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Found 29 results

  1. Nytt for meg, en mod av BF3. http://veniceunleashed.net/ Ligger noen gameplay videoer av det på youtube.
  2. Hey there, i just registerd me here to aks why im banned on your Battflield 3 Server? Im a expirenced player and sometimes i go on some nice streaks with friends like you can see on my Profil. http://battlelog.bat...s/194189318/pc/ So im obvious not cheating, it would be nice if you Guys can me unban there. Thanks, Blackkorp
  3. 4 vs 4 Squad Rush - 100% mix lag Påmelding her | Annonsering her | Start annonsering her Bazaar Seine Firestorm Metro Sharqi Noshahr canals Kharg island Bazaar default maps hvis ikke en spiller ikke har Back to Karkand ESL regler + forbud mot alle shotguns og slug ammo. C4 og claymore også forbudt Cheats, skripts, makro, glitch og andre urettferdige fordeler er forbudt. 5.3.1. Match Procedure Both teams play 1 map with 4 rounds, two rounds as attacker and defender. After each round the teams change the side. Switching Players in one match Both teams are only allowed to switch one player in the hole game. 5.3.1.1. Overtime Procedure If both teams got a score of 2:2 after 2 maps (with 2 rounds) in a tournament/cup, they have to play one overtime map. In the ladder, draws are counting as a result. If both teams win the defending side in the overtime map. The team with more cleared mcoms in the attacking round will win the round (e.g. 0 mcoms vs. 1 mcom). If both teams have won their attacking rounds . The team with the fastest attacking round in the overtime map will win. To clarify the left mcoms and the timecounter it is important to upload the match media, the endscore screenshot. If both teams are stucked in their attacking round at the same stage and lost the round. You will have to play another overtime map, until one team was able to reach an additional stage as attacker, win the attacking round or win the attacking round in less time (see above). 5.3.1.2. Match Result Each one round counts as 1 point. Possible results: 3:1, 1:3, 2:2, 4:0 and 0:4. ----------------------------------- Vi legger vi til en 20 min time limit som attacker, slik forhindrer vi at et lag camper i basen altfor lenge I finalen velger vært lag sitt favoritt kart, altså spilles finalen over 2 kart
  4. Vi gjentar suksessen fra helgecup 1 og ønsker deg som deltager ! Helgecup 2 er 100% mix og alle kan melde seg på. Denne tråden er til spillere som vil være med på helgecup 2 | 7 - 9 juni. Helgecup er 100% mix lag og alle kan være med. Meld din interesse her ! Info og regler her | Annonsering her | Startannonsering her 1 post per spiller Spillerens nick og link til Battlelog : Squadscore : Eventuelt favoritt kart: Helgecup blir arrangert av battlefield.no medlemmer: Nordic Five, Trønderbattaljonen og Frag Force ålesund
  5. Hei alle sammen !! Helgecup ble arrangert første gangen 9. mars 2013 og vi hadde stor oppslutning om arrangementet. Vår sponsor var Mad Catz som gav bort omkring 7000kr i premier. Denne gangen ønsker vi å arrangere en mer Casual Weekend cup. Vi har selvfølgelig lyst til å premiere vinner laget, men vi har ingen premier liggende på lur denne gangen - vel, vi har Battlefield 4 premier og det kan hende at vi kan finne enda flere premier om oppslutningen er stor Vi kommer til å caste alle finale rundene som sist gang. Forhåpentligvis vil hele arrangementet være bedre gjennomført og vi kan gjøre det til en tradisjon. Med det sagt så avhenger alt av deg, og om du deltar eller ikke....hva tror du, er det morsomt å bruke en helg blant norske spillere, på en norsk server og finne ut hvem som er best - kanskje med premier? Er det stemning for en ny helgecup ?
