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Eneste de har til felles er at de tilhører samme spillsjanger, nemlig PVP Survival.

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For de late

Posted Today, 11:52 AM

*

POPULAR

PLEASE NOTE: THIS IS A LIVING DOCUMENT AND CHANGES VERY OFTEN. AS NEW ITEMS ARE FIXED THEY WILL BE ADDED.

ETA to Experimental: 2 builds likely, one Thursday 6 Feb, another on Friday 7 Feb. Possibly another on Monday 10 Feb.

ETA to Stable: We will most likely do an update to stable on Wednesday 12 February during the scheduled maintenance period.

An important feature of this update is logic changes to how the player character is processed on connection and disconnection. Some serious errors were identified by the new penalty timeout system relating to how the character is processed when they are not in control of their character. This included a serious bug with the respawn button on an unconscious player. Additionally, more bugfixing is included in this update.

Known Issues:

New:

Animations: Ruger 10/22 hand pose

Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)

Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)

Gear: Configured sewing kit and its recipes

Gear: Added configuration for durable riders jacket

Gear: Added Cowboy hats to the loot spawns (multiple colors)

Gear: Added Sewing kit to the loot spawns

Gear: Added B95 and 762 speedloader to loot spawns

Gear: Added configuration for durable riders jacket

Gear: Added durable leather jacket to loot spawns

Gestures: Thumbs Up gesture added with default F7 key binding

Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)

Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed:

Actions: Could not cover another players head with a burlap sack

Actions: No longer spawns clones of sack after Remove Head Cover action

Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore

Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.

Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone

Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.

Animations: Pointing and clapping now works even when initiated from aimed states

Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload

Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns

Crafting: Cannot combine ruined stacked objects (such as ammo, rags)

Crafting: Cannot chamber/load magazine with ruined ammunition

Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet

Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds

Crash: Game Crash when using FLUSH command

Spawns: Lowered probability of Weapon cleaning kit spawns

Systems: Healing system was double processing for blood regeneration

Systems: Notifier messages were not being cleared/reset on within-state changes

Systems: Players position was not saving on disconnect

Systems: Players could get continually stuck in a dead character during load from central server

Systems: Players would not receive any falling damage

Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)

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New:

  • Actions: Vomiting have associated sound effects
  • Actions: Can check pulse on unconscious players
  • Actions: Searching for berries will now add berries to your inventory
  • Actions: Eat All now supported for consumables
  • Animations: New Ruger 10/22 reload animations
  • Animations: Player now can sit with gun/weapon
  • Environment: New rock textures
  • Food: Sambucus berry item added
  • Food: Canina berry item added
  • Graphics: Adding lights to currently rendered scene changed
  • Map: Olsha has been updated
  • Map: Khelm has been updated
  • Map: New rock formations outside Svetlo have been created
  • Map: New Orthodox Chapel has been created
  • Map: Police Stations & Medical Centers have been placed across the map
  • Map: New villages surrounding Svetlo
  • Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
  • Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
  • Weather: Rain now causes items and player to become wet

Fixed:

  • Actions: Added 'inUseItem' back to action on target function
  • Actions: Proper nutritional value will be added when eating near empty food
  • Actions: Berry picking script messages to player improved.
  • Graphics: SSAO in options saved
  • Graphics: Rain effect settings changed
  • Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex)
  • Graphics: Spot light culling fixed
  • Graphics: Fix of terrain intersections
  • Graphics: Fix of geometry trace for flares
  • Login: Failure during new character creation could cause player to get stuck as unconscious
  • Map: Optimizations for Svetlo performance
  • Map: Forests surrounding Svetlo bugfixes
  • Medical: Would never actually die from zero health or blood due to medical conditions
  • Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
  • Medical: Defibrillator used for restarting the heart of players who have a heart attack
  • Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
  • Medical: Melee damage application system changed to better balance
  • Medical: Chance of bleeding from fists reduced significantly
  • Medical: Disconnected players avatars did not take shock or blood damage
  • Zombies: Zombies aims mostly for chest area now when attacking

  • Like 1

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Sjokkert, nei. Trist, ja.

