a server, it does nothing”)
  • Change: New message displayed for attempting to join a password protected server without providing a password (reported as “I get no message when I try and join a server, it does nothing”)
  • Change: Displays version number on Front End Legal Screen
  • Change: Display of weapon icon during loading screen
  • Change: All clan tags will automatically be preceeded by [ and closed off with ] to prevent impersonating other players.

STEAM:

  • Change: The STEAM version of Battlefield Bad Company 2 will no longer have SecuROM on the exe file. Instead it will use Valves own DRM instead.

Kilde: http://forums.electronicarts.co.uk/battlef...175-update.html

02-03-2010 (519874)
  • Assorted fixes
  • Some perf improvements
  • fov controllable via Settings.ini (fov=55 default)
  • and um some other things

Kilde: http://forums.electronicarts.co.uk/battlef...-published.html

Patchnummerkilde: http://pnmedia.gamespy.com/planetbattlefie...ws/bc2patch.jpg

Relatert: http://blogs.battlefield.ea.com/battlefiel...1-map-pack.aspx

PC - server

30-11-2010 (R25)
  • Har ikke funnet changelog for dette enda

Kilde:

http://planetbattlefield.gamespy.com/fullstory.php?id=163842

29-10-2010 (R24)
  • Har ikke funnet changelog for dette enda

Kilde:

http://planetbattlefield.gamespy.com/fullstory.php?id=163643

26-09-2010 (R22)
  • This is a minor security update, it does not affect features/bugs/performance of the game server.

Kilde:

http://forums.electronicarts.co.uk/bc2-pc-...lease-info.html

27-08-2010 (R21)
  • There is a spam filter for text-chat: if someone sends 5 messages in 10 seconds, that player is muted for 60 seconds
  • Text chat can be muted across the entire server
  • Individual players can be promoted to “admin” (cannot be muted, spam filter does not apply) and “muted” (never allowed to text chat)
  • All settings configurable via remote admin interface
  • New textfile on-disk: textchatmoderationlist.txt
  1.  
  2. Updated docs; available here

Kilde:

http://planetbattlefield.gamespy.com/fullstory.php?id=163280

30-06-2010 (R15)
  • Server - Some potential sources for lag/rubberbanding have been eliminated
  • Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
  • Server - Log file for server admins: all remote admin interface commands/events are logged
  • Server - Log file for server admins: major server events + all chat messages are logged
  • Server - Idle kick is controllable
  • Server - Profanity filter can be disabled
  • Server - Teamkill-kick system is controllable
  • Server - Ticket counts and bleed rate are controllable per-level
  • Server - Infantry only mode available per-level
  • Server - Initial spawn delay and respawn delay are adjustable
  • Server - Server description can be up to 400 characters, and use "|" for line breaks
  • Server - Banlist can contain up to 10.000 entries
  • Server - reduced latency in packet handling
  • Admin Interface - fixed the player.onKill spam that occasionally happened
  • Admin Interface - ensured that player.onJoin events always report the player name
  • Admin Interface - events triggered when people spawn
  • Admin Interface - much more info on kills
  • Admin Interface - detailed stats are reported at end-of-round
    Balance tweaks:
  • Slightly increased the damage of the UZI at long range.
  • The AKs74u now has more felt recoil when aiming.
  • The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
  • The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
  • Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
  • Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
  • Fixed a bug where the SVU would do too little damage at long range.
  • Fixed a bug where M95 rounds would not kill armored targets with headshots.

Kilder:

http://forums.electronicarts.co.uk/bc2-pc-...ver-r12-qa.html (1)

http://forums.electronicarts.co.uk/bc2-pc-...lease-info.html (2)

21-04-2010 (R11)
  • Favourites lists
  • If you have ANY R10 servers in your favourites list you will continue to get the bug where they all appear as the top R10 server. We will be making sure all providers update R10 servers to R11.
  • Squad Death Match and Squad Rush showing as Hardcore. Neither of these game modes will force Hardcore to be shown anymore. Instead read the Why do servers become HC? thread as to what will make a server appear as Hardcore.

