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3.0 ute

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Jævelig irriterende at de må begynne med sånnt no da...men regner med at noen snille folk legger den ut andre steder....

Her er uansett changeloggen

Change log :

- New Artillery system.

- Added binoculars in. All squad leaders may choose them. Point them at something and press fire to save your artillery coordinates.

- Added voice over for artillery system

- Added Weapon Sway

- Vehicles - PanzerIV, HalfTrack, T34. Fully functioning

with tank cannon and MG positions.

- Panzerfaust, for destroying the tanks.

- Disable pickup of ammunition if you do not have the gun

- Reset FOV if you throw weapon when zoomed

- Added dropping weapon if hit in the hand (with HUD message)

- New player animations

- New animations for all Weapoons

- Map updates

- New code to better support forward/backward spawning

- Satchels on Sevastopol

- Added Semi-Auto Role

- New parameters for karma death (flying bodies with grenades)

- Reduced weapon shake during SMG firing

- New camo sleeves for 1st person

- New texture files for weapons and characters

- Adjusted free-aim so there is no longer a "dead-zone" where mouse

sensitivity has no effect.

- New in game menu system and menu art.

- New sound system for vehicles. Supports multiple ambient sounds

with 3d locational positioning and velocity based pitch/volume

adjustment.

- All new sounds for tanks including: Engine idle, start, stop,

cannon fire, cannon reload, tracks squeaking, interior rumble,

and hull mg firing.

- Added turret rotation sounds for PIV and T34

- Vehicles now can cap objectives. Each person in the

vehicles counts toward the cap as well.

- Set the realistic zoom levels for tank cannon optics

- Set turret rotation to realistic speeds

- Added damaged vehicle emitter effects

- Added vehicle hit effects, and hit effects for dirt and

snow for the tank shells.

- Added new artillery hit effects.

- Artillery now has two hit effects depending on the surface

it hits (snow or dirt.)

- Fixed the turrets being backwards when you get in the gunner

position

- Added roles for tank crew (Tank Commander and Tanker)

- Tanks may now only be operated by tank crew members

- Added new scope overlays for vehicles

- Added a short waiting time when a tank if first entered

to allow additional crewmembers. If more than 1 person

is in the tank, the tank may leave instantly. If not

the player must wait a few seconds before leaving.

- Added messages notifying the player of Waiting For Crew,

and various other things such as trying to enter a tank

when you are not tank crew.

- Reduced the sound radius on artillery explosion

- Inactive/completed objectives are now grayed out

on the overhead map.

- Replaced the portal 3d scope with a different

3d scope that uses texture rendering. Doesn't

have the jitter problems, non smooth movement

problems, or view deficiencies that the portal

scope system had.

- Added a different style of view shake when

firing sniper rifles.

- Fixed prone rotation to be equivalent in speed

to standing rotation.

- Added code to make many of the weapon transitions

appear much smoother, especially the transition from

iron sights back to free-aim.

- Kalinin has been modified to allow the germans to

retain thier forward spawn until the Allies capture

both forward villages.

- Fixed an issues with bullets not appearing correctly

on bolt action rifles.

- New prone transition

- Multiplayer menu is now RO's not UT2k4s.

- Players view now does not roll with the terrain they

are on. Makes prone less disorienting.

- Fixed artillery not giving the person who called in the

strike credit for the kills.

- Added icons for artillery strike, panzerfaust and tank cannon kills

- Fixed 3d scoped view being angled when player is on

an incline.

- Added death icons for satchels

- Added a tank icon while in tanks. The icon replaces

the player icon, and displays the health of the

vehicle, the rotation of the turret, and which positions

in the tank are occupied.

- Added ballistics for the tank cannon shells.

< 500 meters is pretty much a straight shot. Farther than

that, and you need to compensate by aiming higher.

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ah, endelig har de fikset buggen med at du først plukker opp ammo, også når du får tak i geværet så er det ikke ammo.

Stor changelog btw. Looking good :lol:

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Dette ser jo unektelig bra ut. Likevel er jeg nok litt bekymret for kjøretøyenes innvirkning på spillestilen. Jaja. Får prøve det skikkelig først :lol:

Mange av fiksene er ting folk har mast på lenge, som feks hvordan scope og player view oppfører seg i prone. Mange som kommer til å bli glade for disse "bug-fixene". Yay! :thumbs:

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Torrenten var kommet ned i dag tidlig, så etter byturen i kveld blir det nok en helg med gaming! :lol:

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ja. En link, MÅ ha en link

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hmm må jeg ha ut2004 patch 3270??

hvis ja hvor finner jeg den?

Edit: finner ikke RO 3.0 annet enn på fileplanet... <_<

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jeg fikk den i natt via torrent...så eg juksa litte granne :lol:

Er vel 2 brett med kjøretøy...den ene er 100% tanks omtrent. Trur det blir fete tanks kamper for å si det sånn...

Nye SVT40 våpenmodellen og animasjonen er vaffal bare helt fantastisk bra. Gjelder forsåvidt de andre våpna de har gjort noe med og.

T33 f.eks.....kjenner man får harding bare av å se på.

Å ta av å på bayonett nå ser jo mye stiligere ut.

Er et par bugs de ikke har fiksa ennå. Men alle MG bugs er borte vaffal.

Den voice-comm buggen for kommanderne(der man sier feil posisjon som skal angripes/forsvares), er fortsatt tilstede.

Tanksene er forresten bare helt RÅe. Og artilleri er dritmorro. Må først lagre koordinater, for så å spurte til nærmeste radio. Kommanderne kommer til å bli et viktig mål for sniperne med andre ord....for artilleriet slår hardt.

Edit: Lurer litt på om den torrenten var en "fake" av no slag....får version mismatch med alle 3.0 servere jeg tester. Jaja...ser ut som de har lurt meg...fikk vaffal testa det litt i practice...

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Dette er ikke lov til og jukse :lol: Nei den har ikke kommet enda

ja lowlander man må ha patch 3270 får og spille RO 3.0

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drit i å last den suprnova saken....de har med vilje lagt ut en versjon der med "version mismatch"......

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mener det sto på siden deres at 3.0 skulle slippes til resten dagen etter at det komm til fp brukere, og det kom vel i går (?) for fp

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Den slippes inne de neste 45 min :lol:

*kan ikke forklare hvor glad jeg er*

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så får vi se om jeg kommer meg inn på bf serveren nå da, hvis ikke skroter jeg hele UT.

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Faen så kjedelig den avtalen de har med fileplanet,

bare fileplanet som har lov til å dele install-fila og de serverene de har satt ut til offentlig bruk er bare i USA og har hver rundt 45min venteliste før man kommer inn.

Styr med å registrere seg er det og+spyware,

alt for å få en til å gi opp og gi de folka $7 :lol:

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Ja dete er det det er håreisende nå har jeg sittet i over en time og ventet på og bare starte downloaden

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The long wait is is finally over. The time has come for the release of Red Orchestra 3: Combined Arms to the world. Available to the general public exclusively on FilePlanet, I'm proud to announce the release of Red Orchestra 3.0 to the world.

:):lol::lol:

edit: ENDELIG!! bare noen minutter igjen, hvem andre blir å spille i kveld?

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