Håper dette ikke går utover spillets ferdigstilling. Veldig enig det som blir sagt i videoen, får bare krysse fingrene på at Rockets sannsynlige avgang i slutten av året ikke får så altfor store konsekvenser for selve spillet.

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Hele DayZ har jo blitt et team deathmatch spill med lite fokus på survival. Zombies er jo ikke eksisterende og utviklingen av spillet går jo ufattelig tregt, til tross for at det faktisk jobber ganske mange på spillet.

Og som det blir sagt har spillmotoren så mange begrensninger at det virker som hele konseptet er umulig å realisere.

At Rocket "sier opp" er vel kanskje et svar på akkurat det. Spillet vil aldri bli den ideen som han hadde i utgangspunktet. Det er også litt surt for de 1,5mill folk har kjøpt spillet som får den nyheten allerede nå.

Er forsåvidt glad jeg ikke har kjøpt DayZ SA enda. Slik jeg ser det er det ikke mye lys i tunnelen etter hva jeg ønsker ut fra et slikt spill.

-Store hordes av zombies

-Et velutviklet survival system

-Ikke bare løpe til millitærbasen og "gear up"

Kanskje det er så mange zombies der at det er nesten umulig uten et lag. Kanskje man blir nødt å samarbeide med ukjente for å få det til.

-Man er nødt til å gå gjennom mindre byer til tider for å se etter forsyninger og lignende.

-Dynamiske hendelser. Ser fly som styrter og kan finne crash sites.

+++++++

Et spill som klarer å presse ut 1 nytt våpen og noen fixes på et par måneder har jeg lite tro på skal bli noe særlig bra :p

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Oppdatert liste av det levende dokumentet President postet for en uka sia!

Known Issues:

  • Physics: Item throwing physics is currently disabled
  • Melee: Gestures currently do not work from two-handed melee
  • Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")

New:

  • Actions: Vomiting have associated sound effects
  • Actions: Ballistic helmet variants can be painted to black and green color with spraycan
  • Actions: Can check pulse on unconscious players
  • Actions: Searching for berries will now add berries to your inventory
  • Actions: Eat All now supported for consumables
  • Actions: You can catch rain into canteen and water-bottle from inventory
  • Animations: New Ruger 10/22 reload animations
  • Animations: Player now can sit with gun/weapon
  • Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
  • Environment: New rock textures
  • Food: Sambucus berry item added
  • Food: Canina berry item added
  • Gear: added black and UN ballistic helmet variants
  • Gear: can opener can be used as melee weapon
  • Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
  • Gear: Farming hoe configured and spawns
  • Gear: M4 attachment green variants added
  • Graphics: Adding lights to currently rendered scene changed
  • Graphics: Lighting from objects now is rendered during daytime also
  • Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
  • Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
  • Map: Olsha has been updated
  • Map: Khelm has been updated
  • Map: New rock formations outside Svetlo have been created
  • Map: New Orthodox Chapel has been created
  • Map: Police Stations & Medical Centers have been placed across the map
  • Map: New villages surrounding Svetlo
  • Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
  • Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
  • Weather: Rain now causes items and player to become wet
  • Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

Fixed:

  • Actions: Added 'inUseItem' back to action on target function
  • Actions: Proper nutritional value will be added when eating near empty food
  • Actions: Berry picking script messages to player improved.
  • Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
  • Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
  • Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
  • Actions: Edited player messages in force drink action and fixing broken limbs
  • Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
  • Animations: Bandage and eating pills animation glitch fixed.
  • Gear: Added color variants of ballistic helmets into loot spawns
  • Gear: Even lower chance of backpacks spawning on construction sites
  • Graphics: SSAO in options saved
  • Graphics: Rain effect settings changed
  • Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
  • Graphics: Spot light culling fixed
  • Graphics: Fix of terrain intersections
  • Graphics: Fix of geometry trace for flares
  • Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
  • Login: Failure during new character creation could cause player to get stuck as unconscious
  • Map: Optimizations for Svetlo performance
  • Map: Forests surrounding Svetlo bugfixes
  • Medical: Would never actually die from zero health or blood due to medical conditions
  • Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
  • Medical: Defibrillator used for restarting the heart of players who have a heart attack
  • Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
  • Medical: Melee damage application system changed to better balance
  • Medical: Chance of bleeding from fists reduced significantly
  • Medical: Disconnected players avatars did not take shock or blood damage
  • Medical: Falling from height while sprinting did not kill player when it should have
  • Medical: Player could vault with broken legs
  • Network: Dropped items appeared only after a delay (now instant)
  • Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
  • Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
  • Structures: Changed inheritance of barrier structures (due to errors in logs)
  • Weapons: Long-range scope reticle properly centered
  • Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

