Jump to content
Battlefield.no

Ghad

Battlefield.no Veteran
  • Content Count

    15,671
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Ghad


  1. Det første jeg tenkte var at de gjorde en tilsvarende tabbe som apple gjorde med første macen, satte prisen alt for høyt.

    Men, når man ser på hvilke krav de stiller til pc for å drive dette, så blir det uansett alt for dyrt for de aller fleste, så da er det nok like greit å bare slenge på de $200 ekstra så de heller har noe å fire på prisen på versjon 2 om et år eller to.


  2. Det viktigste av alt er at forumet ikke slettes, vi kommer til å trenge det om 25 år når vi sitter på solkysten og har førtidspensjonert oss. :D

    Jeg hadde vel et frampeik til at vi kunne havne her for mange år siden:

    13. Hvordan ser du for deg Battlefield.no om fem år?

    Jeg tror utviklingen kommer til å gå en av to veier: Enten kommer aktiviteten til å synke, og vi blir et nettsted for en liten krets av folk som ikke kommer seg videre, eller så kommer det til å ta av noe borti natta. Tenker da heltidsansatte folk, skyhøy aktivitet, og den samme kvaliteteten som nå. ++.

    Når så teknologien har utviklet seg slik at slike nettsteder kanskje ikke har så gode levekår lenger, så må en kanskje justere forventningene litt? Bare en tanke. En praktisk ting som kanskje kunne gjøres var å merge sammen en del forum for å gjøre ting litt mer ryddig på forumet.

    • Like 1

  3. Battle.net: http://us.battle.net/sc2/en/legacy-of-the-void/

    Wikipedia: http://en.wikipedia.org/wiki/StarCraft_II:_Legacy_of_the_Void

    Betaen startet 31. mars :)

    Selv fikk jeg med med det første året av SC2, men har vært fullstendig av pc-gaming på grunn av kids, nå ser det kanskje ut som om gamer-genet begynner å twitche litt igjen. Ser ut som om Blizzard nå prøver å tweake sc2 til å bli enda mer micro enn før, og de jobber også en del med eco management som kan bety en god del forskjell fra før, blant annet ved at man starter med flere harvestere enn før.

    Beta patch notes:

    http://eu.battle.net/sc2/en/blog/18483059/starcraft-ii-legacy-of-the-void-beta-patch-10-notes-31-03-2015

    General Gameplay Changes

    Half of the mineral patches have 1500 (same as HotS), and the other half have 750.

    Vespene Geysers’ max Vespene reduced from 2500 to 1700.

    Starting worker count increased from 6 to 12 for all races.

    All races have had the supply contribution of their town hall structures increased.

    Command Center: Increased from 11 to 15 supply

    Hatchery: Increased from 2 to 6 supply

    Nexus: Increased from 10 to 14 supply

    Unit “Scan Range”

    Increased for ground units from “5” to a unit’s “Weapon Range + 0.5”.

    Increases for ground units with upgrades that increase Weapon Range.

    Game speed altered to match that of real time.

    Tooltips now match game timer at all speeds.

    Racial Changes

    Terran

    New Unit: Cyclone

    A ranged Factory unit that can attack both air and ground units and use the Lock On ability.

    Ability – Lock On: Locks onto a target, drastically increasing range and rate of fire for 14 seconds.

    Marauder

    Increased the number of attacks from 1 to 2, halved damage and bonus damage.

    Siege Tank

    Can now be picked up and dropped while in Siege Mode.

    Banshee

    New Upgrade- Hyperflight Rotors: Increases Banshee’s movement speed by 1.0.

    Battlecruiser

    New Ability - Tactical Jump: After 4 seconds, warp to any target location. Battlecruiser is invulnerable while it is warping.

    .

    Raven

    Point Defense Drone duration decreased from 180 seconds to 20 seconds.

    Durable Materials now increases PDD duration by 10 seconds.

    Missile Turret

    Requirement changed from Engineering Bay to Barracks.

    Thor

    High Impact Payload removed.

