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Squad

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Dette spillet fortjener sin egen tråd.

Les nyhetstråden her for å bli litt mer oppdatert.

Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay.

What engine are you using?

Epic Games' Unreal Engine 4.

Will Steam be required to play Squad?

A Steam account and installation will be required for registration and play.

What will be similar to and what will be different from the Project Reality Mod?

In general we want to keep the time tested features that we loved from PR and try new things with the mechanics that we felt could use improvement.

To be more specific things like Forward Operating Bases (FOBs), Rally Points (RPs), player-operated transportation, combined arms warfare, and in general tight-knit squad gameplay will still be around.

On the other hand there will be things like weapons handling, map fidelity, logistics, and game-modes which were often limited by what we could do with the engine and will be greatly expanded upon.

Will there be X feature?

Probably yes in the long run, but right now we are 100% focused on the challenges of establishing a solid base game that we can implement all the laser guided fast roping AI civilian goats in to. We will get around to many of the expected features in good time.

Why does X object or map not look finished?

Because the game is still being developed. Consider everything you see from us as a "Work in Progress" until you hear otherwise.

Will there be vehicles?

Yes, definitely. There will not be vehicles during early alpha, but we plan to add them as soon as we have the art assets, code support and maps to support them sensibly. In short we really want them in ASAP, but we do have to be realistic about it.

As we progress further we plan to add in many different types of vehicles ranging from transport vehicles, transport helicopters and light armor to full blown tanks, attack helicopters and (possibly) fixed-wing aircraft. We encourage you to read this article about vehicles.

What size will the maps be?

During our earlier releases we plan to have maps that are between 1 and 2 kilometers squared in size, largely because of technical and resource limitations.

As we progress further into development we plan to support a wider range of map sizes, ideally up to 4-6 and possibly even up to 8 kilometers squared.

That said, bigger maps can be much more challenging to make work gameplay wise. In recognition of this we plan to use a good deal of care with how we implement bigger maps to ensure gameplay still works properly.

In the long term we plan to always have maps of all different sizes, allowing server admins to choose the kind of maps they wish to run.

Will the game feature X faction?

The alpha will feature the US Army, a generic Insurgent faction, the Russian Armed Forces and a rebel faction called Milita. Beyond that we have not decided what other factions will be included concretely, but ideally we would like to be able to feature 2-3 more factions in addition to the above.

What time period will Squad be set in?

The current modern day environment. This includes the near past and near future.

Why are the soldiers not wearing the correct gear?

The US and Insurgent soldier models are placeholders for now. At the end of the day we aim to have a plausible game characters and environments you can be immersed in.

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Ser greit ut og kjenner jeg har lyst til å teste, men prisen er 350,- og spillet er fortsatt i Alpha?

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Synes det er mye spill fortiden som man må kjøpe i Pre-Alpha/Alpha som "aldri" kommer ut, og da er jo 350,- er jo grisedyrt.

Ser jo moro ut selvsagt, kommer dere med en anmeldelse? :)

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Har spilt i 19 timer siden det kom ut og hvis man sammenligner det med et eller annet generisk spill der man runder det på 6-8 timer pluss at man betalte 5-600 vil jeg si at prisen er ganske er rimelig. Bare fordi det er Early Access betyr ikke det at det nødvendigvis er søppel eller at spillet kommer til å bli forlatt av utviklerne(RIP The Stomping Grounds).

Hvis man liker spill som f.eks Red Orchestra, Insurgency, Project Reality modden, TacBF til Arma 3 osv kommer man definitivt til å like Squad også. Det er, som de fleste "realistiske militærspill" basert på at man MÅ spillet godt som et lag, og da mener jeg hele laget og ikke kun en squad, for at man skal kunne vinne. Det kommer selvsagt an på om motstanderen er idioter(ja, idioter) som tror de kan rushe alene og sikre seg seieren.

Følgende er kopiert fra en Steam anmeldelse.

GAMEPLAY

The gameplay for it being an alpha early access game is PHENOMENAL, the firefights that you get into are intense, and really get your blood flowing. The game is so well designed that from the standpoint of gameplay, you actually gain a sense of fear before assaulting a compound, or hearing footsteps outside a wall unsure if it is a friendly or not, and being unwilling to check your map for fear of potentially getting shot. The in-game comms are very well done, Local positional voice, Squad voice, and Squad leader voice (For SLs talking amongst other squads). The medical system is an ever changing system, but it is also a system that works, and it works damn well. The weapon handling is fantastic, it really emphasizes not blasting full auto, unless of course you are in a CQB situation then it works perfectly fine. Fob building is great as well, clear images of what is going to be there once it has been built by squadmates, and what direction it faces. Overall, coming from Project Reality myself, the gameplay for Squad gets a solid 10/10 from me.

