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Vladskij

Battlefield 3 tråden

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Visste du at konsoller har en inneboende latency på 40 ms ? I normal mode BF3 så er det ganske tydelig og kanskje derfor at man opplever at man blir skutt og dør på unaturlige steder i forhold til hvor man tror man er ingame. John Carmack snakker om latency i denne videoen, forskjellen på konsoll og PC, hvorfor han har lyst til å stråle en lazer inn i øyet på en gamer og hvordan latency faktisk virker på et spill. Han forteller også hvordan latency ville fungert i cloud gaming og hvorfor det ikke allerede er her. Fra E3 og VR er kanskje det han snakker om det mest nyskapende i E3, messen som var ment som en nyskapende media port til spill. Vet du ikke hvem Carmack er så google it :)

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Holder meg til Red Orchestra og Arma. Der får man ihvertfall skikkelig valutta for pengene man har brukt. BF3, kommende BF-spill og Call og Duty ect. er heeelt dødt for meg. Ingen verdens ting som frister med disse spillene lenger. Først og fremst er jeg dritt lei arcadeshooters. Jeg er er også dritt lei av hvordan disse mainstream-selskapene holder på. Kvaliteten blir dårligere og spillene blir enklere, med dårligere og dårligere gameplay, men med Fanzy Eye Candy (pene effekter og pen grafikk).

Det ser ut til at det kommer et nytt BF-spill vært eneste år fremover, og det lille av tilleggsstuff som blir lansert koster nesten like mye som spillet man har kjøpt. Det er også helt umulig å spille public, da 95% av alle servere kjører kart som er spredt utover et titalls bitte små pakker, som koster mer enn hva de er verdt. Klanmiljøet er helt dødt og de gjør ingenting for å forbedre det. Kan nesten garantere at et skikkelig klanmodus blir den store nyheten i Battlefield 4, men det holder ikke for meg, desverre.

Jeg vet DICE er veldig flinke til å lage fete videoer og overtale folk til å kjøpe spill enkelt over Origin, men det er faen meg det. De hører verken på hva spillerne klager over / forslag, og de tenker kun penger. Kun penger!! Det er alt som flyter i tankene til sjefene i disse mainstream-selskapene og det blir verre og verre, bare fordi det er så mange som kjøper. Er BF3 virkelig verdt 1000-1200 NOK? Hvorfor gidder de bruke tid på spill som Medal of Honor... nei.. hvorfor gidder dere å kjøpe Medal of Honor til full pris bare for en beta? Hadde det ikke vært for det hadde ikke MoH blitt solgt i det hele tatt, og er vel strengt tatt det spillet de bruker minst tid på, tror jeg.

@BF-fans:Dette er min mening og min frustrasjon. Beklager. Anbefaler likevel alle å vurdere spill som kun er lagd til PC, for å spille spill som først og fremst utnytter det beistet av en maskin du har brukt alt for mye penger på, for å få en maksimal opplevelse med "muligheter" som ikke blir holdt igjen bare fordi spillet må være identisk med konsollutgaven.

Kos dere. Jeg er ferdig med å sløse bort pengene mine. :)

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  • Battlefield 3 Premium Members
  • PlayStation 3
  • Sept 4th

  • Battlefield 3 Premium Members
  • Xbox 360 and PC
  • Sept 11th

  • Battlefield 3 Players
  • PlayStation 3
  • Sept 18th

  • Battlefield 3 Players
  • Xbox 360 and PC
  • Sept 25th

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Har prøvd bf3 igjen nå litt di siste dagene og hvor er det folka speller henn? battlefield.no serverne er jo like tomme som di var for 3-4mnd siden når jeg slutta :p

Cri74, du sier offte dere sitter en gjeng og har det gøy, hvem servere? :p

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Vi spiller på BitHack for det meste :) Har hatt et par runder på bf.no oxo men det gikk galt

Nå skal det sies at vi liker explosives, det er hatet av alle andre....pros...prolly

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http://www.youtube.com/watch?v=-nLJBZCBcdg&hd=1






Kommende patch av spillet (dette kan være fake)

From here http://clanpdf.forumcommunity.net/?t=52182957

Put through Google Translate - real or not you decide.


The 1.06 patch for battlefield 3 coming before Armored Kill. and then for PS3 before 4 September will bring many changes and additions that will improve the gameplay.