Kilde:

http://forums.electronicarts.co.uk/battlef...g-out-soon.html

21-04-2010 (R10)
  • Punkbuster is required ON for ranked servers
  • Ranked servers cannot be started with a password
  • Autobalance message goes to text-chat instead of in the middle of the screen
  • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
  • Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
  • Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
  • Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
  • Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
  • Decreased the damage of the PKM over long range to balance it with other LMGs.
  • Increased the base damage of the Type88 LMG to balance it with other LMGs.
  • Slightly reduced the base damage of the M16 and G3 to balance the increased range.
  • Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
  • Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
  • Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
  • Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
  • Reduced the base damage of the PP2000 to balance the increased range.
  • Increased the damage of the 9A91 over long range to balance its lower magazine size.
  • Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
  • Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
  • Increased the damage of the MP412 over long range to balance its low rate of fire.
  • Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
  • Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
  • Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
  • Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
  • Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
  • Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
  • Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
  • Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
  • Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
  • Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
  • Fixed a bug where the BMD3 would take extra damage to the front armor.
  • Reduced the explosive damage from Attack Helicopter cannons.
  • Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

Kilder:

http://blogs.battlefield.ea.com/battlefiel...-changelog.aspx (1)

http://blogs.battlefield.ea.com/battlefiel...ch-changes.aspx (2)

08-04-2010 (R9)
  • admin.say command implemented
    - the output currently looks a bit funky on the game client, like so: Player: [server]: <text>
    but with the next game client it will look like: Server: <text>
  • admin.yell to squad has changed (you need to specify both team and squad)
  • squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
  • Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
  • mapList* commands reworked
  • banList* commands reworked
  • listPlayers command added
  • admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
  • Players have non-PB GUIDs now (these are distinct from PB GUIDs)
  • onChat event reworked
    - now it specifies target player subset as well
    - shows text before profanity filtering
    - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
    - use “/<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
  • player.onAuthenticated added (it’s triggered when a player receives GUID)
  • player.onSquadChange, player.onTeamChange implemented
  • Couple of crash fixes
  • Support for “region” setting
  • banList.save bugfixed
  • mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
  • exposed number of rounds per maps in maplist.txt, and via the remote admin commands
  • Ranked ON forces game-password OFF
  • Ranked and PunkBuster settings can only be changed during server startup
  • A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped

Kilder:

http://forums.electronicarts.co.uk/battlef...r9-preview.html (1)

http://forums.electronicarts.co.uk/bc2-pc-...s-released.html (2)

http://blogs.battlefield.ea.com/battlefiel...s-are-live.aspx (3)

24-03-2010 (R8)
  • Workaround for the “player manages to join server twice” crash. Now the server detects this and refuses the player entry. Client might hang but it will not take down the server as well.
  • Workaround for the “cannot join player to any team” crash. Teams might get uneven, most notably SQDM sessions with 5v3 players, but the server should no longer crash.
  • Game sends PB output to pbucon (so pb webtool can be used to run PB commands and see their results)

Kilde: http://forums.electronicarts.co.uk/bc2-pc-...ing-online.html

19-03-2010 (R7)
  • Several common crash fixes. Especially those which have monitoring scripts that rely on the Remote Admin interface should see stability improvements.
  • PunkBuster can send commands to Remote Admin interface (so ‘pb_sv_task 0 -1 ’ works)
  • Veteran-rank handling corrected (it was broken in R6 and possibly earlier)
  • Switched back to Release version of the low-level networking library; less debug output but higher performance
  • Increased the initial server reconnection interval to 30+rand(30) seconds
  • PB GUID generation is now based on EA account IDs (it used to be based on persona names)
  • Added new command line options which allow providers to easily maintain server GUID's

Kilder:

http://ve3d.ign.com/articles/news/53828/Ba...r-Files-Updated (1)

http://forums.electronicarts.co.uk/bc2-pc-...ing-online.html (2)

09-03-2010 (R6)
  • This server version should stop all the PB INIT errors that have been happening.

Kilde: http://twitter.com/OfficialBFBC2/status/10221464834

05-03-2010 (R5)
  • This server contains some fixes for the "Connection to the server has been lost" message that a lot of you will have seen.

Kilde: http://forums.electronicarts.co.uk/battlef...s-now-soon.html

03-03-2010 (R4)
03-03-2010 (R3?)
  • Servers are being updated to resolve game client<->game server connectivity issues.

Kilde: http://twitter.com/OfficialBFBC2/status/9932171381

Map packs

01-12-2010 (Map pack 7)
  • Oasis (Conquest, Rush, Squad rush, Squad deathmatch)
  • Harvest Day (Conquest, Rush, Squad rush, Squad deathmatch)
  • Heavy Metal (Conquest, Squad rush, Squad deathmatch)
  • Cold War (Rush, Squad rush, Squad deathmatch)

Kilde:

http://planetbattlefield.gamespy.com/View....310&game=12

18-08-2010 (Map pack 6)
  • Panama Canal (Squad death match)
  • Laguna Presa (Squad rush)

Kilde:

http://planetbattlefield.gamespy.com/fullstory.php?id=163211

28-07-2010 (Map pack 5)
  • White Pass (Rush)
  • Nelson Bay (Conquest)