AUDIO

Honestly, I have never heard a military shooter with such crisp audio. From the footsteps of friendly and enemy soldiers, to the supersonic crack of a bullet flying passed your head. Nothing in my opinion beats Squads audio team and I really commend them for doing all the research they can to get the sounds as close to what they are in real life. The weapon sounds are crisp, clear, and sound powerful. Not like other games where they sound like peashooters. The death screams are a nice touch, and help with identifying allies that have gone down and need a medic and confirming kills. The music score in the main menu is also phenomenal, it really brings to life the thought of being sent to a warzone and not knowing if your squad is going to make it, although the music isn't featured in the actual gameplay, it's a welcome and very well done touch to the main menu.

GRAPHICS

The graphics are a huge step-up from Project Reality. I've played games like Arma 3/2 and before that, I've also played the entire battlefield series (but stuck with BF2), and countless other games that are very intense when it comes to graphics. Squads graphics in some aspects are some of the best I have seen. From the backblast of an RPG or LAW, to the actual explosion of hand grenades, 40mm grenades, or the warheads from the LAW/RPG they are fantastic to watch and truly a sight to see, and gives a sense of danger when you see this huge cloud of smoke land just feet away from you as you are taking cover behind a wall waiting for your moment to break cover and return fire. The player models are always being updated, with the new Russian, Militia, and the Insurgent factions getting a welcome makeover since I started playing in September. The Americans are due for a makeover as well, but this will come in due time.

CONTROLS

Unlike the Arma series, Squad doesn't feel even close to as clunky as arma, but offers the same range of movement(Save for free look which is a possibility in the future). It offers a rich and rewarding movement system that causes you to think before you make an action as the momentum of your soldier is what propels you towards the direction you are facing, unlike games like Battlefield 2/3/4 where it feels like you're constantly sliding around with a constant momentum in either direction where you can turn on a dime and get a headshot. Squad isn't a milsim, but it also isn't a twitch shooter, and it really finds it's balance by bringing the two together and taking the good parts from both, while getting rid of the bad parts as well as incorporating a lot of the phenomenal things that Project Reality has done.

TEAMPLAY

I'm going to say it simple, and blunt. If you DON'T communicate with your squad/team, you WILL fail. I play in a highly organized clan where we are all comfortable with each other, and understand each other. We know what is expected of us from our Squad Leaders, and the #1 thing that you can, and have to do to be successful, is LISTEN to your squad leader and COMMUNICATE what is going on around you. Giving valuable information such as enemy movement in a certain direction (0 to 345, 0 being 360), letting your squad leader know when you have stumbled upon an enemy FOB, or even letting the medics know you've been tagged and need medical attention. I cannot stress enough how valuable communication and teamwork is in this game, working as an effective squad where that squad is helping the team will make or break your experience.

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Dette spillet har veldig stort potensial. Det er veldig gøy og intenst når man er i en squad som kommuniserer og spiller samlet. Det er i alle fall det første krigsspillet (med unntak av Arma 2) som jeg har hatt særlig sansen for siden BF2.

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Jeg synes allerede at dette spillet er rått! Er selvfølgelig en del bugs her og der, men hva kan man forvente av et Early Access spill?

Hvis de holder det de lover om forskjellige biler, heli og fly så kan dette bli et supert spill.

Synes det er en utrolig bra miks mellom Insurgency og Arma!

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Kanskje Battlefield.no burde få opp en server for Squad? Dette er jo faktisk et av få spill som er noenlunde tilrettelagt for at man kan og har lyst til å vende tilbake til en server for å spille med folk man kjenner.

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Venter fint til release eller ett godt tilbud :) hadde det vert WWII så hadde jeg nok kasta lommeboka etter de for lenge siden.

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Det finnes mange ulike hoster som tilbyr servere, men filene er ikke tilgjengelig for alle enda.

Er vel 650-700 per måned for en 50 slots server lokalisert i London.

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Da ble det kjøp i går, etter mye mas fra mange her på bruket :)

Førsteinntrykket jeg fikk av den lille tiden jeg fikk prøve var veldig bra, tror dette har veldig potensiale.

