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Video-Spill(Dataspill) er bra for deg hevder ny forskning.

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Gaming bidrar til læring, helse og karriere fordeler forklarer forfatteren av bestselgeren "The Modern Parents Guide Series" i en gratis nedlastbar versjon. (www.ParentsGuideBooks.com)

Både voksne og barn kan dra store fordeler av å spille sier Scott Steinberg. Han forteller at spill promoterer øvelser og aktivitet, sosialisering og lederskapsevener, dynamisk problemløsning, kjappe avgjørelser og konsekvens tenkning - mange områder som gir fantastiske fordeler i daglig liv. Med ny forsking som er gjort om lek og spill, har ledende skoler og forskere vist en økning i positive effekter av å spille hevder han. Foreldre, politikere og lærere har flere ganger påpekt at dataspill er skadelig og at det er et tids-sluk som ikke fører noe positivt med seg, men uavhengig forskning har raskt kunne motbevise dette. Dataspill har mange positive effekter og kan være en av de beste mediene å lære i et media-basert samfunn.

Dette er kanskje noen av de få positive tingene jeg har hørt om spill i det siste, foruten om Gabe Zichermann som snakket om Gamification sist sommer. Som oftest hører man om spillingen som et problem. I videoen påpeker han blant annet at det eneste spillet, der alle var enige om at det hadde positive effekter, var Where in the world is Carmen Sandiego. Det var i 1985 !! Om du har 16 min til overs, og lurer på hvorfor så mange barn har ADD og ADHD så kommer det noen pekepinner i denne videoen. Spørsmålet er om spillet du spiller faktisk er bra, og om utviklere lager "smarte" spill?

In addition to critically-acclaimed book The Modern Parent’s Guide to Kids and Video Games, readers can now download and share a free tip sheet from www.ParentsGuideBooks.com that reveals the many educational, physical and job-related benefits gaming offers.

Among recent findings:

· Harvard Medical School researcher Cheryl Olson, ScD, whose research included surveying data from interviews with over 1,000 public-school students, found that“parent-approved video games played in moderation can help young kids develop in educational, social, and physical ways.” Even everyday games not labeled specifically as educational teaching tools, she says in an article for Parents magazine, can encourage planning, problem solving, and creative self-expression, and can spark interest in history or geography. Still more encourage socialization, exercise, healthy competition, and leadership.

· Dr. Jeffrey Taekman, director of Duke University's Human Simulation and Patient Safety Center states that "serious games and virtual environments are the future of education." Besides giving students the ability to freely experiment with plausible real-world scenarios (e.g. dealing with cultural differences or irate customers), such simulations offer myriad upsides, he says. Chief among them are the ability to respond to evolving scenarios, make more informed choices (often made under lifelike duress), immediately see resulting consequences, and shift tactics dynamically as situations dictate.

· Findings from the Office of Naval Research (ONR) indicate that video games can help adults to process information much faster and improve their fundamental abilities to reason and solve problems in novel contexts. Studies show that game players perform 10-20% higher in terms of perceptual and cognitive ability than non-game players.

· A study published in Archives of Surgery says that surgeons who regularly play video games are generally more skilled at performing laparoscopic surgery.

· Findings by Daphne Bavelier, a professor of brain and cognitive sciences at the University of Rochester, reveal that video gamers show real-world improvements on tests of attention, accuracy, vision, and multitasking after playing certain titles.

· After playing a 90-minute hurricane procedural training simulation developed for New York’s Office of Emergency Management, nine in 10 users felt surer of their ability to assist with actual disasters.

· From Cisco to IBM, NASA to Nortel, government and corporate leaders are increasingly turning to principles of gamification to enhance productivity, sales, and job satisfaction. According to an Entertainment Software Association study, nearly 80% of major employers plan to implement interactive software and games-based training by 2013.

· The Federation of American Scientists (FAS) has proclaimed that kids need more, not less, video game play.“The success of complex video games demonstrates that games can teach higher-order thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change,” it says.“These are the skills U.S. employers increasingly seek in workers and new workforce entrants.”

For more information on gaming’s benefits and making technology safe and fun for parents and kids alike, readers can also reference The Modern Parent’s Guide range of books at www.ParentsGuideBooks.com. The world’s first high-tech parenting series covering all aspects of connected life, The Modern Parent’s Guide series provides families with the practical, real-world hints, tips and tools they need to make technology a positive and rewarding part of household life.

First volume The Modern Parent’s Guide to Kids and Video Games is available now as a free PDF download, or in eBook format on Sony Reader and Amazon Kindle devices. To download the book or tip sheet, readers can visit www.VideoGamesAndKids.com.

