Daniel- 1,200 Report post Posted February 6, 2014 Enig. Latterlig å sammenligne Rust med DayZ av det jeg har sett av Rust. Quote Share this post Link to post Share on other sites
Senator 466 Report post Posted February 6, 2014 Eneste de har til felles er at de tilhører samme spillsjanger, nemlig PVP Survival. Quote Share this post Link to post Share on other sites
lundern 96 Report post Posted February 6, 2014 http://forums.dayzgame.com/index.php?/topic/171660-pending-changelog-experimental-branch-034xxxxx/ Ny patch på gang igjen! Quote Share this post Link to post Share on other sites
aasing 208 Report post Posted February 6, 2014 For de late Posted Today, 11:52 AM * POPULAR PLEASE NOTE: THIS IS A LIVING DOCUMENT AND CHANGES VERY OFTEN. AS NEW ITEMS ARE FIXED THEY WILL BE ADDED. ETA to Experimental: 2 builds likely, one Thursday 6 Feb, another on Friday 7 Feb. Possibly another on Monday 10 Feb. ETA to Stable: We will most likely do an update to stable on Wednesday 12 February during the scheduled maintenance period. An important feature of this update is logic changes to how the player character is processed on connection and disconnection. Some serious errors were identified by the new penalty timeout system relating to how the character is processed when they are not in control of their character. This included a serious bug with the respawn button on an unconscious player. Additionally, more bugfixing is included in this update. Known Issues: New: Animations: Ruger 10/22 hand pose Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...) Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit) Gear: Configured sewing kit and its recipes Gear: Added configuration for durable riders jacket Gear: Added Cowboy hats to the loot spawns (multiple colors) Gear: Added Sewing kit to the loot spawns Gear: Added B95 and 762 speedloader to loot spawns Gear: Added configuration for durable riders jacket Gear: Added durable leather jacket to loot spawns Gestures: Thumbs Up gesture added with default F7 key binding Server: Optimization of synchronization of textures/materials (minor improvement to server FPS) Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death) Fixed: Actions: Could not cover another players head with a burlap sack Actions: No longer spawns clones of sack after Remove Head Cover action Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance. Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon. Animations: Pointing and clapping now works even when initiated from aimed states Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns Crafting: Cannot combine ruined stacked objects (such as ammo, rags) Crafting: Cannot chamber/load magazine with ruined ammunition Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds Crash: Game Crash when using FLUSH command Spawns: Lowered probability of Weapon cleaning kit spawns Systems: Healing system was double processing for blood regeneration Systems: Notifier messages were not being cleared/reset on within-state changes Systems: Players position was not saving on disconnect Systems: Players could get continually stuck in a dead character during load from central server Systems: Players would not receive any falling damage Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics) Quote Share this post Link to post Share on other sites
Wheelxflexlex6 245 Report post Posted February 19, 2014 New: Actions: Vomiting have associated sound effects Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Animations: New Ruger 10/22 reload animations Animations: Player now can sit with gun/weapon Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Graphics: Adding lights to currently rendered scene changed Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: New villages surrounding Svetlo Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Disconnected players avatars did not take shock or blood damage Zombies: Zombies aims mostly for chest area now when attacking 1 Quote Share this post Link to post Share on other sites
aasing 208 Report post Posted February 24, 2014 Quote Share this post Link to post Share on other sites
Senator 466 Report post Posted February 25, 2014 Sjokkert, nei. Trist, ja. Håper dette ikke går utover spillets ferdigstilling. Veldig enig det som blir sagt i videoen, får bare krysse fingrene på at Rockets sannsynlige avgang i slutten av året ikke får så altfor store konsekvenser for selve spillet. Quote Share this post Link to post Share on other sites