For å trekke frem noe negativt vil jeg påpeke at jeg syns spillet kjører ganske dårlig og at jeg ikke kan si at jeg er noe fan av det litt tamme lydbildet.

Med tanke på lydbildet så syns jeg de gjør en god jobb med å simulere eksplosjoner og skudd på avstand, gir en god atmosfære. Men når jeg fyrer av en AKM 2 cm fra ansiktet mitt hadde jeg forventet litt mer trøkk fra et spill som fokuserer så mye på realisme som Squad, virker bare litt tamt.

Begge disse tingene er vel noe jeg håper kommer til å bli forbedret da spillet er Early Accsess og fortsatt bare i Alpha. Tror det blir spennende å følge og spille dette fremover. Får bare håpe det ikke tar for lang tid mellom oppdateringer og nytt innhold.

Egen Battlefield.no server hadde vært utrolig kult, får håpe de lanserer server-filene for alle i fremtiden slik at det kan bli mulig :)

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Last ned SweetFX til Squad nå!

KZiwRhh.jpg

Kom også en patch i dag:

Large number of bug fixes in this hotfix, including an attempt to fix the disconnect issue, fixes to Ping on the server browser, and more. Also in this hotfix we are pushing live a new set of Texture Streaming settings, which fixes a possible hitch when turning rapidly, and helps increase performance overall. If you've been having low FPS, let us know how this patch works for you.

Alpha 3.8

  • Fixed a bug where the FOV could be set outside the range
  • Further pass on optimizing the animation system
  • Fixed an incorrect name on Sumari
  • Fixed a possible performance issue in the Animation System on AMD processors
  • Fixed a server crash when creating a squad
  • Fixed an issue where aim offsets would be wrong when aiming down
  • Fixed an issue where the gamemode rules weren't being shown on map switch
  • Disabled Framerate smoothing by default (was causing FPS lock on certain machines)
  • Further pass on the map legend to ensure that all gamemodes were covered
  • Fixed a bug where Rally Point Error Messages were being sent to the wrong player
  • Added new sounds for Prone Movement and Sprinting
  • Fixed Ammo Crates posting a message on the HUD when used
  • Added 'Streamer Mode' to the game options. This disables the Server Name on the scoreboard and a few other things
  • Fixed destroying friendly FOBs would deduct your team's tickets
  • Adjusted the attenuation settings on rocket flybys
  • Added placement sounds for Rally Points
  • Fixed Fools Road not being properly randomized when selecting a random variation
  • Fixed an issue where the server would look up UserSettings for every player joining the server
  • Enabled texture streaming and increased the texture streaming settings
  • Updated the Lod Bias on every asset, vastly improving Video Memory usage and rendering speed
  • Fixed a bug where the 'End Use' message would not be sent when a player died while using an object. Fixes the Ammo crate menu sticking around when you died while using it.
  • Fixed a visual 'jumping' when a player is revived and goes into prone
  • Upped the spawn delay on FOBs from 5s per enemy to 10s per enemy in the radius
  • Added better logging when players are disconnected from servers to help debug the disconnection issues
  • Changed 'Training' to 'Firing Range' on the main menu
  • Fixed a server crash when validating player inventories
  • Added Ping to the server browser
  • Fixed a display issue with scoreboard pings (they were too high)
  • Fixed a possible cause of the disconnect bug, where players were attempting to switch to an empty weapon
  • Changed the handling of the Server Name, so it'll update more often
  • Removed some extra ammo crates in Fools Road
  • Improved the handling of getting stuck in objects

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Hvordan fikser jeg best mulig settings for å være den ultimate drapsmaskinen jeg egentlig er? Føler at mye er så pikselert og blurry til tider, og klarer nesten ikke å spotte folk som er over 50 meter unna meg (med iron sight ofc)

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Bare jeg som gleder meg, og spiller Squad her? Nå er det ikke mange dagene før kjøretøyene kommer ut!

 

 

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Rå trailer, får børste støvet av Squad og gi det et forsøk til.

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Da er v7 lansert! 

@Plaindog Arma 3 er drit fett, men er lite som slår et skikkelig PvP-spill etter mange år med AI.

Jeg håper Battlefield.no setter opp en 70 slots server.

Jeg spiller i kveld. Noen som er hypp på en helnorsk squad i Squad? :)

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