  6. Mer Helgecupper!

    Hei jeg lurer på om dere planlegger å arrangere mer helgecupper? Sist gang var veldig kjekt, og ekstra kjekt med litt premier. Var også kult at dere klarte å få igang stream av kampene Hadde vært kult med flere helgecupper og trenger ikke å være premier involvert, men bare får å ha noen cupper der folk kan spille sammen med lag og ha det moro sammen Sist gang stakk jo vi i Nordic-FiVE vil nå si ganske lett av med seieren, men hvis det blir noen flere cupper kan vi jo lage noen mix lag. Altså spillere melder seg på cuppen så blir alle spillerne satt sammen på forskjellige lag Da kan det jo også bli mer "close" matcher som er kjekkere å spille og kanskje se på hvis folk ser på stream
  7. Redaksjonen i Battlefield.no reiser til DICE i Stockholm for å se Battlefield 4 Vi skal informere deg så godt vi kan gjennom nyhetssaker på fremsiden. Vi har med profesjonell fotograf og det blir bilder og video - i den grad vi får lov til å dokumentere. Håper at dere gleder dere, like mye som oss. Vi fikk nylig bekreftet flyreise førstkommende tirsdag. Har du også lyst til å være med på slike events i fremtiden? Redaksjonen i battlefield.no er åpen for alle som har lyst, og som har et talent, for å skrive. Denne kommer på fremsiden, men vi opplever en del feil med portalen akkurat nå.
  8. Denne tråden brukes til påmelding av 5 manns/kvinne lag og er bindene. 1 post pr. lag. Kun lag fra Norge Lagets navn og eventuelt nettadresse: Lagets deltagere (ingame nick) og Battlelog link: Lagets leder (kontaktperson) - hvordan kontakte: Eventuelt favoritt kart: Eksempel
  9. Denne tråden brukes til påmelding av delvise lag og enkel mann/kvinne spillere og er bindene. Spillere må være bosatt i Norge. 1 post pr. lag/spiller Spillerens nick om du er alene og link til Battlelog : Squadscore om du er alene: Lagets deltagere (ingame nick) og Battlelog link om du har 2-3-4 spillere: Lagets leder (kontaktperson) - hvordan kontakte: Eventuelt favoritt kart: Eksempel 1 spiller Eksempel 2-3-4 spillere
  10. Hejja... Satt å leste om grafikk mods og denne SweetFX. PCGamer skriver også om bruken av denne i BF3 og da lurte jeg på om noen har testen den, er det den samme som man kunne stille inn farge settings og bli kvitt den verdenskjente blåfargen i spillet? What is it? So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games. You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these. You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more. It's meant to allow you to improve the look of your games and change the look and mood of it to your liking. If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA) Effects included: * SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/ * LumaSharpen : Sharpens the image, making details easier to see * Bloom : Makes strong lights bleed their light into their surroundings * HDR : Mimics an HDR tonemapped look * Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor * Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look. * Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) * Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) * Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. * Curves : Contrast adjustments using S-curves. * Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning * Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting ) * Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Ditheri...age_processing ) * Splitscreen : Enables the before-and-after splitscreen comparison mode. It works with all 32bit DirectX 9 , 10 and 11 games (and many applications). It works with all graphics cards as long as they support at least shader model 3. It does NOT work with 64bit game executables - use the 32bit version of your game if it gives you a choice between 32 and 64bit. It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXP , Vista and Win7. Windows 8 is untested - please report your findings (So far it seems to function if users edit their folder permissions first) It may work on Linux using Wine - please report your findings. It does not work well with most programs that overlay an image onto the game. It has a workaround for the Steam overlay so that will work, and you can make overlays based on Rivatuner OSD work as well with a compability setting in those overlays , but other overlays may prevent SweetFX from making changes to the image or outright crash the game - turn those off.
  11. Battlefield Premium

    http://battlelog.bat...com/bf3/premium Laster ned update as we speak. Hva synes folket om dette? Har ikke lest så mye om det, men for meg virker det kun å være en engangsbetaling? Med premium kan man blant annet resette K:D og S:M, få køprioritet, tilgang til eksklusive events, assignments, våpen osv... R.I.P Battlefield?
