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Found 8 results

  1. Ny versjon ute på experimental serverne nå. Endelig overhaling av lyd-systemet +++ Nok av servere tilgjengelig for testing og med et nytt server-kø system, er fulle servere et historisk problem. Hoved endringene i 0.61 er: 0.61 Milestone Goals: Server Login Queue Merge of New Audio Technology from Arma 3 Eden Update. Update of Weapon Sounds for New Audio Technology. Dynamic Spawning of Infected. Predators (Wolves) Dynamic Shadows Network Synchronization Improvements New Server Browser Masse annet snacks er også lagt til, ta en titt her for flere: http://www.dayztv.com/news/2016/11/dayz-0-61-update-features-items-list/ Veien videre seg også lyst ut, i nærmeste fremtid vil vi også få en overhaling av skogene, veiene og annet på Chernarus+ kartet. Virkelig på tide, kartet er jo tross alt fra 2009, selv om kartet har fått større endringer siden da men skogen har forblitt den samme. Ta en titt på disse vakre skjermbilene, overhalingen skal komme i neste patch (0.62). https://dayz.com/blog/status-report-08-nov-2016
  2. Standalone har enda en egen kategori her, så tenkte vi kunne starte å fylle den med noen tråder og ikke stappe alt i "Standalone-tråden". Ny patch, nye muligheter. Den etterlengtede 0.57 oppdateringen har vært ute på "stable branch" en ukes tid nå, og hele changeloggen for oppdateringen har endelig kommet ut. Selv syns jeg oppdateringen er et friskt pust til spillet jeg må si jeg faktisk koser meg når jeg har spilt denne uka. Videoen her beskriver i korte trekk hva som har kommet i denne nye oppdateringen, anbefaler alle som liker å følge med på hva som skjer med DayZ og subscribe til SepticFalcon på YT, han forklarer det viktigste og det mest relevante som som BIS pumper ut i sine klassiske over-avanserte og kjedelige blog-posts/updates. Den fullstendige changeloggen finner du under videoen. Full changelog for 0.57.128177 Kilde: http://forums.dayzgame.com/index.php?%2Ftopic%2F226165-changelog-stable-057128177%2F
  3. Version 1.7.7 Releasedate XX June 2013 Affected addons: dayz_anim dayz_code dayz_communityassets dayz_sfx Serverside affected addons: dayz_server (server admins only) Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/ SQL Files (server admins only) BattlEye-Filters (server admins only) Changes: * [NEW] - Removed annoying "re-arm" option from actions menu. * [NEW] - Models and textures for mutton. * [NEW] - Separate meat for goats, same blood regen as mutton. * [NEW] - Can now combine magazines. * [NEW] - Added new loot & loot table for church. * [NEW] - Added new food and drink items (only found in supermarkets). * [NEW] - Added model for a dropped map and watch. * [NEW] - Weapon MakarovSD (Military and Military Special). * [NEW] - Weapon RPK_74 (Mi8 Helicrash). * [NEW] - Vehicle damage displayed in percent (With a Toolbox). * [NEW] - 5L Fuel can takes 1 inv slot. * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue). * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later). * [NEW] - Mi8 crash site model. * [NEW] - 2 New background tracks. * [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot) * [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters. * [NEW] - "Sleep" at tents changed to "Rest". * [NEW] - Remote exec security. Should prevent all major RE exploits * [NEW] - Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile http://i.imgur.com/uVDfGym.jpg * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2. * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots. * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller"). ??????????????????????????* [NEW] - Servers date has been locked to give full moon nights. * [NEW] - Zeds hitting through Walls/Buildings should now be fixed. * [NEW] - Mainmenu Intro. * [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium) Small Stash = 12 object slots, 0 Weapon, 0 bags. http://i.imgur.com/b9cRA2i.jpg Medium Stash = 25 object slots, 1 Weapon, 0 bags. http://i.imgur.com/FkHR6xX.jpg * [NEW] - Infected survivor camps. Three types (small). * [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up. * [NEW] - 1 New Melee weapon (Baseball Bat). http://i.imgur.com/ttWt4PJ.jpg * [NEW] - Wild Spawning of zeds has been redone and readded. * [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested). * [NEW] - Zeds can now tackle players to the ground when attacked. * [NEW] - Epeen UI has now been updated and renamed journal. * [NEW] - Blood from food and transfusions will now generate over time (no longer instant). * [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return. * [NEW] - Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected). * [NEW] - Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use. * [FIXED] - Vehicle repair should now work correctly. * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa) * [FIXED] - StudyBody should now work. (Describing wounds accurately) * [FIXED] - Crashsite loot should now spawn correctly for all types of Crash model. * [FIXED] - Hero Skin teleport issue. * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug) * [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!) * [FIXED] - Zeds spawning underground. * [FIXED] - Loot spawning underground. * [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000) * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes. * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost) * [FIXED] - Gear menu exploit to force respawn. * [FIXED] - Optimized some destruction effects for security and performance. * [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious) * [FIXED] - Dayz Date/Time public var will now end mission on failed