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[Sandbox MMORPG] Darkfall: Unholy Wars
[aCe]Total posted a topic in Generell spillpratDarkfall: Unholy Wars Da har Darkfall: Unholy Wars (Darkfall 2.0) blitt annonsert og lanseringsdatoen er 20. November Forsatt er det lite med info, bilder eller videoer, men av det lille jeg har sett og lest, ser dette meget lovende ut. >> <<>> Community Q&A << Prepare yourself and your allies. We at Aventurine are proud and excited to announce the release of Darkfall Unholy Wars! Unholy Wars delivers the fast paced, full loot player vs. player action, and the brutal, persistent clan warfare we are famous for, to a new legion of highly skilled gamers. Countless centuries have passed and the brutal, fantasy world of Agon has changed; the war-torn races face their grimmest hour yet. Trapped for countless centuries between the hateful wrath of a long forgotten power and the dark machinations of the Demon Lords, Agon stands on the brink of devastation. The time for the mortals to reclaim their own is at hand. Now must they carve their names in legend, demand dominion, and declare Unholy War! An MMO like no other, Darkfall Unholy Wars relies as much on your skill as on the choices you make. An all new user interface, built for lightning fast combat, and unique amongst MMOs, connects you to magic or melee like never before. There is no tab-targeting -battles happen in real-time- blade and spell-fests where dice-rolls are replaced by your own cunning and guile. From heroes and warlords who have mastered many of Agon’s combat schools to the opportunistic mercenary specialists, selling their sword or spell to the clans for a handful of gold or the thrill of a kill, all can be equally deadly in Agon – if they have the skill. With clan warfare at the heart of every design decision, Unholy Wars calls you to build towering bases of power, conquer rival clan cities, engage in epic land and naval battles and seize control over holdings and territories as you forge your empire. Our role and school system brings tactics and teamwork to epic clan warfare like never before, allowing you to choose between the flexibility of multiple specializations or the focus of just one. Become the sharpest skirmisher in your clan, unbeatable with bow and shadow, or train a number of roles, wielding steel and plate knee deep in battlefield blood one day, then scorching your enemies with elemental magecraft from the walls of your clan city the next. The re-forged world of Agon comes alive with new dynamic lighting and epic scores from a haunting soundtrack. A stunning animation system and environmental audio immerse you in the visceral combat or nail-biting exploration of an unforgiving world. Zad Mehdawi, CEO of Aventurine stated: “We’re very proud of what we have accomplished in just two years of development. We want to consistently deliver the ultimate MMO experience to our players, and to outdo ourselves, we had to rethink Darkfall to create Darkfall Unholy Wars. We hope the players will be as excited as we are with the result.” Tasos Flambouras, General Manager of Aventurine, commented, “Using our experience, player feedback, and lessons learned from Darkfall Online, we made Unholy Wars for the people who love the original Darkfall, but also for those who were hesitant to try it, even for those who loved the concept but not the game itself.” With two months to go, there is just enough time for you to hone your mindset, forge your alliances and prepare to fuel your adrenalin with Darkfall Unholy Wars! Darkfall: Unholy Wars will be available for PC, via digital download, on November 20, 2012. Visit the official site ( www.darkfallonline.com/uw) for more information. You can also like us on Facebook (www.facebook.com/darkfalluw) and Twitter ( http://twitter.com/DarkfallMMORPG). We’ve been working very hard for the past two years to reach this point, and we’re very happy that we’re finally in a position to make this announcement. As of today we’ll start talking about the game regularly and providing a variety of assets showing you the new game including videos. We’ve set up a page where you can find the basics. We will keep updating it with new information. There’s also a new Facebook page and we’ve uploaded the first of a series of video developer diaries in which we announce the new game, and explain some of the background. We’ll follow up with more information and assets from the game itself. Thank you for reading.