Jump to content
Battlefield.no
Sign in to follow this  
Jackal.no

Ny patch på vei

Recommended Posts

Såg ingen post om den kommende patchen som kommer på tirsdag 6 des.

http://battlelog.bat...54489494744784/

Patchen veier inn på rundt 2gb. begynner å bli RO2 størrelse på patchene nå :o

Bugfixes:

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

Fixed stat references on several dogtags

Fixed for surveillance ribbon not counting TUGS

Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Fixed a problem where placing C4 with the russians soldier was playing US faction VO

Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

Fixed a problem when attempting to fire lock on weapons without a target

Tweaked the chat, it should now be a bit easier to read

Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

Fixed the G17 Supressed Laser not working properly

Added alternate HUD colors to help colorblinds

Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

Increased the Spawn protection radius on TDM

Fixed a problem with smoke on land vehicles, Missiles should now miss more often

Fixed a problem where users could end up with IRNV scope in any vehicle

Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

Fixed several crashes and increased general stability

Fixed a problem where the user was unable to revive two players that have the bodies one over the other

Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.

Fixed a problem with the Kill camera acting up when suiciding from parachute

Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

Fixed a problem where you could get green flashes on screen

You can now reassign cycle weapons

Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks:

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.

Tweaked Tactical Light so it is not as blinding over longer ranges.

Tweaked the IRNV scope so it is limited to usage only at close range.

Reduced heat masking effectiveness of Spec Ops Camo.

Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.

Increased the number of additional 40mm grenades from Frag spec.

Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.

Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.

Fixed Laser Guided Missiles missing their targets if the target is moving too fast.

Reduced the effectiveness of Stealth on Air Vehicles.

Reduced the effectiveness of Beam Scanning for Jets.

Reduced the damage done to Armored Vehicles and Infantry from AA guns.

Increased the damage RPGs and Tank shells do to AA vehicles.

Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

Increased the effective accuracy of long bursts for LMGs when using a bipod.

Slightly increased the range of the 44magnum bullets.

Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.

Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.

Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.

Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.

Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Decreased the power of Miniguns against Jets and Helicopters.

Increased the power of Stingers against Jets.

Flares reload times for Jets and Helicopter Gunners have been increased.

Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.

Added Single Shot to the AN94 as an available fire mode.

Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).

Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Tweaked the Gas station Capture area on Conquest on Caspian Border

Tweaked the max vehicle height on Noshahar Canals

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

Share this post


Link to post
Share on other sites

Mye bra her, men ett par ting jeg ikke liker så godt fordi det gjør det vanskeligere for de klassene/kjøretøyene jeg ofte bruker :rolleyes:

-Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

-Flares reload times for Jets and Helicopter Gunners have been increased.

-Increased the power of Stingers against Jets.

Det var iallefall på tide at de økte maks høyden på Noshahar Canals, jets er jo nesten ubrukelig slik det er nå.

Share this post


Link to post
Share on other sites

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Den var vel litt unødvendig :hitler: Generelt stusselig patch for helis, men mye annet bra.

Share this post


Link to post
Share on other sites

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Den var vel litt unødvendig :hitler: Generelt stusselig patch for helis, men mye annet bra.

Ser ingenting i veien med den buffen der :wub:

Det jeg derimot savner er at alle piloter kan se de infanteriene de spotter, ikke bare de som spiller på høyeste grafikk innstillinger..

Share this post


Link to post
Share on other sites

Dette kan bli litt interesant, akkurat som om det ikke var nok at 32 spillere hadde muligheten til å skyte ned helliet fra før. enig at helliet kanskje burde nerfes litt, men kanskje funnet en annen løsning en å buffe stingere og nerfe flares. noe sier meg at det kommer til og bli litt for enkelt å skyte ned nå, men vi får vente å se. :)

Share this post


Link to post
Share on other sites
Added alternate HUD colors to help colorblinds
:Congrats:
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Me like.

Share this post


Link to post
Share on other sites
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

Mr. Pyle :sadolf:

Share this post


Link to post
Share on other sites

Det er mye bra her :lol:

Valgte ut de 5 punktene jeg digger mest!

-Fixed a problem where player dies if vaulting over a ledge and into water while sprinting :Congrats:

-Fixed several crashes and increased general stability :!

Oppdaterte Punkbuster filene manuelt i går, da sluttet spillet å klikke etter hver rundeslutt, men fortsatt klikker det litt ingame.