  12. Warpzone.

    Hei. Lurer på om det er noen andre som har tenkt seg på warpzone? For mer informasjon: Her Litt hva dem tilbyr: Nettverk: 1 Gbit/s powered by Lyse Fiber & Altibox Catering: Salg av mat, drikke og snacks 24 timer i døgnet (både varmt og kaldt) Diverse: Underholdning, storskjerm og flere konkurranser. Hvor: Randaberg Arena, i Stavanger. Artikkel fra idg Wikipedia Håper det kommer mange og tar seg turen her!.
  13. Team Troika søker medlemmer! (BF3-PC) Team Troika er en gammel klan, opprinnelig startet i 2005. Vi var spesielt aktive i BF2-perioden. Klanen har sakte men sikkert dødd gradvis ut, og dette er det vi prøver å sette en stopper for nå som BF3 er på markedet! Vi er i dag 24 aktive medlemmer, og vi spiller hovedsaklig BF3. Vi satser på å delta aktivt på turneringer i framtiden. Vi søker da flere aktive medlemmer som vil være med å skape en ny stor Nordisk klan. Vi har nå 1-2 matcher i uken samt dager vi går igjennom taktikker osv... Aldersgruppa er fra 16-34 år så vi trenger aktive og trofaste spillere. Vi håper på medlemmer som er sosiale og hyggelige, men som også kan ta spillet seriøst når dette er nødvendig. Vi har ingen krav til spesielle stats, så lenge du er taktisk anlagt og kommuniserer bra. Dette tilbyr vi våre medlemmer: - BF3 server - TS3 server - Godt miljø - Muligheten til å utvikle seg - Aktiv spilling, med spilling nesten hver kveld - Turneringer/matcher regelmessig Team Troika har også et ESL lag som består av 5 spillere som da kjemper om første plassen i Squad rush! Vi ligger nå på 16. plass i Europa. Aldersgrensen i klanen er 18+ (16) Dette vil vi at søknaden skal inneholde: Navn: Alder: Generell info om deg selv: Nickname: Beste klasse/våpen: Beste gamemode: Beste map: Link til din Battlelog-profil: Tidligere klaner: Erfaring fra tidligere spill i Battlefield serien: Hvilke forventninger har du til klanen? Dersom dette høres spennende ut, kan du legge inn en søknad på hjemmesiden vår eller sende en e-post til adressen nedenfor. Ta også kontakt på battelog. Webside: http://www.teamtroika.com E-post: [email protected] Server: -TT- Vi håper å høre fra deg! Battlelog ID: HELTLOST-W Mvh: Marius/HELTLOST-W Klan leder
  14. http://www.youtube.com/watch?v=-nLJBZCBcdg&hd=1 INSIDE DICE: Armored Kill - Alborz INSIDE DICE: Armored Kill - Designing the biggest map Bandar Desert
  15. bamsemums

    http://www.youtube.com/watch?v=IPlOJohwj7E&feature=plcp
  16. Nå var den der. Noen som har testet den enda?
  17. Søker BF3 CLAN! Nick: Pr0stex Name: Kristoffer Engum Age: 14 "02.09.1997" Location: Kvam E-mail: [email protected] Msn: [email protected] Xfire: Pr0stex Erfaring: Vært i [iC] ironcross, over et halvt år, og vært med på mange clan kamper Interesser: Gaming, Musikk, BF3, Clan miljø Spiller for det meste Medic. Det jeg trenger en hyggelig gjeng som har alt for mye tid inne på pc'en som også spiller masse clan kamper! http://battlelog.battlefield.com/bf3/soldier/Pr0stex/stats/242003313/ Summary: Aktiv gutt! er på over 3 timer kvar dag.
