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Litt info om neste patch.

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Knall at det går an å begynne å ta ned fly på skikkelig vis. Driver med det nå også (er ranka blant de tusen beste AA (skryte, skryte)) Men nå skal det bli skikkelig morro  :lol:

*host* 168'ende plass på AA her. :lol:

En annen sak jeg ikke skjønner er folk som har trøbbel med installering av patch-er. Jeg har ikke hatt noe trøbbel med noen av de foregående, har bare lastet ned, installert og så spilt. Så å skylde på at det er et dårlig installasjonprogram er vel litt underlig. Jeg betrakter meg som en vanlig windows bruker uten veldig mye peiling men det går da bra hos meg?

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Det er mange obskure problemer med det patchinstallsprogrammet, som bare intreffer for noen. F.eks. så kræsjer det alltid på meg når jeg bruker min vanlige windows bruker, antar at det er fordi jeg bruker hele mitt virkelige navn som brukernavn på windows, som inneholder en norsk bokstav, ø, som forårsaker krøll når den skal gjøre endringer i doc&settings directoriet. Fungerer uansett å installere som en annen bruker som ikke har de bokstavene i navnet, selv om jeg da får problemer med cd-key'en som den ikke oppgraderer, som også må fikses. Uansett, feilmeldingene er til absolutt ingen hjelp, hadde jeg ikke husket at jeg hadde liknende problemer med noe annet vet jeg ikke hvordan jeg ville funnet ut av det.

Åja, tråden er om neste patch... Min mening er:

Økningen av AA'ens styrke og svekking av flyene er jeg faktisk ganske likegyldig til, selv om jeg spiller en god del AA, har tilbrakt 25 av de 200 timene jeg har spilt BF2 i AA, og er aldrig pilot i verken fly eller helikopter. Det gjør det mer morro hvis jeg får en sjans til å få skutt ned de aller beste i de aller beste flyene, som jo nå er tilnærmet lik umulig med mindre de gjør noe dumt. Men det kan bli grusomt enkelt for meg å skyte ned ikke bare noobs, men også helikoptere og noen tregere fly (vet faktisk ikke mye om forskjellen på flyene, hvis du sjekker statsene mine, linka i siggen, så ser du at jeg ikke er den store flyhora). Jeg spiller ikke for å hore killstats, grunnen til at jeg starta å spille AA i det hele tatt var fordi at jeg så det som en utfordring. Bytter neppe til fly nå på grunn av det, men jeg får se...

Jaja, forrige gang de sa de hadde gjordt dem mer treffsikre det så hadde de gjordt minimalt, selv om jeg merket en svak forbedring...

Men: "- AA missile lock has been improved" Hvis de kan få de :lol: rakettene til å ikke bytte lås til vennlige fly hver gang de bommer på et fiendefly eller det er et eller annet som gjør at de ikke ser det lenger, så vil det være den beste julegaven jeg kan få. Får for mange random missile TK'er. Treffer de ikke friendlies ved tilfeller gjør nå kan jeg også pumpe ut raketter mer skjødesløst. :gun_bandana:

Og de mer jordnære ting:

- Support kits have had their primary weapons adjusted for accuracy (antar bedre)

- "Dolphin Diving" is no longer possible

- Players can no longer jump and shoot at the same time

Gud bedre! MG'ene kraftigere, samt at ting man ikke gjør med en MG, men som de jeg skyter med MG gjør ofte blir mindre givene. Bør bli mer morro å spille support nå, selv om det vil bety at flere spiller den, så jeg kanske ikke lenger klarer å holde meg blandt topp 100 support (81' plass nå). Har egentlig ikke vært så gæærn't, har lært meg å bruke den så jeg treffer okay (2200+ LMG kills med 19% acc), selv om det har vært litt for mye yatzyfaktor om jeg har klart å drepe :lol:'er.

- Chinese and MEC APCs can now shoot through penetrable materials

Hyggeli', bruker jo dem en god del, men jeg antar at det betyr da at hvis jeg skyter på "penetrable materials" så vil skuddet ikke ekspodere på det, som jo gjør at jeg ikke lenger kan skade soldater som ligger der under laveste høyde på kanonen.

Alt i alt ser jeg frem til dette, selv om jeg frykter at de skal kødde til et eller annent.

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Noobtuben blir ikke like farlig når de ikke kan stå å klemme deg mens de skyter deg med den. De vil også dø da.