Kilde:

http://planetbattlefield.gamespy.com/fullstory.php?id=163073

07-07-2010 (Map pack 4)
  • Atacama Desert (Rush)
  • Port Valdez (Conquest)

Kilde:

http://blogs.battlefield.ea.com/battlefiel...7/new-maps.aspx

30-06-2010 (Map pack 3)
  • Laguna Alta (Squad Rush)
  • Nelson Bay (Squad Death Match)

Kilde:

http://planetbattlefield.gamespy.com/fullstory.php?id=162388

30-03-2010 (Map pack 2)
02-03-2010 (Map pack 1)
  • New map: Nelson Bay (Rush)
  • New map: Laguna Alta (Conquest)

Kilde:

http://blogs.battlefield.ea.com/battlefiel...1-map-pack.aspx

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Nice nice, kanskje sette alt i spoiler? Med dato osv.

[spoiler=Dato]info[/spoiler]

22.03.2010

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Oppdatering server R8:

  • Workaround for the “player manages to join server twice” crash. Now the server detects this and refuses the player entry. Client might hang but it will not take down the server as well.
  • Workaround for the “cannot join player to any team” crash. Teams might get uneven, most notably SQDM sessions with 5v3 players, but the server should no longer crash.
  • Game sends PB output to pbucon (so pb webtool can be used to run PB commands and see their results)

Kilde: http://forums.electronicarts.co.uk/bc2-pc-...ing-online.html

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Hva er galt med den atm?

Søker man etter ting kommer opp på mindre enn 2 sekunder. Kan vel ikke egentlig klage over det.

Å gjøre en full refresh tar heller ikke spesielt lang tid om du bruker filters.

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synes det er så utrolig merkelig at det er så mange ulike grupper feilmeldinger og så avhengig av gruppe hvem som får de feilmeldingene. Gamle dager så fikk alle blackscreen eller ikke noen, nå har en gruppe ctd, en gruppe har lagg og en tredje gruppe har alt perfekt. Er personlig medlem av gruppe tre tongue.png

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synes det er så utrolig merkelig at det er så mange ulike grupper feilmeldinger og så avhengig av gruppe hvem som får de feilmeldingene. Gamle dager så fikk alle blackscreen eller ikke noen, nå har en gruppe ctd, en gruppe har lagg og en tredje gruppe har alt perfekt. Er personlig medlem av gruppe tre :)

Takk og lov her også ' />

Har bare opplevd én CTD med nesten 50 timer spilt totalt. p

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Har oppdatert posten med info om de to map-packsa.

Map packs

30-03-2010 (Map pack 2)

02-03-2010 (Map pack 1)
  • New map: Nelson Bay (Rush)
  • New map: Laguna Alta (Conquest)

Kilde:

http://blogs.battlefield.ea.com/battlefiel...1-map-pack.aspx

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oppdatert med R9

??-04-2010 (R9)
  • admin.say command implemented
    - the output currently looks a bit funky on the game client, like so: Player: [server]: <text>
    but with the next game client it will look like: Server: <text>
  • admin.yell to squad has changed (you need to specify both team and squad)
  • squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
  • Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
  • mapList* commands reworked
  • banList* commands reworked
  • listPlayers command added
  • admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
  • Players have non-PB GUIDs now (these are distinct from PB GUIDs)
  • onChat event reworked
    - now it specifies target player subset as well
    - shows text before profanity filtering
    - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
    - use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
  • player.onAuthenticated added (it’s triggered when a player receives GUID)
  • player.onSquadChange, player.onTeamChange implemented
  • Couple of crash fixes
  • Support for “region” setting

Kilde: http://forums.electronicarts.co.uk/battlef...r9-preview.html

Edited by Tecfan

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Oppdatert R9 med tre nye ting og releasedato.

  • banList.save bugfixed
  • mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
  • exposed number of rounds per maps in maplist.txt, and via the remote admin commands

08-04-2010 (R9)
  • admin.say command implemented
    - the output currently looks a bit funky on the game client, like so: Player: [server]: <text>
    but with the next game client it will look like: Server: <text>
  • admin.yell to squad has changed (you need to specify both team and squad)
  • squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
  • Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
  • mapList* commands reworked
  • banList* commands reworked
  • listPlayers command added
  • admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
  • Players have non-PB GUIDs now (these are distinct from PB GUIDs)
  • onChat event reworked
    - now it specifies target player subset as well
    - shows text before profanity filtering
    - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
    - use “/<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
  • player.onAuthenticated added (it’s triggered when a player receives GUID)
  • player.onSquadChange, player.onTeamChange implemented
  • Couple of crash fixes
  • Support for “region” setting
  • banList.save bugfixed
  • mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
  • exposed number of rounds per maps in maplist.txt, and via the remote admin commands