  18. Det kommer som sagt en ny DLC til Battlefield 3, det skal handle om nærkamp og strid i Battlefield 3: Close Quarters. Forrige måneden ble EA sin plan om å erobre FPS markedet innen 2014 fortalt. COO i EA Peter Moore mener at de vil eie shooter sjangeren innen 5 år, slik var/er målet. EA hviler ikke når de har satt et mål og starten på kampanjen har vi sett allerede. I begynnelsen gikk det hardt utover EA sin værste konkurrent Activision, hvor jeg kan huske videoer som "we didnt start the flaming" der det blir gjort narr av COD spillere. EA sa at de ville knuse COD og ertet Activision for at de ikke hadde teknologi nok til å lage skikkelige spill. Nå frir altså Battlefields lead designer til Counterstrike spillerne, men kommer de til å følge, og hva er neste sted i kampanjen om å erobre FPS markedet? Hva sier CS miljøet her i forumet? Og ikke minst... hva mener Battlefield veteranene om at deres elskede spill blir omgjort til en Counterstrike slagmark for å ønske nye spillere velkommen? Her er sitat fra innlegget
  19. Toppen av Egoisme i BF3 ?

    Hei dere, nå er jeg her for å syte litt til ! Slik jeg husket BF så handlet det om teamwork og squad play, men i versjon 3 av dette spillet er det ganske skjelden jeg møter på det. Har dere det også sånn ? Jeg tenkte jeg kunne starte en syte tråd, men også en tråd som kan påpeke hvor idiotisk egoister noen spillere kan være. I denne tråden kan vi lette litt på frustrasjonen, bare slippe ølmagen helt ut og være whiners - Det er lov å være sur Jeg begynner med et glimmrende eksempel fra Battlefield.no Caspian Border servern. Jeg og noen venner var der inne å spilte litt. Vi var heldige og fikk det amerikanske heliet og vi hadde noen minutter med fantastisk galskap og stacket fint med kills. Omsider kom det såklart noen gode fly piloter som eide himlen over Caspian, det ble umulig å fly. Vel... ingenting er umulig, et eksemplarisk godt våpen mot luft - bakke til luft... AA vogna. Men gjett hva som har skjedd ? Jo... det er en som har haiet AA vogna og han sitter i basen med den uten å skyte på noen verdens ting.. han kjører bittelitt frem og tilbake, men bruker ikke vogna til noen ting.... bare å sitte i. Vi prøver på alt mulig da... skrive til han, kjøre på han med tanks, sprenge han med C4.... stort sett alt. Slik fortsetter runden og i neste runde klarer han pokkern meg å ta AA vogna igjen og han blir sittended inne i en av hangarene på russer siden uten å gjøre noen ting. Makan til egoisme? Jeg ikke klarer å fatte er poenget med det. Har du noen gode historier, eller oppførsel som du irriterer deg over i BF3?
  20. Intervjuet i Eurogamer.net The dust has settled on Battlefield 3, how did it go for you ? Patrick Bach: On a high level it went way better than we expected, if you look at the sales and how many people who are actually spending time in the game and apparently having fun with it. Of course there were a lot of problems. It's a very complicated game, both when it comes to a tech perspective and from all the different bits and pieces of the actual product. Of course, three months before shipping, I would have loved to have said, fuck it, let's ship it six months later. But you can't do that when you're that close. I don't like developers who push their dates. It feels a bit like, come on, I want your game. You promised it. And now you're saying it's not ready. It's like, you don't decide when it's ready. I decide when it's ready. So I want to stick to what I promised and deliver something. What we tried to do was make sure the game was good enough when we shipped it, and then post launch we have been updating it quite a bit, and also releasing these expansion packs, which also fix stuff in the game. There is definitely stuff I want to do better, but then again that's why I always try to make things better. I'm never content with what we're building. I always seek room for improvement, which is the core of how we work at DICE. We always want to do better and more and push the boundaries. So am I happy? Absolutely. Am I satisfied? No. Absolutely not. I think we can do much better. We can push this even further. Did Battlefield 3 meet expectations in terms of active users at launch and since then? Patrick Bach: Absolutely. You always have a peak when you launch, and then it flattens out, and then it drops. We haven't seen that. We peaked, then we flattened out, and we haven't moved since. It went up when we released the Back to Karkand expansion pack. And then it went down slightly again. We saw when the latest patch released, the multi-gigabyte patch, that the PSU [Peak Simultaneous Users] went up. People actually started to play again. They felt, ah, okay, they fixed this and that, now I accept your changes, therefore I will now spend time with it. That was positive