    Zerg

    New Unit: Ravager

    A morph off of the Roach which has increased stats and can use Corrosive Bile.

    Ability – Corrosive Bile: Corrosive Bile is a mortar-style area of effect skill-shot which impacts after a short delay once fired. The impact strikes both air and ground units, destroying any Force Fields it comes in contact with.

    New Unit: Lurker

    Tier 2 siege unit that can perform a line-based area of effect ground attack while burrowed.

    Morphs off of the Hydralisk, and requires a Lurker Den.

    Roach

    Tunneling Claws has been removed. Roaches can now always move while burrowed.

    Burrow move speed increased on Creep after Glial Reconstitution is researched.

    Hydralisk

    Added morph to Lurker.

    Grooved Spines removed, +1 range added to Muscular Augments.

    Corruptor

    New Ability – Caustic Spray: Channeled ability that initially deals 5 damage per second to any building. Damage is increased to 25 damage per second after 6 seconds.

    Removed Corruption Ability.

    Swarm Host

    Cost modified from 200 Minerals and 100 Vespene to 100 Minerals and 200 Vespene.

    Supply cost increased from 3 to 4.

    Movement speed increased from 2.25 to 2.95.

    Swarm Hosts now require the Burrow research in order to burrow.

    Swarm Hosts no longer collide with Locusts.

    Spawn Locusts:

    Auto-cast removed, Spawn Locusts must now be manually cast.

    Spawn Locusts cooldown increased from 25 seconds to 60 seconds.

    Casting Spawn Locusts no longer requires a Swarm Host to be burrowed.

    Locust

    Weapon speed increased from .8 to .6.

    Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 30 seconds.

    Adrenal Glands

    Attack speed bonus increased from 18.6% to 40%.

    Infestation Pit

    Enduring Locusts – This upgrade has been removed.

    New upgrade: Flying Locusts - Allows Locusts spawned by Swarm Hosts to fly. Flying Locusts can use Swoop:

    Requires Lair.

    Cost is 200 Minerals, 200 Vespene, 160 seconds.

    Swoop: Orders the Locust to land at the targeted location, allowing it to attack.

    Nydus Worm

    Invulnerable while constructing.

    Viper

    New ability - Parasitic Bomb: Latch onto an air unit, dealing 90 damage over 7 seconds to that unit and any air units around it. Effect persists for the remaining duration if the target is destroyed.

    Ultralisk

    Chitinous Plating: Bonus armor increased from +2 to +4.

    Protoss

    New Unit: Adept

    A slow-moving harassment unit from the Gateway that can use Psionic Transfer.

    Ability – Psionic Transfer: Projects an invulnerable Psionic Image that can move but not attack. After 7 seconds, the Adept teleports to the image’s location.

    New Unit: Disruptor

    A light-mechanical unit from the Robotics Facility that can use Purification Nova.

    Ability – Purification Nova: Once activated, the Disruptor becomes invulnerable and gains increased movement speed. After 4 seconds, the Disruptor emits a massive blast dealing AoE damage in a circle and immediately becomes vulnerable again, also losing its speed boost.

    Mothership (Core)

    Time Warp maximum radius increased from 3.5 to 8. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size.

    Warp Prism

    Pick up range has been greatly increased to 7.

    Immortal

    Removed Hardened Shield Ability.

    New Ability – Barrier: Immortal gains a 100 damage shield for 3 seconds.

    Colossus

    Base damage reduced by 20%.

    Oracle

    Removed Envision.

    Revelation now tags cloaked and burrowed units, revealing them for 60 seconds. Cost reduced from 75 to 50 energy.

    New Ability – Stasis Ward: Constructs a cloaked trap on target location. When triggered, enemy units in proximity are trapped in stasis for 30 seconds.

    Tempest

    Removed damage bonus against massive units.

    New Ability – Disintegration: Deals 500 damage over 80 seconds to target unit.

    Carrier

    Build time reduced from 120 seconds to 90 seconds.

    New Ability – Release Interceptors: Launches Interceptors to fight at target area for 60 seconds.

×
×
  • Create New...