Weapons:
Reduced the reload time of: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B, AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7, M4A1, FAMAS, M39 EBR, M416, PP-19, QBU-88
Increased the reload time of: P90
Increased damage from near the UMP 45 and reduced to a distance
Increased the damage of the PP2000 remote to highlight its role as a Mid-Range
Increased the minimum damage of the M1911 to fit better in Magnum and M9/MP443
Reduced damage, range and recoil of the M93R
Increased the ratio of fire and the charging time of the MP412 REX to highlight the improved performance of CQB 44.Magnum
Decreased the horizontal recoil of SG553 to make this weapon more 'controllable
Reduced vertical recoil MG36 to make the weapon more controllable
Reduced recoil horizontal / vertical first shot of the M416 to mark more 'difference with M16
Increased the recoil of the M16
Increased the recoil of the M4
Reduced the recoil of the first shot of G36
Increased the bonus provided by bipode of: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
Adding the mode 'of fire 3 shots on M5K
Slightly reduced the added bonus of the heavy barrel on assault rifles from 5.56mm, 5.45mm, 6.5mm
Slightly reduced the penalty range for the suppressor of 5.56 mm, 5.45 mm and 6.5 mm weapons: assault rifles, carbines and light machine guns
Slightly reduced the penalty range for the suppression of the SCAR-H
Increased the radius of maximum damage on LVG 40mm, total damage and range unchanged
Fixed not increase the recoil with the heavy barrel of SCAR-L
Fixed not award bonuses to laser designation of JET
Fixed BUG M320 Fumoggeno of the AUG A3
Increased the radius of damage and damage of Mortar
Adding the bar under barrel of L85 and FAMAS
The G3A3 accepts the grenade launcher sottocanna
Increased the damage of the Claymore infantry
Added back charger expanded to RPK, MG36 and QBB95
Increased the recoil of the F2000 vertical
Slightly increased the recoil of the Horizontal AEK971
Increased the recoil Horizontal / Vertical M417
Slightly increased the cooldown of JNG90, statistically the best of all sniper rifles except M98B, this serve 'to balance it
umentato little time to recharge the SPAS12, more and more 'seloce of 870MCS but more' slow in the levels of Pre-Patch
Increased the damage of the ACW-R because more 'weak in comparison with the other rifles, inserting the 6.5mm
Decreased the vertical recoil of the AS-VAL
Increased the accuracy of the RPG, to differentiate it from the distance of the SMAW

Means:
Fixed non-destructibility 'equipment with exploding bullets helicopter
Increased the damage of rockets and helicopters to helicopter JET, JET and infantry
Increased the damage of the gunner and IFV against Helicopters and JET
Increased the damage of AA infantry, less effective towards the wagons
Synchronized time animation of charging, in which it was possible to shoot with these weapons before you reload / delayed to fire after charging: M416, F200, FAMAS, KH2002, MK3A1, JNG90, MG36, QBU88, SVD, Pechenegs and SCAR -H, AN-94.
C-RAM and Pantisir are now destructible with multiple attacks
Increased the speed 'of the drone
Fixed glitch drone that exploded after launch
The radar shows the plane now allied vehicles and report those enemies
AA Mobile now can 'damage wagons
The guided missile attack on Jet now more 'quickly
The LAV is off 30%, no more 'than 50%
Decreased the damage of pink bullets against infantry and helicopters.
Adding C-RAM on the airplane carrier American Channels Nosharh to avoid SpawnCamping

Miscellaneous:
Allied grenades now have a different color
Knife more 'reliable and relevant to melee attacks
Slightly reduced the sentence of time after a stabbing
The explosives now remain even after death
Adds the letters of the flags on the minimap
Reduced aim assist, aim assisted and 'slightly above the level pre Patch 1.05
Fixed glitch where on Close Quarters and Op Metro you could go puori map
The servers show map muccessiva at the end Martita
Changed the caliber of the ACW-R on Battlelog from 5.56mm to 6.5mm
Players using fixed and Mortars are now accoltellabili
Fixed the audio sometimes goes out of Sync
All players who have at least one star service with RPG and SMAW can choose which one to use
The premium can choose which one to use knives (ACB90 / Knife)
Decreased Ray Laser Designator
Added new Master of plates: M9/MP443/M1911 Tatt, Silent M1911, M67 Grenade, Tool Repair, Defibrillator
Removed for the Mini Mode 'Zealot / Hardcore

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Premium er best - ingen protest :D