for us. So we haven't dropped players in the last couple of months. People just keep playing it. I remember before launch, you said you wanted to keep people playing for 12 months after launch, with new content. P B: And that's still the plan. We want to keep delivering new experiences within the same game. You don't have to re-learn. It's not re-tweaked. It's the same guns, the same movement, the same core experience, but here's the new twist on it, and here's this angle and here's this angle. That's creating a brand new experience even if it's the same game. We don't want people to have an excuse to stop playing it. Some believe that with the release of the latest patch, it's finally the game they had hoped for from the beginning. Do you agree with that assessment? P B: Yes. That's how we've always felt with all Battlefield games, actually. Battlefield 2 had the same cycle. When it was released people thought it was great. And then you had all the complaints. People still played it. We won all these awards. But the guys who were actually playing the game claimed after a thousand hours, I hate your game. It's the worst game ever. You should listen to me because I spent a thousand hours in it. It's like, well you're not really hating it. You're loving it so much that you get upset about these things. We patched BF2 several times. It wasn't until 2.5 or something that people said, now it's done. Now this is the game you should have shipped. It's like, yeah, but that's two years after we launched the game. When we released this patch we felt the same thing. Now it's more what we wanted it to be. Next time we patch it we'll feel the same thing again, because there is always room for improvement. It's such a complicated game. I don't know how many guns we have in the game. It's plenty. Then, together with all the vehicles, maps, and gadgets, they all need to work perfect on all maps, and it needs to work the same on all maps. It can't be, here's a special case for this map, and here's a special case for this map. That's the challenge for us, to find the ultimate balance of everything. I completely agree. Now the game has never been better. So...Hardcore Battlefield 3 players now feels it's the game they hoped it would be. P B: Yeah. But it's interesting they say that. I've heard some people say, I didn't notice any difference. And I've heard people say, it was good, now you broke it. So when you say that, it's a bit like, this is the patch that made the game complete. But is that a good thing or bad thing compared to the other people who didn't notice anything, or say we broke it? We can't win. I love the fact they notice the differences and the changes we made and approve of it, they get why we did this and that, because we spent a lot of energy looking at all the numbers. We didn't have all those numbers when we shipped. We didn't know about all the balancing issues. What I'm proud of is people trust us to stay in the game so when we release the patch they're still playing and can actually enjoy the result of the patch. In some games you never get a second chance, you never get the chance to do your first patch. Again, the game wasn't that bad, because then people wouldn't have played it at all. They did play it. Even your friends were playing it when they got the patch, so they did notice the difference. To me it's trusting us to improve. I want to improve and do better, and it feels like our fans are actually aware of that. They know if we give them feedback, if you talk about these things, if you bring it up, if you point out issues, they will probably fix it. And yes, we will. We are listening and we are not getting lazy. We know Battlefield is not a game where you just release it and then move on to something else. It's a game where you need to have a team that works on it post-launch. We have a huge team working on not only the expansion packs, but the patching, blocking cheaters, especially on PC where people try everything to cheat - they mod their PCs to do all kinds of crazy stuff. We have people only looking at telemetry, matching that towards the feedback that people actually write in forums. In a lot of cases it doesn't match up. It's like, no, this isn't a problem. You claim it's a problem. It's not a problem. The numbers tell me this is not a problem. One interesting one is, people have been complaining about Operation Metro in the original game, that it's tight infantry, it's not Battlefield, people hate this, this is what makes people move away from Battlefield. Actually, it's the most popular map on all platforms. Why do you think that is? P B: It's a great map. It's an awesome map. We spent a lot of energy proving to ourselves we can build those types of experiences as well, because we never had that in