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Men: "- AA missile lock has been improved" Hvis de kan få de  :thumbsup: rakettene til å ikke bytte lås til vennlige fly hver gang de bommer på et fiendefly eller det er et eller annet som gjør at de ikke ser det lenger, så vil det være den beste julegaven jeg kan få. Får for mange random missile TK'er. Treffer de ikke friendlies ved tilfeller gjør nå kan jeg også pumpe ut raketter mer skjødesløst. :gun_bandana:

Jeg skjønner liksom ikke helt hva de har tenkt ifm med missile lock, når de legger inn følgende logikk: "Hvis man bommer på det fiendtlige målet, søk etter alle friendlies og lock på dem. Lock ALDRI på en alternativ fiende som sekundært mål!"

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Litt mer info om neste patch:

DICE Update - 20th December 2005

Following on from last week?s message about the next update we?re still working hard at trying to add to that list. As soon as have more concrete info, I?ll pass it along.

As far as questions regarding other changes, keep in mind that the list provided is a list of things that are already definitely going in. We have a much larger list of items that we?re addressing and as soon as items move from the ?we?re still working on it? list to the ?we?ve done it list?, I?ll let you know.

Until then, we?ve stumbled across these very interesting items from Yahoo.

All you need to do to get these widgets to work is to download the widget engine from Yahoo and install it. The instructions for getting your widget to work will be presented during the installation.

Get your widget engine here

The widgets work by using your player I.D. number, which you can find by going to www.bf2s.com. After you type in your nickname, scroll to the bottom of the stats screen. You will see a miscellaneous section with your nickname and your player I.D. number next to it.

Have fun!

Armando "AJ" Marini

Battlefield Team

Kilde: http://forum.eagames.co.uk/viewtopic.php?p=132710#132710

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TotalBF2 intervjuer Armando fra Dice ang. neste patch.

TotalBF2.com: Are the changes for patch 1.2 permanent? (Meaning, are you accepting input for this declared patch or is it already being finalized?)

Armando: We are in the process of wrapping up patch 1.2 and kicking off 1.3. This means that the fixes that will make their way into the 1.2 patch are being finished up for testing and what didn?t make it this time around is being put in the list for the next patch.

The process of addressing issues in patches is kept very flexible. If there are fixes that the community would like to see in 1.3, let us know about it. There are no guarantees, because everything is prioritized depending on what aspect of the game if affects, who is requesting the fix, the amount of work involved, the risk of affecting other elements, etc, etc, etc.

I should also point out that there has been no word as of yet whether there is anything planned after 1.3, but then again, there was no plan for patch 1.2 or 1.3 until a few months ago. These types of things are very dynamic and are usually driven by customer support. The more demand and support we get from the community, the more support we can provide in return.

TotalBF2.com: How would your customers be able to voice their opinion on what needs to be included in the next patch?

Armando: There are several opinions on this point, but my personal opinion is that the forums offer up the best way to convey issues and how to best resolve them. When someone posts something, there is immediate feedback from the rest of the community. That makes it easier to judge the severity and validity of the issue.

We get e-mail from concerned people. The problem is that everyone has their own opinion on what should be addressed and how. Many of these messages have a vague description of issues and many issues are isolated. It is best that we focus on items that have the most impact on the community as a whole.

TotalBF2.com: Can you please comment on "Dolphin Diving" is no longer possible?

Armando: We?ve implemented some fail safes that prevent the user from inputting the commands that cause dolphin diving to occur. To the regular player, the fail safes will be almost imperceptible. When a user rapidly and repeatedly jumps and then goes prone, he will find that this is now completely impossible. The transition in first person view will match the third person view.

TotalBF2.com: Can you please comment on "Players can no longer jump and shoot at the same time"?

Armando: This is a controversial solution to the problem of ?bunny hopping?. First, let me state that it was never intended that the user abuse the ability to fire their guns while jumping. Unfortunately, there are undesirable repercussions to allowing this. What we have done is treated the jump like we do the sprint. If the user initiates the jump, he simply cannot shoot while he?s in the air.This approach was decided upon because it makes jumping an unsavory action during a fire fight. Yes, you can still shoot to avoid being shot at, but you cannot return fire.

Many have asked why a stamina system was not implemented. The simple answer is that a stamina system would severely limit your ability to defend yourself or get out of harms way when you needed most to do so. We could have still allowed a minimal jump height, but then the entire purpose of the fix would be defeated since players could still jump and shoot.

TotalBF2.com: Can you please comment on "Helicopter now carry 8 missiles rather than 14"? And where did this idea come from?

Armando: This was a request directly from the franchise director. He felt that the helicopter payload was a little excessive and felt that this change was needed.

TotalBF2.com: Are you planning on fixing the C4? (1. allowing the Chucking of C4 then detonating before it lands on the ground.)

