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The Elder Scrolls V: Skyrim

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Så....... plutselig forsvant alt som heter bokstaver fra bøker og brev etc for meg... Kan ikke lese en ting av det som står der. Noen som har opplevd lignende, eller enda bedre, vet om en fiks?

Nevermind, funket i dag

Edited by mockingbird0901

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kanskje jeg skulle fyrt opp dette igjen. Herreminhatt har ikke gjort ferdig main questet engang jo:P

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kanskje jeg skulle fyrt opp dette igjen. Herreminhatt har ikke gjort ferdig main questet engang jo:P

Du er neimen ikke alene :p

Savner detaljene Obsidian-teamet (new vegas) la inn i npc'er. De kunne gjerne sett til DA:Origins i samme slengen (har ikke spilt whitcher ennu).

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Har det komme ein ninja content-patch? Spelte på ein av mine fyrste characters i dag og fant veldig mange ting eg aldri har fått med meg, som orc encampents.

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Har det komme ein ninja content-patch? Spelte på ein av mine fyrste characters i dag og fant veldig mange ting eg aldri har fått med meg, som orc encampents.

Today we’ve taken Skyrim’s 1.4 update out of beta and made it available for everyone on Steam. In addition to bug and quest fixes, 1.4 adds launcher support for the Skyrim Workshop. Currently we’re putting the final touches on the Creation Kit and Skyrim Workshop and will let everyone know as soon as they’re up.

As an update to PlayStation 3 and Xbox 360 users, we’re submitting 1.4 to the console manufacturers this week. When these updates are available, we’ll let everyone know.

After the break, check out the final release notes for 1.4. The changes impact all platforms unless noted.

NEW FEATURES

Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES

General optimizations for memory and performance

Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)

Long term play optimizations for memory and performance (PS3)

Improved compiler optimization settings (PC)

Memory optimizations related to scripting

Fixed issue with dangling scripts not properly clearing from memory

Fixed crashes related to pathing and AI

Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”

Fixed rare crash with loading saved games

Fixed issue with accented characters not displaying properly at the end of a line

Fixed issue where dragon priest masks would not render correctly

Fixed issue where quests would incorrectly progress after reloading a save

Fixed issues with placing and removing books from bookshelves in the player’s home

Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off

Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades

Fixed issue where the player house in Windhelm would not clean up properly

Fixed crash related to giant attacks and absorb spells

Fixed issue with ash piles not cleaning up properly

Fixed occasional issue where overwriting an existing save would fail

Fixed memory crash with container menu

Fixed infinite loop with bookshelves

Fixed issue where transforming back to human from werewolf would occasionally fail

Bows and daggers will display properly when placed on weapon racks

Fixed occasional audio issue that would play sound effects louder than intended

Fixed bug related to hitching between cell boundaries

Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian

Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES

The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”

In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble

Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest

Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly

Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests

In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times

In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it

Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible

In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it

“The White Phial” will now start properly if player already has a briar heart in their inventory

Player can no longer get stuck in Misty Grove after completing “A Night to Remember”

Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing

In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest

In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly

“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest

Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor

“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory

Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating

In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis

Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack

Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it

“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.

Fixed rare issue where “Dampened Spirits” would not start properly

Fixed issue where player would be unable to become Thane of Riften if they purchased a home first

Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”

Fixed numerous issues with “Blood on the Ice” not triggering properly

In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm

In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress

Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly

Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

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Har ikke fått testa texture pack enda, blir senere, men noen som vet om den må aktiveres på noe vis? Det vil si grafikk-innstillinger noe sted?

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Den aktiveres via Data Files.

Må si jeg ikke så mye forskjell, men nå har jeg jo hadde ganske mange mods som dekker det området.

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Blir nesten litt sint når jeg ser slike klipp, hvordan kan utviklere ikke fantasere om noe sånt i multiplayer ? Tenk deg om alle de der har vært spillere. Muligheten er jo der men de bare velger å ikke gjøre det ...........

Skyrim kunne lett vært MMO killer nummer 1 også. Gjort verdenen enda større, ingen instanser, ingen stats levelling annet enn abilities. Bruker du mye sverd blir du god med sverd osv. Latt spillerne selv drifte butikker i byene, sette opp hus, ha realtime events som Colosseum hvor 1v1 kamper foregår. Kan være tilskuer om du betaler for det, summen går til krigerne.

"drømme"

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Helt uenig med deg Avean. Skyrim hadde ikke vært samme om det hadde vært MMO.

Det som irriterer meg er at man ikke ser sånne episke kamper i singleplayeren. De burde jo funnet plass til dette ett sted i questlinen?

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Jeg ville beholdt Skyrim som det er men jeg liker å slåss mot spillere, ikke NPC's. Det har et såpass awesome slåssesystem. Alltid i RPG multiplayer spill skal dem dumme det ned noe jævlig. Se for deg gladiator kamper i Skyrim, 1v1 eller lagbasert kamper mot NPC's og monstre.

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Så "showet" i går, gj Todd Howard.

Game Jam var artig. Mye kult der de kunne putta inn i spillet.

Noe av det kommer helt sikkert som DLC.

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De aller første greiene så ut som ting som fort kan dukke opp i spillet. Likte spesielt perc-tree for lykantropi!

Edit: *gisp!* - flere NPC-interactions! :happy:

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Fy søren så nedtur å gjøre ferdig main-quest(ene).. Nå føles jo alt det andre helt uviktig, dette var en dårlig idé.

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Min 3. karakter var den fyrste eg gjorde mainquest ferdig på, men for meg var det berre "takk for presangen" og tilbake til thieves guild. Det blir å starte karakter nr 5. i dag, men ignorerer mainquest so lenge som mulig fordi det er meir moro å drepe bønder.

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Ja, fant ut at jeg heller prøver å lage en ny character, kun fokus på magi, og se om det er noe motivasjon å finne i det istedet! Er vel ferdig med alt av guilds og factions, så er ikke så mye moro å futte rundt med den første characteren lenger. Men er jo litt kjedelig å gå helt til scratch også. Kanskje jeg bare skal dra fram et nytt game med New Vegas, for variasjonens skyld..

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