About the Author

High-tech parenting expert Scott Steinberg is the CEO of business consulting firm TechSavvy Global, Sears Toy Shop’s tech toy expert and one of today’s most sought-after industry analysts, keynote speakers and expert witnesses. Hailed as a top tech and video game expert by dozens of publications from USA Today to NPR, he’s covered business, entertainment and consumer trends for 400+ outlets from Parents to Rolling Stone. A frequent on-air analyst for TV networks including ABC, CBS, FOX, NBC and CNN, he also hosts popular video shows Family Tech and Game Theory.

EDITS: Link til intervju med Medietilsynet om problemspilling og avhengighet.

Link til artikkel om eSport

Edited by cri74

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Lurer du på om du får dårligere syn av å sitte timesvis foran skjermen? Er det riktig at man får dårligere konsentrasjonevne av å spille?
Denne videoen tar for seg hvordan hjernen lærer når du spiller FPS spill. Daphne Bavelier diskuterer forskning på hvordan hjernen reagerer, spesielt på FPS spill som Battlefield/Counterstrike/Call Of Duty og lignende spill.

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Flott tråd, mye spennende her. Det har jo alltid vært forskning fra psykologien som viser sammenheng mellom det å trimme hjernen med utfordringer og opprettholdelse av nevronbaner som brukes til kritisk tenkning. Om denne trimmen foregår ved matte eller utfordrende spill er mindre viktig. Man har feks flere studier som har testet dataspill på eldre for å stimulere hjernen.

Det samme gjelder feks reaksjonsevne og fps-spill, stimulering og øvelse vil alltid hjelpe.

innvendingen er vel at det finnes mer sosiale måter å gjøre det på enn med dataspill, men det er fra folk som ikke kjenner til battlefields mumbleserver :-(

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Researchers debunk the IQ myth

December 19, 2012 in Neuroscience

After conducting the largest online intelligence study on record, a Western University-led research team has concluded that the notion of measuring one's intelligence quotient or IQ by a singular, standardized test is highly misleading.

The findings from the landmark study, which included more than 100,000 participants, were published today in the journal Neuron. The article, "Fractionating human intelligence," was written by Adrian M. Owen and Adam Hampshire from Western's Brain and Mind Institute (London, Canada) and Roger Highfield, Director of External Affairs, Science Museum Group (London, U.K).

Utilizing an online study open to anyone, anywhere in the world, the researchers asked respondents to complete 12 cognitive tests tapping memory, reasoning, attention and planning abilities, as well as a survey about their background and lifestyle habits.

"The uptake was astonishing," says Owen, the Canada Excellence Research Chair in Cognitive Neuroscience and Imaging and senior investigator on the project. "We expected a few hundred responses, but thousands and thousands of people took part, including people of all ages, cultures and creeds from every corner of the world."

The results showed that when a wide range of cognitive abilities are explored, the observed variations in performance can only be explained with at least three distinct components: short-term memory, reasoning and a verbal component.

No one component, or IQ, explained everything. Furthermore, the scientists used a brain scanning technique known as functional magnetic resonance imaging (fMRI), to show that these differences in cognitive ability map onto distinct circuits in the brain.

With so many respondents, the results also provided a wealth of new information about how factors such as age, gender and the tendency to play computer games influence our brain function.

"Regular brain training didn't help people's cognitive performance at all yet aging had a profound negative effect on both memory and reasoning abilities," says Owen.

Hampshire adds, "Intriguingly, people who regularly played computer games did perform significantly better in terms of both reasoning and short-term memory. And smokers performed poorly on the short-term memory and the verbal factors, while people who frequently suffer from anxiety performed badly on the short-term memory factor in particular".

To continue the groundbreaking research, the team has launched a new version of the tests at http://www.cambridgebrainsciences.com/theIQchallenge

"To ensure the results aren't biased, we can't say much about the agenda other than that there are many more fascinating questions about variations in cognitive ability that we want to answer," explains Hampshire.

Journal reference: Neuron

Provided by University of Western Ontario

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Ja, nei jeg tør ikke tenke på hvor jeg hadde vært i dag uten en god dose dataspilling oppigjennom :sadolf:

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Video Game May Help Keep Aging Brains Sharp

Older gamers may gain more mentally than crossword puzzle solvers, study suggests

WEDNESDAY, May 1 (HealthDay News) -- Keeping the brain nimble in older adulthood may be as simple as playing a video game, according to researchers who compared the thought-process benefits of crossword puzzles with a computer program that increased users' mental speed and agility.

Analyzing 681 healthy people aged 50 and up, scientists found that those who played a "Road Tour" video game for at least 10 hours -- which required them to identify "vehicles" among an ever-faster array -- gained at least three years of cognitive (mental skill) improvement after one year. A group that received four additional hours of training with the game improved their thinking abilities by four years.

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