Armando: Since you cannot fire while jumping, it is no longer possible to ?chuck? C4. However, we have not changed how quickly you can switch from the explosive to the detonator. This has limited what can be done with the C4 in terms of usage outside its designed intent.

TotalBF2.com: I know there is heated discussion of the m203 being "abused" can you comment on this?

Armando: Everyone working on the patch was involved in the creation of Special Forces. We saw first hand what can be done with the grenade launchers (although we focused more on the GP-30). As you can imagine, if there is an exploit, the guys in the office will migrate to it. Before long, everyone was using grenade launchers exclusively during combat situations. The game is much less entertaining on the whole when this occurs.

The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn?t want to lose this ability, but it is necessary to limit its usefulness against the infantry.

TotalBF2.com: There is currently a $250,000 prize for Battlefield 2 Modern Combat on the X-Box and Playstation 2; will there be any such tournament for the PC version?

Armando: These tournaments are usually initiated from the marketing department. They are intended to promote and increase purchases of the game as well as increase visibility of the game. If they (marketing) see a need and interest in doing such a tournament for the PC game, it will happen. However, that is something that is outside of the realm of what I?m dealing with right now :thumbsup:

TotalBF2.com: Can you please comment on "TV-Guided missile now have a shorter range"?

Armando: One of the more annoying exploits is players that fire TV guided missiles from their home base towards the enemy?s home base. In looking into the life span of the missile, it had more lifespan than it really needed to be effective. Its lifespan has been decreased.

TotalBF2.com: Can you please comment on "Hit points on all air vehicles have been reduced", Will one tank shell destroy a helicopter, or put it into critical hit points?

Armando: This one is pretty straight forward. Some of the helicopters were more resilient than tanks and as such too difficult to defend against. The hit point reduction balances things out a bit more. Yes, a tank shell will do significant damage to a helicopter. The attack copters will be almost destroyed on impact. While the transport helicopters will take a bit more abuse, but not much.

TotalBF2.com: Are you aware of the bugged TV-guided missile on the Mi-28?

Armando: I?m assuming you are referring to how it would not fire properly. Yes, we do know about it and it is fixed. That fix will be listed in the upcoming fix list that I hope to present before Christmas.

TotalBF2.com: the HUD's on vehicles be customizable (change colors) soon?

Armando: As you can surmise, this team has been inundated with fix requests from all over. As I stated, everything is prioritized and at this point in time we have bigger fish to fry. Especially considering the variety of HUD elements there are to deal with. I?m sure it is a desired feature and if things fall into place, this can move its way up the list, but right now this change does not look very likely.

We'd like to thank Armando Marini from DICE for taking the time to answer our questions. Stay tuned for the release of the v1.2 Battlefield 2 patch!

Kilde: http://www.totalbf2.com/features/interviews/ea-dice2.php

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Hvis denne patchen kommer før 27 desember er jeg en glad man.

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SPOILER:

DICE Update - 20th December 2005

As far as questions regarding other changes, keep in mind that the list provided is a list of things that are already definitely going in. We have a much larger list of items that we’re addressing and as soon as items move from the “we’re still working on it” list to the “we’ve done it list”, I’ll let you know.

Have fun!

Armando "AJ" Marini

Battlefield Team

Jeg kontaktet Amando, og han skulle videreføre forslaget (kampanjen min: OPERATION FixIT) til EA/DICE om å fikse battlerecorderen i battlefield 2...

Lurer på om det kan være noe av det samme :thumbsup:

http://forum.eagames.co.uk/viewtopic.php?t=9917 :tafse:

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SPOILER:
TotalBF2 intervjuer Armando fra Dice ang. neste patch.

TotalBF2.com: Are the changes for patch 1.2 permanent? (Meaning, are you accepting input for this declared patch or is it already being finalized?)

Armando: We are in the process of wrapping up patch 1.2 and kicking off 1.3. This means that the fixes that will make their way into the 1.2 patch are being finished up for testing and what didn?t make it this time around is being put in the list for the next patch.

The process of addressing issues in patches is kept very flexible. If there are fixes that the community would like to see in 1.3, let us know about it. There are no guarantees, because everything is prioritized depending on what aspect of the game if affects, who is requesting the fix, the amount of work involved, the risk of affecting other elements, etc, etc, etc.

I should also point out that there has been no word as of yet whether there is anything planned after 1.3, but then again, there was no plan for patch 1.2 or 1.3 until a few months ago. These types of things are very dynamic and are usually driven by customer support. The more demand and support we get from the community, the more support we can provide in return.

TotalBF2.com: How would your customers be able to voice their opinion on what needs to be included in the next patch?

