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War of the Roses

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War of the Roses

War of the Roses is a new IP that transports players back in time to the battle-ravaged, dynastic civil war era of 15th century England where ownership of the throne of England was brutally fought over between supporters of two rival branches of the Royal House of Plantagenet - the house of Lancaster (the reds) and the house of York (the whites).

Description

A team-based multiplayer melee combat experience, War of The Roses sees players and their band of knights going toe-to-toe with their opponents using authentic and visceral weapons of the time period including broad swords, long bows and battle-axes.

Built on a stunning graphics engine which vividly portrays the fighting from an up-close-and-personal third-person perspective, War of the Roses features both online multiplayer and a single-player campaign.

Players will get the chance to lead their warrior through a rich progression system, gaining upgrades and unlocking new content on their path from filthy peasant to unstoppable armored killing machine.

The years of 1455-1485 in England is an extraordinary and underused setting filled with conflict, treachery and bloodshed. In the wake of the “death of chivalry” at Agincourt in 1415 and the introduction of gunpowder, warfare changed; the gloves came off, so to speak. The old and the new clashed on the battlefield while personal vendettas persistently motivated the desire for war.

War of the Roses – ambitions and goals In War of the Roses, Fatshark take what was learned from Lead and Gold and apply it in a medieval setting, using the Bitsquid tech-engine for high quality visuals and performance.

The driving focus of the game is creating a multiplayer game with the same accessibility as the best competitive shooters currently out there, but in a medieval setting with a primary emphasis on melee combat.

The focus of the core gameplay is on the Multiplayer experience, but we will have an engaging and immersive story driven single player campaign designed to prepare and train players for the multiplayer experience. The single player campaign will give the players direct rewards to use in the multiplayer battles.

Features

Large-scale Multiplayer Battles

Single Player Campaign Mode

Extensive Persistence System

Gameplay Trailer:

Holder på å teste det, og det er rått!

Liker du Mount & Blade kommer du til å elske dette.

Skjermbilder

http://www.paradoxpl...to_the_face.jpg

http://www.paradoxpl...crossbowman.jpg

http://www.paradoxpl...eroses_03_1.jpg

http://www.paradoxpl...roses_01b_0.jpg

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Hvis du er medlem hos CombatTesting, kan du få være med å teste.

Om du ikke er, kan du sende epost-adressen din til meg på en PM, så kan jeg invitere deg.

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@trådstarter, du springer rundt i first person og sverder alle å enhver eller? fps uten pangpang?

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Nei i tredjeperson og du styrer retningene med sverdet med musen. F.eks slåss du mot en med rustning så vil du gjøre 0 skade om du treffer rustningen, treffer du glippet mellom rustningen og kroppen til fyren så vil du gjøre skade. Det er rimelig skillbasert og fysikkbasert. Desto mer fart desto mer kraft blir det i angrepet. Samme med forsvaret, angriper en fyr med venstresving så må du blokkere med venstresving.

Har du spilt mount and blade så er det litt likt bare enda mer skillbasert og langt bedre selvsagt. Animasjoner og grafikk er 100x bedre.

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Vil ha Rune med ny grafikk :(

Da er vi 2 og mange flere tenker jeg. Herregud kor artig det spillet var. Multiplayer Gladiator arena kamper hvor alle utenom de 2 som slåss var tilskuere, så var det om å utfordre vinneren hele tiden. Det var ufattelig konge. Det har ikke vært noen spill som har implementert samme funksjonene faktisk. Det å kunne være tilskuer og se et ekte publikum rundt arenaen var unikt. Man følte seg stolt når man vant.

Skal foreslå Arena for utviklerne av dette spillet.

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Ser bra ut! Mount & Blade var ganske kult selv om jeg ikke spilte det så vanvittig mye. Merkelig siden jeg har en fetisj for middelalderen :p

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