Ghad 8 Report post Posted April 5, 2015 Battle.net: http://us.battle.net/sc2/en/legacy-of-the-void/ Wikipedia: http://en.wikipedia.org/wiki/StarCraft_II:_Legacy_of_the_Void Betaen startet 31. mars Selv fikk jeg med med det første året av SC2, men har vært fullstendig av pc-gaming på grunn av kids, nå ser det kanskje ut som om gamer-genet begynner å twitche litt igjen. Ser ut som om Blizzard nå prøver å tweake sc2 til å bli enda mer micro enn før, og de jobber også en del med eco management som kan bety en god del forskjell fra før, blant annet ved at man starter med flere harvestere enn før. Beta patch notes: http://eu.battle.net/sc2/en/blog/18483059/starcraft-ii-legacy-of-the-void-beta-patch-10-notes-31-03-2015 General Gameplay ChangesHalf of the mineral patches have 1500 (same as HotS), and the other half have 750. Vespene Geysers’ max Vespene reduced from 2500 to 1700. Starting worker count increased from 6 to 12 for all races. All races have had the supply contribution of their town hall structures increased. Command Center: Increased from 11 to 15 supply Hatchery: Increased from 2 to 6 supply Nexus: Increased from 10 to 14 supply Unit “Scan Range” Increased for ground units from “5” to a unit’s “Weapon Range + 0.5”. Increases for ground units with upgrades that increase Weapon Range. Game speed altered to match that of real time. Tooltips now match game timer at all speeds. Racial Changes Terran New Unit: Cyclone A ranged Factory unit that can attack both air and ground units and use the Lock On ability. Ability – Lock On: Locks onto a target, drastically increasing range and rate of fire for 14 seconds. Marauder Increased the number of attacks from 1 to 2, halved damage and bonus damage. Siege Tank Can now be picked up and dropped while in Siege Mode. Banshee New Upgrade- Hyperflight Rotors: Increases Banshee’s movement speed by 1.0. Battlecruiser New Ability - Tactical Jump: After 4 seconds, warp to any target location. Battlecruiser is invulnerable while it is warping. . Raven Point Defense Drone duration decreased from 180 seconds to 20 seconds. Durable Materials now increases PDD duration by 10 seconds. Missile Turret Requirement changed from Engineering Bay to Barracks. Thor High Impact Payload removed. Zerg New Unit: Ravager A morph off of the Roach which has increased stats and can use Corrosive Bile. Ability – Corrosive Bile: Corrosive Bile is a mortar-style area of effect skill-shot which impacts after a short delay once fired. The impact strikes both air and ground units, destroying any Force Fields it comes in contact with. New Unit: Lurker Tier 2 siege unit that can perform a line-based area of effect ground attack while burrowed. Morphs off of the Hydralisk, and requires a Lurker Den. Roach Tunneling Claws has been removed. Roaches can now always move while burrowed. Burrow move speed increased on Creep after Glial Reconstitution is researched. Hydralisk Added morph to Lurker. Grooved Spines removed, +1 range added to Muscular Augments. Corruptor New Ability – Caustic Spray: Channeled ability that initially deals 5 damage per second to any building. Damage is increased to 25 damage per second after 6 seconds. Removed Corruption Ability. Swarm Host Cost modified from 200 Minerals and 100 Vespene to 100 Minerals and 200 Vespene. Supply cost increased from 3 to 4. Movement speed increased from 2.25 to 2.95. Swarm Hosts now require the Burrow research in order to burrow. Swarm Hosts no longer collide with Locusts. Spawn Locusts: Auto-cast removed, Spawn Locusts must now be manually cast. Spawn Locusts cooldown increased from 25 seconds to 60 seconds. Casting Spawn Locusts no longer requires a Swarm Host to be burrowed. Locust Weapon speed increased from .8 to .6. Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 30 seconds. Adrenal Glands Attack speed bonus increased from 18.6% to 40%. Infestation Pit Enduring Locusts – This upgrade has been removed. New upgrade: Flying Locusts - Allows Locusts spawned by Swarm Hosts to fly. Flying Locusts can use Swoop: Requires Lair. Cost is 200 Minerals, 200 Vespene, 160 seconds. Swoop: Orders the Locust to land at the targeted location, allowing it to attack. Nydus Worm Invulnerable while constructing. Viper New ability - Parasitic Bomb: Latch onto an air unit, dealing 90 damage over 7 seconds to that unit and any air units around it. Effect persists for the remaining duration if the target is destroyed. Ultralisk Chitinous Plating: Bonus armor increased from +2 to +4. Protoss New Unit: Adept A slow-moving harassment unit from the Gateway that can use Psionic Transfer. Ability – Psionic Transfer: Projects an invulnerable Psionic Image that can move but not attack. After 7 seconds, the Adept teleports to the image’s location. New Unit: Disruptor A light-mechanical unit from the Robotics Facility that can use Purification Nova. Ability – Purification Nova: Once activated, the Disruptor becomes invulnerable and gains increased movement speed. After 4 seconds, the Disruptor emits a massive blast dealing AoE damage in a circle and immediately becomes vulnerable again, also losing its speed boost. Mothership (Core) Time Warp maximum radius increased from 3.5 to 8. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size. Warp Prism Pick up range has been greatly increased to 7. Immortal Removed Hardened Shield Ability. New Ability – Barrier: Immortal gains a 100 damage shield for 3 seconds. Colossus Base damage reduced by 20%. Oracle Removed Envision. Revelation now tags cloaked and burrowed units, revealing them for 60 seconds. Cost reduced from 75 to 50 energy. New Ability – Stasis Ward: Constructs a cloaked trap on target location. When triggered, enemy units in proximity are trapped in stasis for 30 seconds. Tempest Removed damage bonus against massive units. New Ability – Disintegration: Deals 500 damage over 80 seconds to target unit. Carrier Build time reduced from 120 seconds to 90 seconds. New Ability – Release Interceptors: Launches Interceptors to fight at target area for 60 seconds. Quote Share this post Link to post Share on other sites
SerpenS 46 Report post Posted April 7, 2015 mer micro ... var allerede nok stress å spille multiplayer sc2. menmen, gleder meg forsåvidt til å spille singleplayer og se på pros. Quote Share this post Link to post Share on other sites
Photon 76 Report post Posted April 8, 2015 Sett litt på en protoss kar som spiller beta på twitch. Virker som den nye protoss uniten som går inn i grupper med folk og detonerer noe greier er ganske kraftig . Tok aldri helt av med SC2 for min del, men har en ny monster-laptop nå som kanskje kan fikse på det problemet. Quote Share this post Link to post Share on other sites
stappa 43 Report post Posted April 8, 2015 Håper de nedjusterer den økonomi greia litt. Ihvertfall at man har samme antall mineraler pr base som nå. Blir helt bajs å expande så forbaska fort. Og Toss vil slite ekstra med det da de har units som gjør at de må bygge opp en solid army før de expander. Quote Share this post Link to post Share on other sites
Ghad 8 Report post Posted April 12, 2015 mer micro ... var allerede nok stress å spille multiplayer sc2. Haha, word! Jeg gleder meg til å teste archon mode av denne grunn. 1v1 men med to spillere på hvert lag. Kan enten bli helt kaos, eller utrolig tøft: http://us.battle.net/sc2/en/blog/16658015 http://www.teamliquid.net/forum/legacy-of-the-void/481796-archon-mode-may-very-well-be-the-magic-bullet Quote Share this post Link to post Share on other sites
Ghad 8 Report post Posted November 3, 2015 En uke igjen! Quote Share this post Link to post Share on other sites