Armando: There are several opinions on this point, but my personal opinion is that the forums offer up the best way to convey issues and how to best resolve them. When someone posts something, there is immediate feedback from the rest of the community. That makes it easier to judge the severity and validity of the issue.

We get e-mail from concerned people. The problem is that everyone has their own opinion on what should be addressed and how. Many of these messages have a vague description of issues and many issues are isolated. It is best that we focus on items that have the most impact on the community as a whole.

TotalBF2.com: Can you please comment on "Dolphin Diving" is no longer possible?

Armando: We?ve implemented some fail safes that prevent the user from inputting the commands that cause dolphin diving to occur. To the regular player, the fail safes will be almost imperceptible. When a user rapidly and repeatedly jumps and then goes prone, he will find that this is now completely impossible. The transition in first person view will match the third person view.

TotalBF2.com: Can you please comment on "Players can no longer jump and shoot at the same time"?

Armando: This is a controversial solution to the problem of ?bunny hopping?. First, let me state that it was never intended that the user abuse the ability to fire their guns while jumping. Unfortunately, there are undesirable repercussions to allowing this. What we have done is treated the jump like we do the sprint. If the user initiates the jump, he simply cannot shoot while he?s in the air.This approach was decided upon because it makes jumping an unsavory action during a fire fight. Yes, you can still shoot to avoid being shot at, but you cannot return fire.

Many have asked why a stamina system was not implemented. The simple answer is that a stamina system would severely limit your ability to defend yourself or get out of harms way when you needed most to do so. We could have still allowed a minimal jump height, but then the entire purpose of the fix would be defeated since players could still jump and shoot.

TotalBF2.com: Can you please comment on "Helicopter now carry 8 missiles rather than 14"? And where did this idea come from?

Armando: This was a request directly from the franchise director. He felt that the helicopter payload was a little excessive and felt that this change was needed.

TotalBF2.com: Are you planning on fixing the C4? (1. allowing the Chucking of C4 then detonating before it lands on the ground.)

Armando: Since you cannot fire while jumping, it is no longer possible to ?chuck? C4. However, we have not changed how quickly you can switch from the explosive to the detonator. This has limited what can be done with the C4 in terms of usage outside its designed intent.

TotalBF2.com: I know there is heated discussion of the m203 being "abused" can you comment on this?

Armando: Everyone working on the patch was involved in the creation of Special Forces. We saw first hand what can be done with the grenade launchers (although we focused more on the GP-30). As you can imagine, if there is an exploit, the guys in the office will migrate to it. Before long, everyone was using grenade launchers exclusively during combat situations. The game is much less entertaining on the whole when this occurs.

The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn?t want to lose this ability, but it is necessary to limit its usefulness against the infantry.

TotalBF2.com: There is currently a $250,000 prize for Battlefield 2 Modern Combat on the X-Box and Playstation 2; will there be any such tournament for the PC version?

Armando: These tournaments are usually initiated from the marketing department. They are intended to promote and increase purchases of the game as well as increase visibility of the game. If they (marketing) see a need and interest in doing such a tournament for the PC game, it will happen. However, that is something that is outside of the realm of what I?m dealing with right now :tafse:

TotalBF2.com: Can you please comment on "TV-Guided missile now have a shorter range"?

Armando: One of the more annoying exploits is players that fire TV guided missiles from their home base towards the enemy?s home base. In looking into the life span of the missile, it had more lifespan than it really needed to be effective. Its lifespan has been decreased.

TotalBF2.com: Can you please comment on "Hit points on all air vehicles have been reduced", Will one tank shell destroy a helicopter, or put it into critical hit points?

Armando: This one is pretty straight forward. Some of the helicopters were more resilient than tanks and as such too difficult to defend against. The hit point reduction balances things out a bit more. Yes, a tank shell will do significant damage to a helicopter. The attack copters will be almost destroyed on impact. While the transport helicopters will take a bit more abuse, but not much.

TotalBF2.com: Are you aware of the bugged TV-guided missile on the Mi-28?

Armando: I?m assuming you are referring to how it would not fire properly. Yes, we do know about it and it is fixed. That fix will be listed in the upcoming fix list that I hope to present before Christmas.

TotalBF2.com: the HUD's on vehicles be customizable (change colors) soon?

Armando: As you can surmise, this team has been inundated with fix requests from all over. As I stated, everything is prioritized and at this point in time we have bigger fish to fry. Especially considering the variety of HUD elements there are to deal with. I?m sure it is a desired feature and if things fall into place, this can move its way up the list, but right now this change does not look very likely.