Battlefield 2. We said, why wouldn't you be able to do that in Battlefield? Battlefield has great guns, great movement, we have all these things including destruction that should make this a better experience. The Close Quarters DLC is infantry focused and more run and gun. This not what we're used to from the traditional Battlefield experience. P B: There is no reason why you shouldn't be able to have this experience in Battlefield. There is no limitation in the game that prevents you from having this experience. And also, looking at the data and feedback, there are a lot of people who want it. They're asking for it and they want it. It's a double edged sword. The traditional Battlefield player that loved Battlefield 1942 and today claims we're not building a proper Battlefield, we've been selling so many copies of Battlefield 3 now that there is no one Battlefield player. The game is so diverse and there are so many different ways of playing the game, that we are trying to cater for everyone. If you play any of the Karkand maps, people are spending their time doing completely different things. I'm a tanker, I will spend the whole day just being a tanker. I will wait for it to respawn and I will do it again. You have people only sniping. You have people only playing jet. You have people only playing lone wolf. There are so many different ways of playing Battlefield that you can't say, oh, this is the way you play Battlefield. It lies within the whole idea of Battlefield that Battlefield is a personal experience on a Battlefield where everything can happen and it's all player driven. All these planes, all these helicopters, all these awesome things that are happening, are actually people who love to do it. That tank battle over there between those tanks, someone will spend their time doing that. That's their life. I will actually interfere or I will go away. I choose. It's a game that's bigger than your own experience. And again, this is an example of that as well. Close Quarters DLC recreates a Call of Duty style experience, and that doesn't sit well with some Battlefield fans? P B: Yeah that could be sensitive to some people, that even mentioning tight indoor fighting is challenging. But there's a reason why we also revealed the future expansion pack, Armored Kill. Armored Kill is quite the opposite. It's the complete polarised version of Close Quarters, where it's only about the big open landscapes, it's only about vehicles and the more tactical way of playing Battlefield. It doesn't take away the joy of what you experience in Close Quarters. It complements it. Today I feel like this and I want to do this - you can do it. You can just choose. You have a wider spectrum of experiences in the same game. You don't have to re-learn anything. You can still use what we think is the key to a great Battlefield player: your head. It's not about how fast you are. It's about how smart you are. The smarter player will win. If you know your tools, if you now your strengths, you can use that to win any match, in any game mode, on any map. I've seen people who are really good at a specific thing and they can only play it on one specific map. That's fine, but then you have the players who try to win everything, and they're really good at close quarter fighting, they're really good team players, they're really good at vehicles, and they can control the battlefield from a more tactical standpoint as well. Using this [Close Quarters] as a practice round could also be beneficial for people who like to play on big open maps, because it makes you faster and think in a different way, even though you're playing Battlefield. If you don't like it, you can get it for the guns. You get 10 new guns and you can bring them into the vanilla game if you want to. You have a number of teams within DICE, as you have mentioned. What's the split? P B: We have those teams, which are quite big. Then of course we have some secret projects we can't talk about. But it's really hard to say what the split is today. It goes from a month per month basis more or less. People are helping out on different things. We're working with this expansion pack and future expansion packs. So depending on what you do, you're doing different things at different times. Of course we have good leadership in all the areas to make sure we get the most out of it. There's quite a lot going on. There must be a team on the next game in the series. Given we are expecting the next-generation of consoles next year, how do you go about preparing for that while building a game? P B: Battlefield 3 has been a huge success for us. The challenge is: how do you top that? What would you expect to top a game like this? Of course we're thinking about it. What could it be? And then on top of that are the