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Loadout is an outrageous new multi-player shooter that’s all about the guns, baby! Build a massive variety of absolutely insane weaponry - billions of combinations - totally customized, totally unique, and totally deadly. Our robust and modular Weaponcrafting system allows players to make their own weapons from a wide variety of weapon parts, and then modify their entire arsenal to suit their play style. There are no defined classes in Loadout. You define your own class through the weapons you create. Loadout is also loaded with over-the-top comedic violence, stylish character models, and crazy player animations. We aim to add a fresh, new look to the shooter experience that gives players a full-adrenaline rush that is totally different from the vast array of modern combat titles. From our hilariously gory damage system, to our wacky character customizations, Loadout will appeal to the lunatic in us all. But don’t let the demented humor fool you. At its core, Loadout is a skill-based shooter that’s easy to learn, but hard to master. Most importantly, we are 100% dedicated to adding more content to Loadout such as new weapon payloads, maps, game modes, and much more. We base many of these decisions from community feedback, so join our forums at www.loadout.com/forums to be a part of the discussion and join your friends in some crazy, competitive gameplay! Joystiq — [Link] “There’s a crowded field of free-to-play games coming along in the next few months, but Loadout is definitely one to watch.” Primagames — [Link] ”…one of the better independent multiplayer experiences on the floor…” Thrifty Nerd — [Link] “I honestly can’t believe this game is free to play. I would pay good money for this, and I intend to.” Machinima — [Link] “The sheer diversity of projectiles I found launching in my direction (including the ones we were lobbing ourselves) was staggering.” Dev livestream kl 21 Norsk tid http://www.twitch.tv/loadout
The Source Filmmaker Beta is a powerful tool that works with the Source engine to create a flexible, modifiable 3D recording that can be exported as a movie or as a still image. The 3D recording you create in the SFM can contain recorded gameplay, models, cameras, lights, particles, animations, effects, and sounds—and the motion information for how each element changes over time. With the SFM, you can essentially film "on location" in your favorite TF2 map—whether it's one that Valve released or one that you modded yourself. You can use the SFM's large library of maps, models, animations, sounds, particle systems, and effects, or you can import your own. Because you're working with a virtual world, and your recording stores all the 3D motion data for every element, you can modify any aspect of the recording at any time. This makes it easy to make the kind of last-minute changes that would be extremely expensive in a live-action studio. The SFM is the actual internal tool Valve developed over the past several years to create its own trailers and other short films set in Valve's game worlds, and it's being shared with the public because we want to see what you can do with it. Developer wiki-notes http://sourcefilmmaker.com/ Hmmm......en battlerecorder til bf3 hadde vært fint.