We'd like to thank Armando Marini from DICE for taking the time to answer our questions. Stay tuned for the release of the v1.2 Battlefield 2 patch!

Kilde: http://www.totalbf2.com/features/interviews/ea-dice2.php

1180121[/snapback]

Gleder meg til den kommer :thumbsup::tafse:

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FAEN! Går det ikke ann å kaste C4 lenger!? HERRE GUD! :thumbsup: Noe av det jeg finner morsomst med Bf2 er å kaste C4 mot folk!

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FAEN! Går det ikke ann å kaste C4 lenger!? HERRE GUD!  :thumbsup:  Noe av det jeg finner morsomst med Bf2 er å kaste C4 mot folk!

1180395[/snapback]

HA HA HA I F****** LOVE IT

nesten litt glad i dice nå

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Jeg kontaktet Amando, og han skulle videreføre forslaget (kampanjen min: OPERATION FixIT)  til EA/DICE om å fikse battlerecorderen i battlefield 2...

Lurer på om det kan være noe av det samme  ' /> 

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Hvordan kontaktet du ham? Hvis du får til at det blir rewind i Battlerecorder, så skal er jeg deg evig takknemlig. Sinnsykt mye mas for oss BF2-filmlagere som må se demoen om, og om, og om, og om igjen for å ta opp de samme vinklene fra en annen posisjon. :tafse:

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Kontaktet han via PM, men venter fortsatt på nytt svar....

Har holdt på flere timer med denne saken, så håper den til slutt når fram..

Lurer på å ta noen tlf til EA :thumbsup:

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Rewind og mulighet for timebar og hoppe til gitte tidspunkt hadde vært kjekt.

Nick on/off hadde også gjort seg.

Utover det så fikses mye av det andre i annen software.

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YESS! Ser ut til at det endelig blir normal mann mot mann combat, og ikke alle mulige tjuvtriks...

1181606[/snapback]

Sto ingenting om "removal of ShitHead's teleport hack" så ræva di er fortsatt min :thumbsup:

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Jeg er skeptisk. Tror ikke at det å fjerne muligheten for å skyte mens du hopper vil fjerne bunnyjumping helt. De fleste bunnyjumper vel for å _ikke_ bli skutt - ikke for at det er så mye _bedre_ å skyte mens du er i lufta (kanskje bortsett fra når du bruker GL)? Min erfaring er at folk :tafse: seg ut av situasjoner ikke inn i dem. Hvis en fortsatt har muligheten til å hoppe flere ganger på rad vil nok folk fortsatt bruke denne metoden for å komme seg ut av situasjoner.

I tillegg mener jeg en tar bort noe av realismen (i den grad en kan snakkke om realisme i et slikt spill) ved at en fjerner muligheten for å skyte mens man hopper. Det å hoppe opp (en gang) og skyte (f.eks. over et gjerde e.l.) er for meg helt naturlig. Hoppe - kaste c4 fra seg over et gjerde - trykke av.. - Helt naturlig spør du meg. Det å hoppe opp og ned uttallige ganger derimot - er bare latterlig - og det er det som må bort!

Det er jo dette som er problemet med dolphin diving også. At en har muligheten til å gjøre dette i evhigheter. Opp og ned ganger x. Men, det å kunne gjøre denne bevegelsen _en_ gang mener jeg (igjen) er helt ok. F.eks. det å springe bort, f.eks. mot et gjerde, hoppe - legge seg i luften - og lande på andre siden. I virkeligheten kalles dette å stupe over gjerdet..

Nei, for å fjerne DD og :thumbsup: er det bare en ting som hjelper; ikke ha muligheten til å hoppe flere ganger på rad (altså en viss latency mellom hver gang du kan hoppe).

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Hopping er i det hele tatt en utrolig teit bevegelse i et spill.

Hvor ofte hopper man i virkeligheten? Mye vanligere at man klyver og springer over hindringer, dette er jo en ting man faktisk har fått med i CoD2.

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Så jeg feil, eller argumenterte nå nettop en kis med at de tar bort realismen i spillet ved å fjerne BJ-skyting og DD-ing??? :thumbsup:

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Så jeg feil, eller argumenterte nå nettop en kis med at de tar bort realismen i spillet ved å fjerne BJ-skyting og DD-ing??? :tafse:

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Hehe - nei. BJ og DD er veldig uralistisk - og bør bort fra BF2. Men, det å kunne hoppe en gang opp og samtidig kunne skyte eller kaste fra seg en C4 synes jeg faktisk ikke er så urealistisk - og jeg mener denne muligheten bør forbli.

Gjentatte :thumbsup: må bort!

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