Kilder:

http://forums.electronicarts.co.uk/battlef...r9-preview.html (1)

http://forums.electronicarts.co.uk/bc2-pc-...s-released.html (2)

Edited by Tecfan

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lagt til enda tre nye ting i R9:

  • Ranked ON forces game-password OFF
  • Ranked and PunkBuster settings can only be changed during server startup
  • A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped

08-04-2010 (R9)
  • admin.say command implemented
    - the output currently looks a bit funky on the game client, like so: Player: [server]: <text>
    but with the next game client it will look like: Server: <text>
  • admin.yell to squad has changed (you need to specify both team and squad)
  • squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
  • Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
  • mapList* commands reworked
  • banList* commands reworked
  • listPlayers command added
  • admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
  • Players have non-PB GUIDs now (these are distinct from PB GUIDs)
  • onChat event reworked
    - now it specifies target player subset as well
    - shows text before profanity filtering
    - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
    - use “/<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
  • player.onAuthenticated added (it’s triggered when a player receives GUID)
  • player.onSquadChange, player.onTeamChange implemented
  • Couple of crash fixes
  • Support for “region” setting
  • banList.save bugfixed
  • mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
  • exposed number of rounds per maps in maplist.txt, and via the remote admin commands
  • Ranked ON forces game-password OFF
  • Ranked and PunkBuster settings can only be changed during server startup
  • A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped

Kilder:

http://forums.electronicarts.co.uk/battlef...r9-preview.html (1)

http://forums.electronicarts.co.uk/bc2-pc-...s-released.html (2)

http://blogs.battlefield.ea.com/battlefiel...s-are-live.aspx (3)

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Lagt til R7-klienten og R10-serveren:

21-04-2010 (R7)
  • MP – New Server browser
  • MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
  • MP – Crash fixes relating to ALT+TAB at different times throughout the game
  • MP – Hang fix when trying to connect to a full server multiple times
  • MP – Deletion of soldiers now possible through the account pages in game
  • MP – Removed screen flash during loading
  • MP – Added support for colour blind players
  • MP – Fixed crashes relating to faulty server banners
  • MP – Servers closing during connection no longer cause the client to hang
  • MP – Auto team swap reflects correctly in the scoreboard
  • MP – Fixed scoreboards when switching teams before spawning
  • MP – Rush scoreboards fixed
  • MP – Veteran ranks no longer display as “12”
  • MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
  • MP – Logout/Login button correctly reflects the player status
  • MP – Added minimum number of players needed to start a round
  • MP – Isla Inocentes welcome message on the loading screen now fits the text box area
  • MP – Reduced the brightness in Russian vehicles
  • MP – Medic gadgets now display correctly if the defib is not unlocked
  • MP – Server filter options are remembered
  • MP – Punkbuster filter now works as intended
  • MP – Scroll bar no longer overlays the Join Server button in the friends list panel
  • MP – CANCEL server refresh is implemented
  • MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
  • MP – The chat no longer displays the incorrect player name when appearing
  • MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
  • MP – FoV no longer causes the UAV station to rotate
  • MP – Fix to correctly display the unlock progression at the end of round
  • MP – Chat functionality will no longer freeze after writing a partial message at the end of round
  • MP – One account can no longer connect to the same server multiple times
  • MP – Squad Death Match is correctly named during loading
  • MP – Server browser no longer gets a bad FPS when filtering Conquest
  • MP – Server info banners correctly clear between displays
  • MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
  • MP – Correct camera collision for vehicles' heavy machine gun
  • MP – Game no longer crashes if the player sends a message in the loading screen
  • MP – Trying to join a full server no longer causes the game to hang on Please Wait message
  • MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
  • MP – Kit/gadget loadout saved between sessions
  • SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
  • SP – Fixed a crash after the “Upriver” mission end cinematic
  • SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
  • SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
  • SP – Fixed hang after “Storm Cockpit” objective
  • SP – Changed melee attack raycast to be detailed
  • SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
  • SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
  • SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

Kilde: http://blogs.battlefield.ea.com/battlefiel...-changelog.aspx

21-04-2010 (R10)
  • Punkbuster is required ON for ranked servers
  • Ranked servers cannot be started with a password
  • Autobalance message goes to text-chat instead of in the middle of the screen
  • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

Kilde:

http://blogs.battlefield.ea.com/battlefiel...-changelog.aspx

Edited by Tecfan

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I like I like.

Minimum spillere blir 4, for å hindre stat padding BTW.

+ points etter man dør og chat mens man er død blir addet i neste patch (sa baza).

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