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Hadde folk tenkt litt lenger enn å bare kritisere med en gang, uten å ha lest litt rundt først... tips: reddit/twitter

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Ser overhodet ikke problemet med at Rocker slutter, er nok bare DayZ fanboysa som har noe i mot det :p

Tipper han muligens er utbrent, og isåfall er det ingen vits for han eller spillerne at han fortsetter som lead.

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Problemet er at Rocket er den eneste som har visjonen. Bohemia er ikke istand til å innovere, jeg klarer ikke å se det når jeg ser på Arma 3. Som mange andre har sagt inkludert Rocket så er det en del begrensninger med motoren dem bruker. Vi kommer ikke til å få se noe AI som er på grensen til "ok" engang, heller ikke noe gameplay som er mer likt AAA titler. Bare det å åpne dører, klatre og hoppe over objekter er noe som føles utrolig unaturlig i DayZ. Jeg føler dem sitter å lager modden på nytt nå egentlig uten å fikse problemene det hadde.

Jeg er utrolig skeptisk ihvertfall, alle de patchene de legger ut legger jo ikke til noe nytt annet enn nye items og fixes ...

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HVordan er egentlig standalone iforhold til modden nå?

Etter min mening begynner det å se veldig bra ut for standalonen faktisk. Spesielt om man spiller experimental patch, hvor det er lagt til MYE nytt, samt gjort noen vanvittige ytelsesforbedringer. Masse nytt som står for tur også!

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Noen som spiller noe om dagen?

Spilte for noen få dager siden. Løp fra Elektro til Balota. Ble drept av fyr i toppen av AC-Tower der... Men herregud og mye tull det er med dette spillet. Jeg hadde flere WTF og JESUSFUCKINGCRIST moments på veien og spillet er egentlig bare vondt å spille. Hele pakka fungerer på en måte ikke :p

Blir nok en god stund til neste gang, skal la de jobbe litt med det før jeg drar det opp igjen..uten tvil.

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Blir å spille igjen når de får lagt til kjøretøy osv.

Nå er det kun shitkids og horer som camper Stary, Elektro osv så blir fort lei når det ikke er annet å gjøre.

Med mindre de kommer til å legge til basebygging osv som i Epoch, tror jeg spillet kommer til å faile.

Ser jo hvor kjedelig vanilla DayZ er i forhold til f.eks Epoch.

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Enig Daniel, men det er ikke bare at folk oppfører seg som drittunger, eller at folk kjeder seg så antall kills blir det enste målet.

Men det at hele pakka føles chunky og uferdig. Animasjoner, GUI, respons, alt føles tregt og at responsen på handlinger ikke kommer direkte. Dette gjør at det blir vondt å spille. Bare å gå fra SA for så å spille modden, alt er bare så mye raskere og føles mye mer responsivt og tilfredsstillende.

Om spillet har 4 pistoler og 3 hagler bryr jeg meg veldig lite om, men om alt annet føles tregt og jævlig så blir det lite SA på meg fremover. Håper at dette blir en prioritet fremover, trenger en del finpuss og selvfølgelig features og content men ser dette som kritisk og syns dette er et problem som burde prioriteres først.

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10305062_549028898549394_7446878023739931218_n.png

Pass deg nå, force feeder deg din egen bæsj/spy om du ikke er snill ^^

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