Wheelxflexlex6 245 Report post Posted February 25, 2014 2 Quote Share this post Link to post Share on other sites
Senator 466 Report post Posted February 25, 2014 Tour rundt i studioet hvor SA utvikles 1 Quote Share this post Link to post Share on other sites
SpookyManooky 44 Report post Posted February 25, 2014 Hele DayZ har jo blitt et team deathmatch spill med lite fokus på survival. Zombies er jo ikke eksisterende og utviklingen av spillet går jo ufattelig tregt, til tross for at det faktisk jobber ganske mange på spillet. Og som det blir sagt har spillmotoren så mange begrensninger at det virker som hele konseptet er umulig å realisere. At Rocket "sier opp" er vel kanskje et svar på akkurat det. Spillet vil aldri bli den ideen som han hadde i utgangspunktet. Det er også litt surt for de 1,5mill folk har kjøpt spillet som får den nyheten allerede nå. Er forsåvidt glad jeg ikke har kjøpt DayZ SA enda. Slik jeg ser det er det ikke mye lys i tunnelen etter hva jeg ønsker ut fra et slikt spill. -Store hordes av zombies -Et velutviklet survival system -Ikke bare løpe til millitærbasen og "gear up" Kanskje det er så mange zombies der at det er nesten umulig uten et lag. Kanskje man blir nødt å samarbeide med ukjente for å få det til. -Man er nødt til å gå gjennom mindre byer til tider for å se etter forsyninger og lignende. -Dynamiske hendelser. Ser fly som styrter og kan finne crash sites. +++++++ Et spill som klarer å presse ut 1 nytt våpen og noen fixes på et par måneder har jeg lite tro på skal bli noe særlig bra Quote Share this post Link to post Share on other sites
Senator 466 Report post Posted February 26, 2014 Oppdatert liste av det levende dokumentet President postet for en uka sia! Known Issues: Physics: Item throwing physics is currently disabled Melee: Gestures currently do not work from two-handed melee Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") New: Actions: Vomiting have associated sound effects Actions: Ballistic helmet variants can be painted to black and green color with spraycan Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Actions: You can catch rain into canteen and water-bottle from inventory Animations: New Ruger 10/22 reload animations Animations: Player now can sit with gun/weapon Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone. Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Gear: added black and UN ballistic helmet variants Gear: can opener can be used as melee weapon Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Gear: Farming hoe configured and spawns Gear: M4 attachment green variants added Graphics: Adding lights to currently rendered scene changed Graphics: Lighting from objects now is rendered during daytime also Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...) Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: New villages surrounding Svetlo Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Zombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation Actions: Edited player messages in force drink action and fixing broken limbs Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action Animations: Bandage and eating pills animation glitch fixed. Gear: Added color variants of ballistic helmets into loot spawns Gear: Even lower chance of backpacks spawning on construction sites Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Disconnected players avatars did not take shock or blood damage Medical: Falling from height while sprinting did not kill player when it should have Medical: Player could vault with broken legs Network: Dropped items appeared only after a delay (now instant) Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete) Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server Structures: Changed inheritance of barrier structures (due to errors in logs) Weapons: Long-range scope reticle properly centered Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) Quote Share this post Link to post Share on other sites
lundern 96 Report post Posted February 26, 2014 Hadde folk tenkt litt lenger enn å bare kritisere med en gang, uten å ha lest litt rundt først... tips: reddit/twitter Quote Share this post Link to post Share on other sites