attempt. * [FIXED] - Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle. * [FIXED] - A lot of dupeing issues should now be resolved. * [FIXED] - Most wallhack exploits should now be resolved. * [uPDATED] - Zed sight limited to 100 meters. * [uPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each. * [uPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites) * [uPDATED] - ALL loot table weights have been updated. * [uPDATED] - ALL loot table weights have been rebalanced. * [uPDATED] - Updated Czech, German, Spanish, French and Russian stringtable. * [uPDATED] - Mac and 1911 Pistol dmg updated. * [uPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables) * [uPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles) * [uPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted. * [uPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400) * [uPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed) * [uPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8 * [uPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability) * [uPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you. * [uPDATED] - Sight and sound rebalanced to make them a little more even from movement. * [uPDATED] - Call extension calls for vehicle damage. * [uPDATED] - Zeds will no longer spawn for air vehicles. * [uPDATED] - Hunters loot table adjusted with more weapons. * [uPDATED] - SQL files working on Linux. * [uPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds. * [uPDATED] - Updated zed speed to default. * [uPDATED] - Melee systems updated. * [uPDATED] - Old Bandit skin for male characters. * [uPDATED] - Lowered action sound for refuel from 10 meters to 5. * [uPDATED] - Lowered Direct comms action sound. * [uPDATED] - Vehicle damage syncs updated to reduce call extension spam. * [uPDATED] - Lowered Transfusion infection rate. * [uPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver. * [uPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack. * [uPDATED] - Melee range has been updated. * [uPDATED] - HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack) * [uPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks) * [uPDATED] - Fire Places will no longer act as storage systems. * [uPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace. * [uPDATED] - Fireplace can no longer be picked up after lighting. * [uPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower * [uPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place. * [uPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character. * [uPDATED] - Refuel now locks the player in place for the time to fill. * [uPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...) * [uPDATED] - 2 Chopper crash sites spawn on server start + 2-3 infected Camps. * [uPDATED] - Sickness(Infection) can now cause death. * [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in. http://dayzmod.com/forum/index.php?/topic/103845-177-rolling-changelog/
  4. http://battlelog.bat...com/bf3/premium Laster ned update as we speak. Hva synes folket om dette? Har ikke lest så mye om det, men for meg virker det kun å være en engangsbetaling? Med premium kan man blant annet resette K:D og S:M, få køprioritet, tilgang til eksklusive events, assignments, våpen osv... R.I.P Battlefield?
  5. Hei. Etter hver patch til BF3 har FPS-en min gått ned med 10-15. Begynte på rundt 50 FPS stabilt ved lansering, mens nå er jeg nede på 15-25. Jeg har bygget PC-en min selv, og den inneholder: OS: Windows 7 Enterprise 64-bit CPU: Intel Core i7 870 (2,93Ghz) RAM: 8GB SKJERMKORT: Nvidia GeForce GTX 560 Ti (Driver oppdatert i dag, versjon: 295,73) Jeg kjører på Auto innstillingen til BF3. Alt ligger på High. Jeg har forstått at jeg må oppgradere maskinen for å kunne kjøre spillet optimalt, men hva er det jeg bør oppgradere? Jeg skjenner flere som kjører spillet på lignende system og skjermkort, som ikke har problemer. Eller er det noen som har noen tips til hvordan jeg kan kjøre spillet optimalt med det jeg allerede har? LøST Rensket skjermkortet og CPU vifta for enda mer støv, og byttet PCI slot på skjermkortet, og nå kjører spillet på 55-60 FPS!!! Nå håper jeg bare dette varer, så sparte jeg de tusen lappene!
  6. På tirsdag ble PC versjonen oppdatert med en ny patch. Denne patchen var på ca 3,2 GB. Før denne patchen har jeg kjørt spillet på High uten noen problemer, opplevde litt lagg når jeg kjørte på Ultra. Etter denne patchen lagger spillet uansett, uansett server. Har ikke testet en spiller delen. Jeg har prøvd å satt grafikken på lav, og likevel så lagger spillet. Har søkt rundt på nettet, men har ikke funnet andre som har samme problem. Er det noen her som kan hjelpe meg, eller som har noe samme problem etter denne patchen. PC-en min: Prosessor: Intel® Core™ i7 CPU 870 @ 2.93GHz RAM: 8GB DDR3 Operativsystem: Microsoft Windows 7 Enterprise Edition Service Pack 1 (build 7601), 64-bit Skjermkort: GeForce GTX 560 Ti Lydkort: NVIDIA High Definition Audio Ser på www.systemrequirementslab.com at Recommended kravet har gått opp fra GTX 560 til GTX 570... iritterende at når jeg kjøpte spillet var kravene rett, mens nå ble skjermkortet plutselig utdatert. Spillet burde uansett ikke lagge så mye...
  7. Såg ingen post om den kommende patchen som kommer på tirsdag 6 des. http://battlelog.bat...54489494744784/ Patchen veier inn på rundt 2gb. begynner å bli RO2 størrelse på patchene nå :o
  8. I dag kom det en stor patch til Xbox (og trolig PS3 også) på ca 170 mb. Har ikke funnet noe info om hva denne patchen innebærer. Det er gitt ut info om PC patchen den kan dere lese om her http://battlelog.battlefield.com/bf3/news/view/2832654775415378344/
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