XP3_PREM2_DTB_0021.png

Armored Superiority

Unlocks the Armored Superiority Basic Dog Tag

> 50 kills in MBT’s

XP3_PREM2_DTB_003.png

Mechanized Infantry

Unlocks the Mechanized Infantry Basic Dog Tag

> 50 kills in IFV’s

XP3_PREM2_DTB_004.png

Get to tha Choppa

Unlocks the Get to tha Choppa Basic Dog Tag

> 50 kills with scout or attack helicopters

> Destroy 25 MBT’s with scout or attack helicopters

XP3_PREM2_DTB_005.png

Maverick

Unlocks the Maverick Basic Dog Tag

> 50 kills with jets

> Destroy 25 attack or scout helicopters with jets

XP3_PREM2_DTB_0061.png

Need a ride?

Unlocks the Need a Ride Basic Dog Tag

> 50 kills in jeeps, boats, quads or transport helicopters

> 50 squad driver assists

More to come

Stay tuned for more Premium exclusive Assignments when you have had a chance to familiarize yourself with Armored Kill and all of its new hardware!

ASSIGNMENTS OPEN TO ALL

Xp3a01-2.pngWired Attack

Unlocks Tank Destroyer TOW

> Destroy 10 Tank Destroyers and 1 Mobile Artillery

Xp3a02-2.pngExplosive Danger

Unlocks HE ammo for Tank Destroyers

> Get 15 kills with Tank Destroyer

Xp3a03-2.pngNeed Repair

Unlocks Tank Destroyer Firing Extinguisher

> Repair 20 friendly vehicles

Xp3a04-21.pngRocket Specialist

Unlocks Airburst for Mobile Artillery

> Get 10 kills with Mobile Artillery

Xp3a05-2.pngAnti-air Support

Unlocks Anti-air missiles for Mobile Artillery

> Get 15 kills in the Gunship

ACHIEVEMENTS/TROPHIES IN ARMORED KILL

death_from_above_small.pngDeath from above

> Get a kill with the Gunship

20G/Bronze

dropship_small.pngDropship

> Destroy the Gunship

30G/Bronze

roadkill_small.pngRoadkill

> Get a kill with the quad bike

20G/Bronze

superiority_small.pngSuperiority

> Win a round of Tank Superiority

20G/Silver

destroyer_small.pngDestroyer

> Get 10 kills each with Tank destroyer and Mobile Artillery

30G/Silver

Ny patch den 4 september - og det ser ut som de forandrer på noob våpen som M16a3 :)

WEAPONS BALANCING

Reload timer adjustments

A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:

• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B

• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7

• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88

• Short and long reload increased: ASVal

• Long reload reduced, shot reload increased: M4A1

• Long reload increased: P90

Damage output/range adjustments

• UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.

• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.

• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443

• M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.

• 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.

• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.

• 12 Gauge buckshot close range damage has been slightly increased.

• Slightly reduced the range penalty for the suppressor on the SCAR-H.

• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.

• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.

• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.

• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.

• Slightly reduced the range penalty for the suppressor on the SCAR-H.

• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.

• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.

• Increased the damage of the M5K.

A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.

• SG553: Horizontal recoil reduced to help make this weapon more controllable.

• MG36: Vertical recoil reduced to make this weapon more controllable.

• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.

• M16A3: Recoil amounts slightly increased.

• M4A1: Recoil amounts slightly increased.

• G36C: Vertical and First Shot recoil amounts reduced.

• M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

Miscellaneous weapons changes

• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.

• Added Burst Fire to the M5K as an available fire mode.

• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36

• Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.

• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.

• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.

• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.

• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.

• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.

• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

Weapons fixes

• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.

• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.

• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.

• Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R

• The PKS-07 is now available on QBB-95

• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.

• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.

• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.

• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

VEHICLE RELATED TWEAKS & FIXES

• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.

• Air Radar now shows friendly vehicles as well.

• Helicopter weapons can now destroy equipment with splash damage.

• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.

• Repair tool damage against enemy vehicles lowered by 10%.

• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.

• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.

• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.

• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.

• Increased the damage helicopter gunners and IFVs do to helicopters and jets.

• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

PERSISTENCE RELATED TWEAKS & FIXES

• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.

• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.

• Fixed so you can get score from awards in coop.

• Accuracy dogtags now show the correct stats.

• Coop Stars and dogtag are now properly unlockable and equip able.