expansion packs, which we see as games. How do we make a better expansion pack than the last one. It's not about, how do we make money, how do we trick people into buying this? It's about, how do we create a new experience and turn it into something unique, rather than just, here's a new map? That would be easy. Anyone can do that. There are a lot of challenges, and we are a bit picky, to be honest. We don't want to release stuff that is not on par with what we want it to be. But then we have the reality of time and money. You need to ship stuff. DICE are known for being graphics wizards and push what's possible on hardware. Do you see a significant improvement in visuals and AI, in what you're able to create using Frostbite 2. P B: Yes and no. Yes because we will have a better understanding of our own technology. Knowing your tools would make it better. But then, if you look at the game we have, even on the current generation we're thinking about how we can make things better. But then on top of that, it all depends on how much CPU, how much memory, how much GPU do you get extra? You're competing now with the high end PC, where you have a lot of power. When we released the first imagery on PC for Battlefield 3, people were like, oh my god, is this possible? If the consoles don't take a big step beyond that, if it's on par with PC, PC will still be the bar of how pretty something can look. How do you make sure you create one game for all the platforms that is scaleable, so you don't have to rebuild the game? Here's a game with one AI, but here's the same game with a completely new AI because we couldn't do that on the other one. It's all about managing risk and focusing on scaleability and finding the right balance. It's hard to answer if you don't have the specs for the consoles. Intervjuet i Eurogamer.net
  21. Roland Smedberg, han som laget den siste DLC trailer videoen, ble nylig spurt spørsmål om hvordan han laget videoen. På twitter svarte han "It's a mix of Frostbite editor, battlerecorder and straight up 1p capture." ORLY ? It's a mix of Frostbite editor, battlerecorder and straight up 1p capture. Så det finnes en battlerecorder altså? Så kjekt da gitt, kan vi få en please ? Ikke nok med det. I den siste Battlefieldbloggen der de frir til CS community vet du... har du sett på valgene helt nederst der, eller gikk det hus forbi kanskje. Se på siste valget..... ville det stått der om det ikke var snakk om en slags opptaksfunksjon i spillet ? Hmmm.... JA, ved nærmere ettertanke, det ville det gjort. Det er ikke det første trollet vi ser i DICE drakt. Men la oss håpe
  22. Hei. Stem i vei!
  23. Søker Team/Klan til BF3

    Hei! Jeg søker et aktivt team til å spille scrims og andre kamper med i BF3, gjennom for eksempel ESL. Nick: Reactions Navn: Martin Bosted: Bærum Fødselsdato: 17.09.94 (17 år) Tidligere erfaring: Har spilt mange forskjellige spill kompetitivt opp gjennom årene, men for det meste COD4 og MW2. Har ikke mye tidligere erfaring i Battlefield-konkurranse miljøet, men har spilt en del public Bad Company 2. Annet enn det har jeg spilt mye LoL og SC2, med Warcraft III før det igjen. Har også spilt CS (mest Source), men ikke i så stor grad som de andre spillene. Diverse klaner/team: Har tidligere vært medlem av blant annet s-Evo (et av de beste MW2 lagene i Skandinavia/Europa), 1eB (MW2), Real Fraggers (COD4), dM (COD4) og diverse andre teams. Annen informasjon: Har nå rundet omtrent 60 timer i BF3 siden release og hovedårsaken til denne søknaden er for det meste å finne noen å spille mer seriøst med (scrims etc.). Jeg spiller for det meste Infantry, men er også greit god som andre pilot i attack heli. Kjører i tillegg tanks, men er ikke like vant til det som å spille Infantry. Kan også snipe, men har en følelse av at Recon i seg selv er ganske situational i competitive BF3 (?). "Hvorfor vil jeg ha deg i teamet mitt?" Jeg har god spillforståelse og jobber alltid for å vinne. Jeg har erfaring fra andre klaner og communities og kan hjelpe til med websider/forum/diverse andre "administrative" jobber. I tillegg har jeg erfaring fra blant annet ESL og Clanbase og vet hvordan disse systemene fungerer. Etter min mening samarbeider jeg godt med andre og passer godt inn i de fleste teams. Har selvfølgelig mikrofon og headset, i tillegg til en grei internett linje og en god datamaskin. Siden jeg har liten erfarenhet fra konkurransemiljøet i Battlefield er det selvfølgelig vanskelig å vite om jeg kan å spille i det hele tatt. Jeg blir mer enn gjerne med på en prøvekamp, slik at jeg forhåpentligvis kan bevise at jeg kan spille! Add meg gjerne på Battlelog (nick Reactions). EDIT: Er nå medlem av Genuin Gaming
  24. Co-oP

    Noen som vil spille Co-Op? Er så fryktelig lei å spille med Randoms :S Bare add meg Bacterius_no