-Tweaked Tactical Light so it is not as blinding over longer ranges. :wub:

-Tweaked the IRNV scope so it is limited to usage only at close range. :(

-Increased the Time to Live on sniper caliber rounds to allow extreme distance shots. :lovecrazed:

Share this post


Link to post
Share on other sites

kan noen forklare meg hvorfor det kreves 2gb med data for å justere på ting som allerede er i spillet?

Share this post


Link to post
Share on other sites
"Fixed nerf on heli, now dies when it gets hit by one fucking huge tank projectile"

not

Share this post


Link to post
Share on other sites

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Den var vel litt unødvendig :hitler: Generelt stusselig patch for helis, men mye annet bra.

Helis har jo blitt buffa tidligere patch, ser ikke hvorfor de skal buffes mer :p

Share this post


Link to post
Share on other sites

Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

Jeg ser ikke problemet =D

Share this post


Link to post
Share on other sites

Jeg drømmer om :

Removed lensflare when not using a camera.

Made configuring possible even if you are not dead.

Show next map when finished.

Made it possible to quit while loading a map.

Increased hud-map size.

Decreased or removed chat window (It does not need to cover almost 1/4 of the screen with admin-spam)

Share this post


Link to post
Share on other sites
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

Mr. Pyle :sadolf:

har bare leka mei litt med den da :lol:

Share this post


Link to post
Share on other sites

enig med alt shiftface sier. Jeg må spelle på lav oppløsning så det er et mas med detta chatvinduet.

Share this post


Link to post
Share on other sites

Spiller på 13" laptop-skjerm, må bare finne meg en ny server hvis det er for mye snakking/adminspam på serverne. Chatvinduet utnytter plassen vanvittig dårlig som det er nå.

Share this post


Link to post
Share on other sites

Syns de kunne skrudd den sola ned et par hakk.. ser jo lyset hver gang man bare prøver å snu seg mot den.

Samtidig syns jeg at man kunne tålt litt mindre i normal mode. Single shot funksjonen har jo ingen virkning om en kar kommer springende mot deg 20m fremfor deg.. Han har som regel på full auto - og da er det bare å spray and pray.. mens jeg setter 3 skudd i brystet hans, skyter han rambo og jeg dør :huh:

Share this post


Link to post
Share on other sites

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Den var vel litt unødvendig :hitler: Generelt stusselig patch for helis, men mye annet bra.

Helt enig! Personlig synes jeg det er vanskelig å få gjort noe som helst i helikopteret dersom det er mer enn 32 spillere på et kart slik det er nå. Flyr du litt inn på mapet så hører du to sekunder senere: BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAP(jet) og BIPBIP BIPBIP BIPBIP BIPBIP BIPBIP, og vips så var helikopteret ditt på 10% hp og noen har lyst til å drepe deg med stinger. Har nesten sluttet å kjøre helikopter public fordi man rett og slett dør for raskt. Eneste unntak er selfølgelig om man har f.eks Phantom på sitt eget lag slik at han kan rydde unna alle enemy jets, men ellers er helikopteret nesten ubrukelig.

Edit: Med andre ord blir helikopteret først brukbart med luftherredømme, dvs en godt posisjonert AA på bakken samt 2 jets som faktisk gjør jobben sin. Og jeg snakker av erfaring om noen skulle lure. 10+ timer i heli og alle unlocks.

Edited by eivi

Share this post


Link to post
Share on other sites

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Den var vel litt unødvendig :hitler: Generelt stusselig patch for helis, men mye annet bra.

Helt enig! Personlig synes jeg det er vanskelig å få gjort noe som helst i helikopteret dersom det er mer enn 32 spillere på et kart slik det er nå. Flyr du litt inn på mapet så hører du to sekunder senere: BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAP(jet) og BIPBIP BIPBIP BIPBIP BIPBIP BIPBIP, og vips så var helikopteret ditt på 10% hp og noen har lyst til å drepe deg med stinger. Har nesten sluttet å kjøre helikopter public fordi man rett og slett dør for raskt. Eneste unntak er selfølgelig om man har f.eks Phantom på sitt eget lag slik at han kan rydde unna alle enemy jets, men ellers er helikopteret nesten ubrukelig.

Heli i BF3 er 'laget' for 2 spillere. Om dere er to, så kan dere bruke flares begge to, og da er det mye vanskeligere å treffe med stinger og andre AA-raketter (pilot bruker først, og så bruker gunner på locken som kommer etterpå. Men public med random spiller er dette umulig å få til, men med ein venn f.eks går det an).

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×
×
  • Create New...