Daniel- 1,200 Report post Posted February 26, 2014 Ser overhodet ikke problemet med at Rocker slutter, er nok bare DayZ fanboysa som har noe i mot det Tipper han muligens er utbrent, og isåfall er det ingen vits for han eller spillerne at han fortsetter som lead. Quote Share this post Link to post Share on other sites
Avean 161 Report post Posted February 26, 2014 Problemet er at Rocket er den eneste som har visjonen. Bohemia er ikke istand til å innovere, jeg klarer ikke å se det når jeg ser på Arma 3. Som mange andre har sagt inkludert Rocket så er det en del begrensninger med motoren dem bruker. Vi kommer ikke til å få se noe AI som er på grensen til "ok" engang, heller ikke noe gameplay som er mer likt AAA titler. Bare det å åpne dører, klatre og hoppe over objekter er noe som føles utrolig unaturlig i DayZ. Jeg føler dem sitter å lager modden på nytt nå egentlig uten å fikse problemene det hadde. Jeg er utrolig skeptisk ihvertfall, alle de patchene de legger ut legger jo ikke til noe nytt annet enn nye items og fixes ... 1 Quote Share this post Link to post Share on other sites
Multicyber 376 Report post Posted March 17, 2014 HVordan er egentlig standalone iforhold til modden nå? Quote Share this post Link to post Share on other sites
Pav1 23 Report post Posted March 18, 2014 HVordan er egentlig standalone iforhold til modden nå? Etter min mening begynner det å se veldig bra ut for standalonen faktisk. Spesielt om man spiller experimental patch, hvor det er lagt til MYE nytt, samt gjort noen vanvittige ytelsesforbedringer. Masse nytt som står for tur også! Quote Share this post Link to post Share on other sites
lundern 96 Report post Posted March 18, 2014 Venter på kjøretøy. Gidder ikke spille mer før det er på plass! 1 Quote Share this post Link to post Share on other sites
Senator 466 Report post Posted March 18, 2014 Ny dev-blog; http://dayzdev.tumbl...p-into-survival Bilder av det nye UI-konseptet: http://imgur.com/a/oOHmW#0 Quote Share this post Link to post Share on other sites
Senator 466 Report post Posted April 1, 2014 Noen som spiller noe om dagen? Spilte for noen få dager siden. Løp fra Elektro til Balota. Ble drept av fyr i toppen av AC-Tower der... Men herregud og mye tull det er med dette spillet. Jeg hadde flere WTF og JESUSFUCKINGCRIST moments på veien og spillet er egentlig bare vondt å spille. Hele pakka fungerer på en måte ikke Blir nok en god stund til neste gang, skal la de jobbe litt med det før jeg drar det opp igjen..uten tvil. Quote Share this post Link to post Share on other sites
Daniel- 1,200 Report post Posted April 1, 2014 Blir å spille igjen når de får lagt til kjøretøy osv. Nå er det kun shitkids og horer som camper Stary, Elektro osv så blir fort lei når det ikke er annet å gjøre. Med mindre de kommer til å legge til basebygging osv som i Epoch, tror jeg spillet kommer til å faile. Ser jo hvor kjedelig vanilla DayZ er i forhold til f.eks Epoch. Quote Share this post Link to post Share on other sites
aasing 208 Report post Posted April 1, 2014 1 Quote Share this post Link to post Share on other sites
Senator 466 Report post Posted April 2, 2014 Enig Daniel, men det er ikke bare at folk oppfører seg som drittunger, eller at folk kjeder seg så antall kills blir det enste målet. Men det at hele pakka føles chunky og uferdig. Animasjoner, GUI, respons, alt føles tregt og at responsen på handlinger ikke kommer direkte. Dette gjør at det blir vondt å spille. Bare å gå fra SA for så å spille modden, alt er bare så mye raskere og føles mye mer responsivt og tilfredsstillende. Om spillet har 4 pistoler og 3 hagler bryr jeg meg veldig lite om, men om alt annet føles tregt og jævlig så blir det lite SA på meg fremover. Håper at dette blir en prioritet fremover, trenger en del finpuss og selvfølgelig features og content men ser dette som kritisk og syns dette er et problem som burde prioriteres først. Quote Share this post Link to post Share on other sites
Senator 466 Report post Posted April 22, 2014 Quote Share this post Link to post Share on other sites
dopehawk 98 Report post Posted April 22, 2014 Tror du holder dem bakfram.. Ikke å vent at du ikke ser noe,,. haha .. Quote Share this post Link to post Share on other sites
Senator 466 Report post Posted April 23, 2014 Pass deg nå, force feeder deg din egen bæsj/spy om du ikke er snill ^^ Quote Share this post Link to post Share on other sites