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Its a war out here

The Elder Scrolls V: Skyrim

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Et par perks i de magic-greier og det å gå tom for magicka blir mindre og mindre og mindre. Samt at jeg booster magicka for hvert level nå i starten (200 i magicka atm) og har alltid potions ofc :p

Blir enda deiligere når jeg får Gauldur Amulet og bedre robes.

Er en slags deilig tilfredsstillelse å leke Palpatine og lade opp en dual lightning bolt :happy:

2011120900015.jpg

Så vakkert:

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Et lite triks for de som ønsker å få enchanting til å gå litt raskere (testa på pc-versjonen):

Legg tomme soul-gems i inventory til NPC'er i følge ditt sammen med et våpen som absorberer sjeler. De vil automagisk fylle opp alle soulgems i en klasse (f.eks greater soulgems) med en sjel!

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Windhelm quest, blood on the ice/butcher

Noen andre som sliter med å aktivere questet? Jeg skal kjøpe et hus i windhelm men får beskjed om "we can't sell it right now because et eller annet". Har googlet og det skal visstnok ha skjedd et mord, og det skal være en vakt utenfor hall of dead. Men hos meg er det ingen der. Har funnet quest items ved å lockpicke meg inn i huset men questet vil faen ikke starte. 0,1% sjanse for at man får hjelp til noe på det drittforumet her men er desperat. Halp.

Prøvd mange consolecommands men ingen funker.

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Kan jo eksperimentere fram og tilbake med tidpunkt på døgnet, forlate byen og vende tilbake senere og save/load'e på forskjellige plasser?

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Akkurat det jeg har prøvd på i en halvtime nå. I tillegg til console commands. Men virker som det faktisk ikke finnes noen fiks for det hvis du har gått inn i windhelm når questet har blitt aktivert. Og ikke snakket med vakten.

Har lyst til å gjøre questet, men må nok jukse med å sette det til fullført eller noe så jeg får kjøpt huset.

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Du kan jo: 1) prøve med en gammel save eller en ny karakter; 2) dra til Windhelm og lokalisere vakten; 3) få fatt i konsoll-koden på karen og; 4) bruke nevnt kode til å spawne npc'en i orginalsave'n. Lykke til! :thumbsup:

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Hmm, har et problem.

Fikk tidlig et quest der jeg skulle overlevere ei krigsøks til jarlen i Whiterun. Denne questen havna litt i bakleksa, da jeg gikk meg bort litt og

plutselig hadde jeg kommet dithen at jeg skal fly med den dragen vi fanga i Dragonsreach (Odahviing), Prøvde meg en tur med han, og oppdaga at motstanden i Sovngarde var for stor i forhold til skillnivået mitt.. Tok derfor på meg diverse andre quests rundtomkring (jævla mye artige miniquests!), og satte meg samtidig som mål å få en Dragon eller Daedra rustning. Kom samtidig på questet med den jævla stridsøksa. Men nå får jeg ikke levert den til jarlen i Whiterun siden han står og er opptatt med Odahviing...

Jeg har veldig lyst til å komme til questet der Whiterun skal forsvares, og lurer på om det er avhengig av denne øksa. Lurer også på om jeg har kuka det til. Den øksa var det vel Ulfrich som ga meg, en Stormcloak (?), og jeg har egentlig lite lyst til å følge dem videre... Vil heller forsvare Whiterun, enn å angripe dem. HALP! Gamle savegames eksisterer ikke, i så fall går dem alt for langt tilbake...

Gjelder denne questen:

Completing the Quest for the Rebellion

If you decide to side with the Stormcloak Rebellion, speak with Jarl Ulfric Stormcloak at the Palace of the Kings in Windhelm after delivering to him the Jagged Crown. He will tell you that it is time to deliver a message to the Imperialists of Whiterun and give you Ulfric's War Axe to deliver to Jarl Balgruuf the Greater in Dragonsreach. Travel to Whiterun and speak wtih Jarl Balgruuf the Greater. Upon completion of the conversation he will hand you back the axe, signifying that there will be a war. Travel back to the Palace of the Kings and speak with Jarl Ulfric Stormcloak once again. Upon completion of this conversation, speak with [iNSERT NAME]. This will finish the quest and start "The Battle For Whiterun."

Sikkert rotete, men jeg er litt for flink til å skippe dialoger, og får dermed ikke med meg alt som er grunnen til at jeg skal gjøre ditt og datt... :-/

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Det er mulig at du via http://www.uesp.net/wiki/Skyrim:Skyrim kan finne questen og justere tilbake hvilken stage questen er i med setstage (konsoll-kommando). Da må du vel kanskje ha ID-nummeret til questen også, og det står på hver quest i den linken du fikk. Usikker på hvilken av questene dine som er i konflikt, men det vet du vel selv kanskje. Stage for questene står også i hver quest med beskrivelse på den siden. Verdt et forsøk!

Hvis ikke er det vel kun gamle saves som kan hjelpe.

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Må huske å rope som FAEN da, så resten av nabolaget skvetter ut av soffan.

Er en grunn til at det heter shout vett :p

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http://www.bethblog....ate-for-skyrim/

Beta Patch Notes (1.4.15)

NEW FEATURES

Skyrim launcher support for Steam Workshop*

BUG FIXES

General optimizations for memory and performance

Optimized bookshelf script in player-owned houses that would occasionally cause active scripts to lag and also cause an increase to saved games filesize (PS3)

Improved compiler optimization settings

Memory optimizations related to scripting

Fixed crashes related to pathing and AI

Fixed crash in Haemar's Shame if player had already completed "A Daedra's Best Friend"

Fixed rare crash with loading saved games

Fixed issue with accented characters not displaying properly at the end of a line

Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian

Fixed issue where dragon priest masks would not render correctly

Fixed issue where quests would incorrectly progress after reloading a save

Fixed issues with placing and removing books from bookshelves in the player's home

Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.

Fixed issue where the player house in Windhelm would not clean up properly

Fixed crash related to giant attacks and absorb spells

Fixed issue with ash piles not cleaning up properly

Fixed occasional issue where overwriting an existing save would fail

Fixed memory crash with container menu

Fixed infinite loop with bookshelves

Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions

Fixed issue where transforming back to human from werewolf would occasionally fail

Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"

In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble

Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest

Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.

Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.

In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times

In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it

Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible

In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it

"The White Phial" will now start properly if player already has a briar heart in their inventory

Player can no longer get stuck in Misty Grove after completing "A Night to Remember"

Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing

In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest

In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly

"Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest

Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor

"Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory

Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating

In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis

Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack

Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it

"Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.

Fixed rare issue where "Dampened Spirits" would not start properly

Fixed issue where player would be unable to become Thane of Riften if they purchased a home first

Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"

Fixed numerous issues with "Blood on the Ice" not triggering properly

In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm

In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress

Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly

Clearing Knifepoint Ridge before st

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