• Gun Master and Domination Winner ribbons and medals added.

• Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

UI RELATED TWEAKS & FIXES

• Added letters to the capture point icons displayed directly over the mini-map.

• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.

• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.

• Fixed the hit indicator showing when spawning or closing the in game menu.

• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.

• Fixed a bug where the clan tag sometimes shows as the player ID.

• Added clan tags in nametags and kill card.

• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.

• Fixed so commorose VO works when sitting in an AA vehicle.

• Fixed so you get the critical health fullscreen color tint while in the post revive state.

• Removed the join button in the server list for non-Premium users on Premium exclusive servers.

• Fixed so the spawn menu always disappears when you are revived.

• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.

• Fixed M-Com distance not updating if user moves towards it with EOD Bot.

• Mortar strike explosions are now shown on the HUD for the shooter.

MISCELLANEOUS TWEAKS & FIXES

• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.

• Fixed bug where it was possible to shoot while transitioning from sprint into prone.

• Fixed so you can’t revive a player who switched team since he died.

• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.

• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.

• PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.

• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

How to download the latest update (Multiplayer Update 4) and Armored Kill

PLAYSTATION 3 SPECIFIC INFO

Patch goes live: September 4

Armored Kill goes live: September 4 for Premium members / September 18 for non-Premiums

Patch size: 1.53GB

Armored Kill size: 1.55GB

How to download patch: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.

How to download Armored Kill: Armored Kill is available on the PlayStation Store and in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost.

XBOX 360 SPECIFIC INFO

Patch goes live: September 4

Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums

Patch size: 1.44GB

Armored Kill size: 1.56GB

How to download patch: There will first be a small (184MB) Title Update automatically downloaded when you start the game. When restarting the game, you will get a popup notifying you that Multiplayer Update 4 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 4 both on Xbox Live Marketplace and in our in-game store as a manual download.

How to download Armored Kill: Armored Kill is available in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. If you are not a Premium member, you can also find Armored Kill on Xbox Live Marketplace.

PC SPECIFIC INFO

Patch goes live: September 4

Patch size: ~2.2GB

Armored Kill size: 3.2GB

Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums

How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.

How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running.

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Ser ut som noobs'a enda en gang i bf serien klarte å whine bort en balansert/morsom ting... idiot community.

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som m16a3 mener du, det er jo det største noob våpenet i spillet :p om du sammenligner det med andre våpen.

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Hmm...har faktisk ikke rørt bf3 siden patchen som økte suppression....gjorde de noen gang noe med det?

Den er der , og er like jævlig. Men man blir vel vant med å springe rundt med blure og annet dritt.. Mest irriterende er snipere som ikke treffer deg , men du blir sup . Mest lyst til å stoppe opp sånn at han kan treffe.. Utrolig hvor mye våpentweak det er i hver eneste patch , hadde dem bare fikset andre ting....

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Hmm...har faktisk ikke rørt bf3 siden patchen som økte suppression....gjorde de noen gang noe med det?

Supression MinAngleModifier

M16A3/4 = 0.0 / Standing

M16A3/4 = 0.5 / Hipfire

Other Guns = 1.5

Ser ut som noobs'a enda en gang i bf serien klarte å whine bort en balansert/morsom ting... idiot community.

M16 "the pro-choice"

Kanskje det blir endret i denne patchen, men våpnet har jo vært klart OP ift andre våpen.. nesten en liten exploit :p

Laster ned patch nå, blir gøy å teste ut forandringer

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Innstallerer patchen nå , får se hvor mye rart dem har gjort denne gangen - Vel tok ikke lange tia at det ble feil da , mistet nesten alle på vennelista på battlelog. Er vel en ærlig feil tenker jeg - Ser ut som battlelog er rettet opp , var da alt for fort..

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altså, hvis de vil ha alle våpna så jævli balansert, kan de ikke da bare ha ett våpen og en hel haug med forskjellige "skins" på den, slik at den ser ut som et annet våpen(totalt meningsløst, men folk må jo ha noe å unlocke)? Ett våpen blir jo best hver gang, uansett....De burde heller ha fokuset sitt på å fikse andre problemer i spillet, som den forferdelige sola :p

Mista også 105 venner....det er tøft!

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Begynner å bli lei all whininga om håndvåpen. Heldigvis blir det vel litt mer variasjon snart med all hw whininga fra neste uke. :)

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